Files
qhmes/web-dist/js/three.module-DDq6qIBS.js
2026-06-16 18:19:57 +08:00

4113 lines
717 KiB
Java

var Cd=Object.defineProperty,Rd=Object.defineProperties;var Id=Object.getOwnPropertyDescriptors;var wc=Object.getOwnPropertySymbols;var Pd=Object.prototype.hasOwnProperty,Ld=Object.prototype.propertyIsEnumerable;var Rc=Math.pow,Cc=(s,e,t)=>e in s?Cd(s,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):s[e]=t,Bi=(s,e)=>{for(var t in e||(e={}))Pd.call(e,t)&&Cc(s,t,e[t]);if(wc)for(var t of wc(e))Ld.call(e,t)&&Cc(s,t,e[t]);return s},or=(s,e)=>Rd(s,Id(e));var ci=(s,e,t)=>new Promise((n,i)=>{var r=l=>{try{o(t.next(l))}catch(c){i(c)}},a=l=>{try{o(t.throw(l))}catch(c){i(c)}},o=l=>l.done?n(l.value):Promise.resolve(l.value).then(r,a);o((t=t.apply(s,e)).next())});/**
* @license
* Copyright 2010-2026 Three.js Authors
* SPDX-License-Identifier: MIT
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this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,i=e._y,r=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(n/2),h=o(i/2),d=o(r/2),u=l(n/2),f=l(i/2),p=l(r/2);switch(a){case"XYZ":this._x=u*h*d+c*f*p,this._y=c*f*d-u*h*p,this._z=c*h*p+u*f*d,this._w=c*h*d-u*f*p;break;case"YXZ":this._x=u*h*d+c*f*p,this._y=c*f*d-u*h*p,this._z=c*h*p-u*f*d,this._w=c*h*d+u*f*p;break;case"ZXY":this._x=u*h*d-c*f*p,this._y=c*f*d+u*h*p,this._z=c*h*p+u*f*d,this._w=c*h*d-u*f*p;break;case"ZYX":this._x=u*h*d-c*f*p,this._y=c*f*d+u*h*p,this._z=c*h*p-u*f*d,this._w=c*h*d+u*f*p;break;case"YZX":this._x=u*h*d+c*f*p,this._y=c*f*d+u*h*p,this._z=c*h*p-u*f*d,this._w=c*h*d-u*f*p;break;case"XZY":this._x=u*h*d-c*f*p,this._y=c*f*d-u*h*p,this._z=c*h*p+u*f*d,this._w=c*h*d+u*f*p;break;default:de("Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],o=t[5],l=t[9],c=t[2],h=t[6],d=t[10],u=n+o+d;if(u>0){const f=.5/Math.sqrt(u+1);this._w=.25/f,this._x=(h-l)*f,this._y=(r-c)*f,this._z=(a-i)*f}else if(n>o&&n>d){const f=2*Math.sqrt(1+n-o-d);this._w=(h-l)/f,this._x=.25*f,this._y=(i+a)/f,this._z=(r+c)/f}else if(o>d){const f=2*Math.sqrt(1+o-n-d);this._w=(r-c)/f,this._x=(i+a)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+d-n-o);this._w=(a-i)/f,this._x=(r+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<1e-8?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Oe(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,o=t._x,l=t._y,c=t._z,h=t._w;return this._x=n*h+a*o+i*c-r*l,this._y=i*h+a*l+r*o-n*c,this._z=r*h+a*c+n*l-i*o,this._w=a*h-n*o-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){let n=e._x,i=e._y,r=e._z,a=e._w,o=this.dot(e);o<0&&(n=-n,i=-i,r=-r,a=-a,o=-o);let l=1-t;if(o<.9995){const c=Math.acos(o),h=Math.sin(c);l=Math.sin(l*c)/h,t=Math.sin(t*c)/h,this._x=this._x*l+n*t,this._y=this._y*l+i*t,this._z=this._z*l+r*t,this._w=this._w*l+a*t,this._onChangeCallback()}else this._x=this._x*l+n*t,this._y=this._y*l+i*t,this._z=this._z*l+r*t,this._w=this._w*l+a*t,this.normalize();return this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}const mc=class mc{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(Vc.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Vc.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*i-o*n),h=2*(o*t-r*i),d=2*(r*n-a*t);return this.x=t+l*c+a*d-o*h,this.y=n+l*h+o*c-r*d,this.z=i+l*d+r*h-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Oe(this.x,e.x,t.x),this.y=Oe(this.y,e.y,t.y),this.z=Oe(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=Oe(this.x,e,t),this.y=Oe(this.y,e,t),this.z=Oe(this.z,e,t),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Oe(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,o=t.y,l=t.z;return this.x=i*l-r*o,this.y=r*a-n*l,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Va.copy(this).projectOnVector(e),this.sub(Va)}reflect(e){return this.sub(Va.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Oe(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}};mc.prototype.isVector3=!0;let C=mc;const Va=new C,Vc=new Zt,gc=class gc{constructor(e,t,n,i,r,a,o,l,c){this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,n,i,r,a,o,l,c)}set(e,t,n,i,r,a,o,l,c){const h=this.elements;return h[0]=e,h[1]=i,h[2]=o,h[3]=t,h[4]=r,h[5]=l,h[6]=n,h[7]=a,h[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[3],l=n[6],c=n[1],h=n[4],d=n[7],u=n[2],f=n[5],p=n[8],_=i[0],g=i[3],m=i[6],x=i[1],y=i[4],M=i[7],w=i[2],b=i[5],R=i[8];return r[0]=a*_+o*x+l*w,r[3]=a*g+o*y+l*b,r[6]=a*m+o*M+l*R,r[1]=c*_+h*x+d*w,r[4]=c*g+h*y+d*b,r[7]=c*m+h*M+d*R,r[2]=u*_+f*x+p*w,r[5]=u*g+f*y+p*b,r[8]=u*m+f*M+p*R,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8];return t*a*h-t*o*c-n*r*h+n*o*l+i*r*c-i*a*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],d=h*a-o*c,u=o*l-h*r,f=c*r-a*l,p=t*d+n*u+i*f;if(p===0)return this.set(0,0,0,0,0,0,0,0,0);const _=1/p;return e[0]=d*_,e[1]=(i*c-h*n)*_,e[2]=(o*n-i*a)*_,e[3]=u*_,e[4]=(h*t-i*l)*_,e[5]=(i*r-o*t)*_,e[6]=f*_,e[7]=(n*l-c*t)*_,e[8]=(a*t-n*r)*_,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,a,o){const l=Math.cos(r),c=Math.sin(r);return this.set(n*l,n*c,-n*(l*a+c*o)+a+e,-i*c,i*l,-i*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(ka.makeScale(e,t)),this}rotate(e){return this.premultiply(ka.makeRotation(-e)),this}translate(e,t){return this.premultiply(ka.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}};gc.prototype.isMatrix3=!0;let qe=gc;const ka=new qe,kc=new qe().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Gc=new qe().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function Ff(){const s={enabled:!0,workingColorSpace:pa,spaces:{},convert:function(i,r,a){return this.enabled===!1||r===a||!r||!a||(this.spaces[r].transfer===ct&&(i.r=kn(i.r),i.g=kn(i.g),i.b=kn(i.b)),this.spaces[r].primaries!==this.spaces[a].primaries&&(i.applyMatrix3(this.spaces[r].toXYZ),i.applyMatrix3(this.spaces[a].fromXYZ)),this.spaces[a].transfer===ct&&(i.r=us(i.r),i.g=us(i.g),i.b=us(i.b))),i},workingToColorSpace:function(i,r){return this.convert(i,this.workingColorSpace,r)},colorSpaceToWorking:function(i,r){return this.convert(i,r,this.workingColorSpace)},getPrimaries:function(i){return this.spaces[i].primaries},getTransfer:function(i){return i===ni?ma:this.spaces[i].transfer},getToneMappingMode:function(i){return this.spaces[i].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(i,r=this.workingColorSpace){return i.fromArray(this.spaces[r].luminanceCoefficients)},define:function(i){Object.assign(this.spaces,i)},_getMatrix:function(i,r,a){return i.copy(this.spaces[r].toXYZ).multiply(this.spaces[a].fromXYZ)},_getDrawingBufferColorSpace:function(i){return this.spaces[i].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(i=this.workingColorSpace){return this.spaces[i].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(i,r){return xl("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),s.workingToColorSpace(i,r)},toWorkingColorSpace:function(i,r){return xl("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),s.colorSpaceToWorking(i,r)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],n=[.3127,.329];return s.define({[pa]:{primaries:e,whitePoint:n,transfer:ma,toXYZ:kc,fromXYZ:Gc,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:jt},outputColorSpaceConfig:{drawingBufferColorSpace:jt}},[jt]:{primaries:e,whitePoint:n,transfer:ct,toXYZ:kc,fromXYZ:Gc,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:jt}}}),s}const tt=Ff();function kn(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function us(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}let Vi;class Of{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{Vi===void 0&&(Vi=Js("canvas")),Vi.width=e.width,Vi.height=e.height;const i=Vi.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),n=Vi}return n.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement!="undefined"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&e instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&e instanceof ImageBitmap){const t=Js("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let a=0;a<r.length;a++)r[a]=kn(r[a]/255)*255;return n.putImageData(i,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(kn(t[n]/255)*255):t[n]=kn(t[n]);return{data:t,width:e.width,height:e.height}}else return de("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let Bf=0;class Ei{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Bf++}),this.uuid=sn(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){const t=this.data;return typeof HTMLVideoElement!="undefined"&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):typeof VideoFrame!="undefined"&&t instanceof VideoFrame?e.set(t.displayWidth,t.displayHeight,0):t!==null?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let r;if(Array.isArray(i)){r=[];for(let a=0,o=i.length;a<o;a++)i[a].isDataTexture?r.push(Ga(i[a].image)):r.push(Ga(i[a]))}else r=Ga(i);n.url=r}return t||(e.images[this.uuid]=n),n}}function Ga(s){return typeof HTMLImageElement!="undefined"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&s instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&s instanceof ImageBitmap?Of.getDataURL(s):s.data?{data:Array.from(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(de("Texture: Unable to serialize Texture."),{})}let zf=0;const Ha=new C;class Mt extends wn{constructor(e=Mt.DEFAULT_IMAGE,t=Mt.DEFAULT_MAPPING,n=nn,i=nn,r=_t,a=Bn,o=qt,l=en,c=Mt.DEFAULT_ANISOTROPY,h=ni){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:zf++}),this.uuid=sn(),this.name="",this.source=new Ei(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new K(0,0),this.repeat=new K(1,1),this.center=new K(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new qe,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(Ha).x}get height(){return this.source.getSize(Ha).y}get depth(){return this.source.getSize(Ha).z}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.normalized=e.normalized,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const n=e[t];if(n===void 0){de(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const i=this[t];if(i===void 0){de(`Texture.setValues(): property '${t}' does not exist.`);continue}i&&n&&i.isVector2&&n.isVector2||i&&n&&i.isVector3&&n.isVector3||i&&n&&i.isMatrix3&&n.isMatrix3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Cl)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case la:e.x=e.x-Math.floor(e.x);break;case nn:e.x=e.x<0?0:1;break;case ca:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case la:e.y=e.y-Math.floor(e.y);break;case nn:e.y=e.y<0?0:1;break;case ca:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}Mt.DEFAULT_IMAGE=null;Mt.DEFAULT_MAPPING=Cl;Mt.DEFAULT_ANISOTROPY=1;const _c=class _c{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],h=l[4],d=l[8],u=l[1],f=l[5],p=l[9],_=l[2],g=l[6],m=l[10];if(Math.abs(h-u)<.01&&Math.abs(d-_)<.01&&Math.abs(p-g)<.01){if(Math.abs(h+u)<.1&&Math.abs(d+_)<.1&&Math.abs(p+g)<.1&&Math.abs(c+f+m-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const y=(c+1)/2,M=(f+1)/2,w=(m+1)/2,b=(h+u)/4,R=(d+_)/4,v=(p+g)/4;return y>M&&y>w?y<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(y),i=b/n,r=R/n):M>w?M<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(M),n=b/i,r=v/i):w<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(w),n=R/r,i=v/r),this.set(n,i,r,t),this}let x=Math.sqrt((g-p)*(g-p)+(d-_)*(d-_)+(u-h)*(u-h));return Math.abs(x)<.001&&(x=1),this.x=(g-p)/x,this.y=(d-_)/x,this.z=(u-h)/x,this.w=Math.acos((c+f+m-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Oe(this.x,e.x,t.x),this.y=Oe(this.y,e.y,t.y),this.z=Oe(this.z,e.z,t.z),this.w=Oe(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=Oe(this.x,e,t),this.y=Oe(this.y,e,t),this.z=Oe(this.z,e,t),this.w=Oe(this.w,e,t),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Oe(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};_c.prototype.isVector4=!0;let dt=_c;class Nu extends wn{constructor(e=1,t=1,n={}){super(),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:_t,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},n),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=n.depth,this.scissor=new dt(0,0,e,t),this.scissorTest=!1,this.viewport=new dt(0,0,e,t),this.textures=[];const i={width:e,height:t,depth:n.depth},r=new Mt(i),a=n.count;for(let o=0;o<a;o++)this.textures[o]=r.clone(),this.textures[o].isRenderTargetTexture=!0,this.textures[o].renderTarget=this;this._setTextureOptions(n),this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview}_setTextureOptions(e={}){const t={minFilter:_t,generateMipmaps:!1,flipY:!1,internalFormat:null};e.mapping!==void 0&&(t.mapping=e.mapping),e.wrapS!==void 0&&(t.wrapS=e.wrapS),e.wrapT!==void 0&&(t.wrapT=e.wrapT),e.wrapR!==void 0&&(t.wrapR=e.wrapR),e.magFilter!==void 0&&(t.magFilter=e.magFilter),e.minFilter!==void 0&&(t.minFilter=e.minFilter),e.format!==void 0&&(t.format=e.format),e.type!==void 0&&(t.type=e.type),e.anisotropy!==void 0&&(t.anisotropy=e.anisotropy),e.colorSpace!==void 0&&(t.colorSpace=e.colorSpace),e.flipY!==void 0&&(t.flipY=e.flipY),e.generateMipmaps!==void 0&&(t.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(t.internalFormat=e.internalFormat);for(let n=0;n<this.textures.length;n++)this.textures[n].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n,this.textures[i].isData3DTexture!==!0&&(this.textures[i].isArrayTexture=this.textures[i].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;const i=Object.assign({},e.textures[t].image);this.textures[t].source=new Ei(i)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this.multiview=e.multiview,this}dispose(){this.dispatchEvent({type:"dispose"})}}class cn extends Nu{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class zl extends Mt{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=wt,this.minFilter=wt,this.wrapR=nn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class nM extends cn{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new zl(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}class Vl extends Mt{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=wt,this.minFilter=wt,this.wrapR=nn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class iM extends cn{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new Vl(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}const Aa=class Aa{constructor(e,t,n,i,r,a,o,l,c,h,d,u,f,p,_,g){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,n,i,r,a,o,l,c,h,d,u,f,p,_,g)}set(e,t,n,i,r,a,o,l,c,h,d,u,f,p,_,g){const m=this.elements;return m[0]=e,m[4]=t,m[8]=n,m[12]=i,m[1]=r,m[5]=a,m[9]=o,m[13]=l,m[2]=c,m[6]=h,m[10]=d,m[14]=u,m[3]=f,m[7]=p,m[11]=_,m[15]=g,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Aa().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return this.determinant()===0?(e.set(1,0,0),t.set(0,1,0),n.set(0,0,1),this):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this)}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){if(e.determinant()===0)return this.identity();const t=this.elements,n=e.elements,i=1/ki.setFromMatrixColumn(e,0).length(),r=1/ki.setFromMatrixColumn(e,1).length(),a=1/ki.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),o=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(r),d=Math.sin(r);if(e.order==="XYZ"){const u=a*h,f=a*d,p=o*h,_=o*d;t[0]=l*h,t[4]=-l*d,t[8]=c,t[1]=f+p*c,t[5]=u-_*c,t[9]=-o*l,t[2]=_-u*c,t[6]=p+f*c,t[10]=a*l}else if(e.order==="YXZ"){const u=l*h,f=l*d,p=c*h,_=c*d;t[0]=u+_*o,t[4]=p*o-f,t[8]=a*c,t[1]=a*d,t[5]=a*h,t[9]=-o,t[2]=f*o-p,t[6]=_+u*o,t[10]=a*l}else if(e.order==="ZXY"){const u=l*h,f=l*d,p=c*h,_=c*d;t[0]=u-_*o,t[4]=-a*d,t[8]=p+f*o,t[1]=f+p*o,t[5]=a*h,t[9]=_-u*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const u=a*h,f=a*d,p=o*h,_=o*d;t[0]=l*h,t[4]=p*c-f,t[8]=u*c+_,t[1]=l*d,t[5]=_*c+u,t[9]=f*c-p,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const u=a*l,f=a*c,p=o*l,_=o*c;t[0]=l*h,t[4]=_-u*d,t[8]=p*d+f,t[1]=d,t[5]=a*h,t[9]=-o*h,t[2]=-c*h,t[6]=f*d+p,t[10]=u-_*d}else if(e.order==="XZY"){const u=a*l,f=a*c,p=o*l,_=o*c;t[0]=l*h,t[4]=-d,t[8]=c*h,t[1]=u*d+_,t[5]=a*h,t[9]=f*d-p,t[2]=p*d-f,t[6]=o*h,t[10]=_*d+u}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Vf,e,kf)}lookAt(e,t,n){const i=this.elements;return Kt.subVectors(e,t),Kt.lengthSq()===0&&(Kt.z=1),Kt.normalize(),Jn.crossVectors(n,Kt),Jn.lengthSq()===0&&(Math.abs(n.z)===1?Kt.x+=1e-4:Kt.z+=1e-4,Kt.normalize(),Jn.crossVectors(n,Kt)),Jn.normalize(),lr.crossVectors(Kt,Jn),i[0]=Jn.x,i[4]=lr.x,i[8]=Kt.x,i[1]=Jn.y,i[5]=lr.y,i[9]=Kt.y,i[2]=Jn.z,i[6]=lr.z,i[10]=Kt.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[4],l=n[8],c=n[12],h=n[1],d=n[5],u=n[9],f=n[13],p=n[2],_=n[6],g=n[10],m=n[14],x=n[3],y=n[7],M=n[11],w=n[15],b=i[0],R=i[4],v=i[8],A=i[12],P=i[1],I=i[5],N=i[9],H=i[13],W=i[2],U=i[6],B=i[10],k=i[14],te=i[3],ne=i[7],pe=i[11],Me=i[15];return r[0]=a*b+o*P+l*W+c*te,r[4]=a*R+o*I+l*U+c*ne,r[8]=a*v+o*N+l*B+c*pe,r[12]=a*A+o*H+l*k+c*Me,r[1]=h*b+d*P+u*W+f*te,r[5]=h*R+d*I+u*U+f*ne,r[9]=h*v+d*N+u*B+f*pe,r[13]=h*A+d*H+u*k+f*Me,r[2]=p*b+_*P+g*W+m*te,r[6]=p*R+_*I+g*U+m*ne,r[10]=p*v+_*N+g*B+m*pe,r[14]=p*A+_*H+g*k+m*Me,r[3]=x*b+y*P+M*W+w*te,r[7]=x*R+y*I+M*U+w*ne,r[11]=x*v+y*N+M*B+w*pe,r[15]=x*A+y*H+M*k+w*Me,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],o=e[5],l=e[9],c=e[13],h=e[2],d=e[6],u=e[10],f=e[14],p=e[3],_=e[7],g=e[11],m=e[15],x=l*f-c*u,y=o*f-c*d,M=o*u-l*d,w=a*f-c*h,b=a*u-l*h,R=a*d-o*h;return t*(_*x-g*y+m*M)-n*(p*x-g*w+m*b)+i*(p*y-_*w+m*R)-r*(p*M-_*b+g*R)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],d=e[9],u=e[10],f=e[11],p=e[12],_=e[13],g=e[14],m=e[15],x=t*o-n*a,y=t*l-i*a,M=t*c-r*a,w=n*l-i*o,b=n*c-r*o,R=i*c-r*l,v=h*_-d*p,A=h*g-u*p,P=h*m-f*p,I=d*g-u*_,N=d*m-f*_,H=u*m-f*g,W=x*H-y*N+M*I+w*P-b*A+R*v;if(W===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const U=1/W;return e[0]=(o*H-l*N+c*I)*U,e[1]=(i*N-n*H-r*I)*U,e[2]=(_*R-g*b+m*w)*U,e[3]=(u*b-d*R-f*w)*U,e[4]=(l*P-a*H-c*A)*U,e[5]=(t*H-i*P+r*A)*U,e[6]=(g*M-p*R-m*y)*U,e[7]=(h*R-u*M+f*y)*U,e[8]=(a*N-o*P+c*v)*U,e[9]=(n*P-t*N-r*v)*U,e[10]=(p*b-_*M+m*x)*U,e[11]=(d*M-h*b-f*x)*U,e[12]=(o*A-a*I-l*v)*U,e[13]=(t*I-n*A+i*v)*U,e[14]=(_*y-p*w-g*x)*U,e[15]=(h*w-d*y+u*x)*U,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,o=e.y,l=e.z,c=r*a,h=r*o;return this.set(c*a+n,c*o-i*l,c*l+i*o,0,c*o+i*l,h*o+n,h*l-i*a,0,c*l-i*o,h*l+i*a,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,o=t._z,l=t._w,c=r+r,h=a+a,d=o+o,u=r*c,f=r*h,p=r*d,_=a*h,g=a*d,m=o*d,x=l*c,y=l*h,M=l*d,w=n.x,b=n.y,R=n.z;return i[0]=(1-(_+m))*w,i[1]=(f+M)*w,i[2]=(p-y)*w,i[3]=0,i[4]=(f-M)*b,i[5]=(1-(u+m))*b,i[6]=(g+x)*b,i[7]=0,i[8]=(p+y)*R,i[9]=(g-x)*R,i[10]=(1-(u+_))*R,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;e.x=i[12],e.y=i[13],e.z=i[14];const r=this.determinant();if(r===0)return n.set(1,1,1),t.identity(),this;let a=ki.set(i[0],i[1],i[2]).length();const o=ki.set(i[4],i[5],i[6]).length(),l=ki.set(i[8],i[9],i[10]).length();r<0&&(a=-a),hn.copy(this);const c=1/a,h=1/o,d=1/l;return hn.elements[0]*=c,hn.elements[1]*=c,hn.elements[2]*=c,hn.elements[4]*=h,hn.elements[5]*=h,hn.elements[6]*=h,hn.elements[8]*=d,hn.elements[9]*=d,hn.elements[10]*=d,t.setFromRotationMatrix(hn),n.x=a,n.y=o,n.z=l,this}makePerspective(e,t,n,i,r,a,o=ln,l=!1){const c=this.elements,h=2*r/(t-e),d=2*r/(n-i),u=(t+e)/(t-e),f=(n+i)/(n-i);let p,_;if(l)p=r/(a-r),_=a*r/(a-r);else if(o===ln)p=-(a+r)/(a-r),_=-2*a*r/(a-r);else if(o===ps)p=-a/(a-r),_=-a*r/(a-r);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=u,c[12]=0,c[1]=0,c[5]=d,c[9]=f,c[13]=0,c[2]=0,c[6]=0,c[10]=p,c[14]=_,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,n,i,r,a,o=ln,l=!1){const c=this.elements,h=2/(t-e),d=2/(n-i),u=-(t+e)/(t-e),f=-(n+i)/(n-i);let p,_;if(l)p=1/(a-r),_=a/(a-r);else if(o===ln)p=-2/(a-r),_=-(a+r)/(a-r);else if(o===ps)p=-1/(a-r),_=-r/(a-r);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return c[0]=h,c[4]=0,c[8]=0,c[12]=u,c[1]=0,c[5]=d,c[9]=0,c[13]=f,c[2]=0,c[6]=0,c[10]=p,c[14]=_,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}};Aa.prototype.isMatrix4=!0;let Ge=Aa;const ki=new C,hn=new Ge,Vf=new C(0,0,0),kf=new C(1,1,1),Jn=new C,lr=new C,Kt=new C,Hc=new Ge,Wc=new Zt;class En{constructor(e=0,t=0,n=0,i=En.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],o=i[8],l=i[1],c=i[5],h=i[9],d=i[2],u=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin(Oe(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(u,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Oe(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-d,r),this._z=0);break;case"ZXY":this._x=Math.asin(Oe(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-d,f),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-Oe(d,-1,1)),Math.abs(d)<.9999999?(this._x=Math.atan2(u,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(Oe(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-d,r)):(this._x=0,this._y=Math.atan2(o,f));break;case"XZY":this._z=Math.asin(-Oe(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(u,c),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-h,f),this._y=0);break;default:de("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Hc.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Hc,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Wc.setFromEuler(this),this.setFromQuaternion(Wc,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}En.DEFAULT_ORDER="XYZ";class kl{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Gf=0;const Xc=new C,Gi=new Zt,In=new Ge,cr=new C,Ts=new C,Hf=new C,Wf=new Zt,qc=new C(1,0,0),Yc=new C(0,1,0),Zc=new C(0,0,1),Jc={type:"added"},Xf={type:"removed"},Hi={type:"childadded",child:null},Wa={type:"childremoved",child:null};class ot extends wn{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Gf++}),this.uuid=sn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ot.DEFAULT_UP.clone();const e=new C,t=new En,n=new Zt,i=new C(1,1,1);function r(){n.setFromEuler(t,!1)}function a(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ge},normalMatrix:{value:new qe}}),this.matrix=new Ge,this.matrixWorld=new Ge,this.matrixAutoUpdate=ot.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=ot.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new kl,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Gi.setFromAxisAngle(e,t),this.quaternion.multiply(Gi),this}rotateOnWorldAxis(e,t){return Gi.setFromAxisAngle(e,t),this.quaternion.premultiply(Gi),this}rotateX(e){return this.rotateOnAxis(qc,e)}rotateY(e){return this.rotateOnAxis(Yc,e)}rotateZ(e){return this.rotateOnAxis(Zc,e)}translateOnAxis(e,t){return Xc.copy(e).applyQuaternion(this.quaternion),this.position.add(Xc.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(qc,e)}translateY(e){return this.translateOnAxis(Yc,e)}translateZ(e){return this.translateOnAxis(Zc,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(In.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?cr.copy(e):cr.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Ts.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?In.lookAt(Ts,cr,this.up):In.lookAt(cr,Ts,this.up),this.quaternion.setFromRotationMatrix(In),i&&(In.extractRotation(i.matrixWorld),Gi.setFromRotationMatrix(In),this.quaternion.premultiply(Gi.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(Pe("Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Jc),Hi.child=e,this.dispatchEvent(Hi),Hi.child=null):Pe("Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Xf),Wa.child=e,this.dispatchEvent(Wa),Wa.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),In.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),In.multiply(e.parent.matrixWorld)),e.applyMatrix4(In),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Jc),Hi.child=e,this.dispatchEvent(Hi),Hi.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const a=this.children[n].getObjectByProperty(e,t);if(a!==void 0)return a}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ts,e,Hf),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Ts,Wf,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);const e=this.pivot;if(e!==null){const t=e.x,n=e.y,i=e.z,r=this.matrix.elements;r[12]+=t-r[0]*t-r[4]*n-r[8]*i,r[13]+=n-r[1]*t-r[5]*n-r[9]*i,r[14]+=i-r[2]*t-r[6]*n-r[10]*i}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){const i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),this.static!==!1&&(i.static=this.static),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.pivot!==null&&(i.pivot=this.pivot.toArray()),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.morphTargetDictionary!==void 0&&(i.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),this.morphTargetInfluences!==void 0&&(i.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.geometryInfo=this._geometryInfo.map(o=>or(Bi({},o),{boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),i.instanceInfo=this._instanceInfo.map(o=>Bi({},o)),i.availableInstanceIds=this._availableInstanceIds.slice(),i.availableGeometryIds=this._availableGeometryIds.slice(),i.nextIndexStart=this._nextIndexStart,i.nextVertexStart=this._nextVertexStart,i.geometryCount=this._geometryCount,i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.matricesTexture=this._matricesTexture.toJSON(e),i.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(i.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(i.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(i.boundingBox=this.boundingBox.toJSON()));function r(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const d=l[c];r(e.shapes,d)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(r(e.materials,this.material[l]));i.material=o}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let o=0;o<this.children.length;o++)i.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];i.animations.push(r(e.animations,l))}}if(t){const o=a(e.geometries),l=a(e.materials),c=a(e.textures),h=a(e.images),d=a(e.shapes),u=a(e.skeletons),f=a(e.animations),p=a(e.nodes);o.length>0&&(n.geometries=o),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),d.length>0&&(n.shapes=d),u.length>0&&(n.skeletons=u),f.length>0&&(n.animations=f),p.length>0&&(n.nodes=p)}return n.object=i,n;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.pivot=e.pivot!==null?e.pivot.clone():null,this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}ot.DEFAULT_UP=new C(0,1,0);ot.DEFAULT_MATRIX_AUTO_UPDATE=!0;ot.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;class Vs extends ot{constructor(){super(),this.isGroup=!0,this.type="Group"}}const qf={type:"move"};class Xa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Vs,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Vs,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new C,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new C),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Vs,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new C,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new C,this._grip.eventsEnabled=!1),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(const _ of e.hand.values()){const g=t.getJointPose(_,n),m=this._getHandJoint(c,_);g!==null&&(m.matrix.fromArray(g.transform.matrix),m.matrix.decompose(m.position,m.rotation,m.scale),m.matrixWorldNeedsUpdate=!0,m.jointRadius=g.radius),m.visible=g!==null}const h=c.joints["index-finger-tip"],d=c.joints["thumb-tip"],u=h.position.distanceTo(d.position),f=.02,p=.005;c.inputState.pinching&&u>f+p?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&u<=f-p&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1,l.eventsEnabled&&l.dispatchEvent({type:"gripUpdated",data:e,target:this})));o!==null&&(i=t.getPose(e.targetRaySpace,n),i===null&&r!==null&&(i=r),i!==null&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(qf)))}return o!==null&&(o.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const n=new Vs;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}const Fu={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},$n={h:0,s:0,l:0},hr={h:0,s:0,l:0};function qa(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}class be{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(t===void 0&&n===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=jt){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,tt.colorSpaceToWorking(this,t),this}setRGB(e,t,n,i=tt.workingColorSpace){return this.r=e,this.g=t,this.b=n,tt.colorSpaceToWorking(this,i),this}setHSL(e,t,n,i=tt.workingColorSpace){if(e=Bl(e,1),t=Oe(t,0,1),n=Oe(n,0,1),t===0)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,a=2*n-r;this.r=qa(a,r,e+1/3),this.g=qa(a,r,e),this.b=qa(a,r,e-1/3)}return tt.colorSpaceToWorking(this,i),this}setStyle(e,t=jt){function n(r){r!==void 0&&parseFloat(r)<1&&de("Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:de("Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const r=i[1],a=r.length;if(a===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(r,16),t);de("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=jt){const n=Fu[e.toLowerCase()];return n!==void 0?this.setHex(n,t):de("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=kn(e.r),this.g=kn(e.g),this.b=kn(e.b),this}copyLinearToSRGB(e){return this.r=us(e.r),this.g=us(e.g),this.b=us(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=jt){return tt.workingToColorSpace(Ut.copy(this),e),Math.round(Oe(Ut.r*255,0,255))*65536+Math.round(Oe(Ut.g*255,0,255))*256+Math.round(Oe(Ut.b*255,0,255))}getHexString(e=jt){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=tt.workingColorSpace){tt.workingToColorSpace(Ut.copy(this),t);const n=Ut.r,i=Ut.g,r=Ut.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const d=a-o;switch(c=h<=.5?d/(a+o):d/(2-a-o),a){case n:l=(i-r)/d+(i<r?6:0);break;case i:l=(r-n)/d+2;break;case r:l=(n-i)/d+4;break}l/=6}return e.h=l,e.s=c,e.l=h,e}getRGB(e,t=tt.workingColorSpace){return tt.workingToColorSpace(Ut.copy(this),t),e.r=Ut.r,e.g=Ut.g,e.b=Ut.b,e}getStyle(e=jt){tt.workingToColorSpace(Ut.copy(this),e);const t=Ut.r,n=Ut.g,i=Ut.b;return e!==jt?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(n*255)},${Math.round(i*255)})`}offsetHSL(e,t,n){return this.getHSL($n),this.setHSL($n.h+e,$n.s+t,$n.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL($n),e.getHSL(hr);const n=Ws($n.h,hr.h,t),i=Ws($n.s,hr.s,t),r=Ws($n.l,hr.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Ut=new be;be.NAMES=Fu;class Gl{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new be(e),this.density=t}clone(){return new Gl(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class Hl{constructor(e,t=1,n=1e3){this.isFog=!0,this.name="",this.color=new be(e),this.near=t,this.far=n}clone(){return new Hl(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class Yf extends ot{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new En,this.environmentIntensity=1,this.environmentRotation=new En,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}const un=new C,Pn=new C,Ya=new C,Ln=new C,Wi=new C,Xi=new C,$c=new C,Za=new C,Ja=new C,$a=new C,Ka=new dt,Qa=new dt,ja=new dt;class tn{constructor(e=new C,t=new C,n=new C){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),un.subVectors(e,t),i.cross(un);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){un.subVectors(i,t),Pn.subVectors(n,t),Ya.subVectors(e,t);const a=un.dot(un),o=un.dot(Pn),l=un.dot(Ya),c=Pn.dot(Pn),h=Pn.dot(Ya),d=a*c-o*o;if(d===0)return r.set(0,0,0),null;const u=1/d,f=(c*l-o*h)*u,p=(a*h-o*l)*u;return r.set(1-f-p,p,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,Ln)===null?!1:Ln.x>=0&&Ln.y>=0&&Ln.x+Ln.y<=1}static getInterpolation(e,t,n,i,r,a,o,l){return this.getBarycoord(e,t,n,i,Ln)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(r,Ln.x),l.addScaledVector(a,Ln.y),l.addScaledVector(o,Ln.z),l)}static getInterpolatedAttribute(e,t,n,i,r,a){return Ka.setScalar(0),Qa.setScalar(0),ja.setScalar(0),Ka.fromBufferAttribute(e,t),Qa.fromBufferAttribute(e,n),ja.fromBufferAttribute(e,i),a.setScalar(0),a.addScaledVector(Ka,r.x),a.addScaledVector(Qa,r.y),a.addScaledVector(ja,r.z),a}static isFrontFacing(e,t,n,i){return un.subVectors(n,t),Pn.subVectors(e,t),un.cross(Pn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return un.subVectors(this.c,this.b),Pn.subVectors(this.a,this.b),un.cross(Pn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return tn.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return tn.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return tn.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return tn.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return tn.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,o;Wi.subVectors(i,n),Xi.subVectors(r,n),Za.subVectors(e,n);const l=Wi.dot(Za),c=Xi.dot(Za);if(l<=0&&c<=0)return t.copy(n);Ja.subVectors(e,i);const h=Wi.dot(Ja),d=Xi.dot(Ja);if(h>=0&&d<=h)return t.copy(i);const u=l*d-h*c;if(u<=0&&l>=0&&h<=0)return a=l/(l-h),t.copy(n).addScaledVector(Wi,a);$a.subVectors(e,r);const f=Wi.dot($a),p=Xi.dot($a);if(p>=0&&f<=p)return t.copy(r);const _=f*c-l*p;if(_<=0&&c>=0&&p<=0)return o=c/(c-p),t.copy(n).addScaledVector(Xi,o);const g=h*p-f*d;if(g<=0&&d-h>=0&&f-p>=0)return $c.subVectors(r,i),o=(d-h)/(d-h+(f-p)),t.copy(i).addScaledVector($c,o);const m=1/(g+_+u);return a=_*m,o=u*m,t.copy(n).addScaledVector(Wi,a).addScaledVector(Xi,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}class kt{constructor(e=new C(1/0,1/0,1/0),t=new C(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(dn.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(dn.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=dn.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0){const r=n.getAttribute("position");if(t===!0&&r!==void 0&&e.isInstancedMesh!==!0)for(let a=0,o=r.count;a<o;a++)e.isMesh===!0?e.getVertexPosition(a,dn):dn.fromBufferAttribute(r,a),dn.applyMatrix4(e.matrixWorld),this.expandByPoint(dn);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),ur.copy(e.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),ur.copy(n.boundingBox)),ur.applyMatrix4(e.matrixWorld),this.union(ur)}const i=e.children;for(let r=0,a=i.length;r<a;r++)this.expandByObject(i[r],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,dn),dn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(As),dr.subVectors(this.max,As),qi.subVectors(e.a,As),Yi.subVectors(e.b,As),Zi.subVectors(e.c,As),Kn.subVectors(Yi,qi),Qn.subVectors(Zi,Yi),hi.subVectors(qi,Zi);let t=[0,-Kn.z,Kn.y,0,-Qn.z,Qn.y,0,-hi.z,hi.y,Kn.z,0,-Kn.x,Qn.z,0,-Qn.x,hi.z,0,-hi.x,-Kn.y,Kn.x,0,-Qn.y,Qn.x,0,-hi.y,hi.x,0];return!eo(t,qi,Yi,Zi,dr)||(t=[1,0,0,0,1,0,0,0,1],!eo(t,qi,Yi,Zi,dr))?!1:(fr.crossVectors(Kn,Qn),t=[fr.x,fr.y,fr.z],eo(t,qi,Yi,Zi,dr))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,dn).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(dn).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Dn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Dn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Dn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Dn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Dn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Dn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Dn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Dn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Dn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const Dn=[new C,new C,new C,new C,new C,new C,new C,new C],dn=new C,ur=new kt,qi=new C,Yi=new C,Zi=new C,Kn=new C,Qn=new C,hi=new C,As=new C,dr=new C,fr=new C,ui=new C;function eo(s,e,t,n,i){for(let r=0,a=s.length-3;r<=a;r+=3){ui.fromArray(s,r);const o=i.x*Math.abs(ui.x)+i.y*Math.abs(ui.y)+i.z*Math.abs(ui.z),l=e.dot(ui),c=t.dot(ui),h=n.dot(ui);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const On=Zf();function Zf(){const s=new ArrayBuffer(4),e=new Float32Array(s),t=new Uint32Array(s),n=new Uint32Array(512),i=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(n[l]=0,n[l|256]=32768,i[l]=24,i[l|256]=24):c<-14?(n[l]=1024>>-c-14,n[l|256]=1024>>-c-14|32768,i[l]=-c-1,i[l|256]=-c-1):c<=15?(n[l]=c+15<<10,n[l|256]=c+15<<10|32768,i[l]=13,i[l|256]=13):c<128?(n[l]=31744,n[l|256]=64512,i[l]=24,i[l|256]=24):(n[l]=31744,n[l|256]=64512,i[l]=13,i[l|256]=13)}const r=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,h=0;for(;(c&8388608)===0;)c<<=1,h-=8388608;c&=-8388609,h+=947912704,r[l]=c|h}for(let l=1024;l<2048;++l)r[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(o[l]=1024);return{floatView:e,uint32View:t,baseTable:n,shiftTable:i,mantissaTable:r,exponentTable:a,offsetTable:o}}function Wt(s){Math.abs(s)>65504&&de("DataUtils.toHalfFloat(): Value out of range."),s=Oe(s,-65504,65504),On.floatView[0]=s;const e=On.uint32View[0],t=e>>23&511;return On.baseTable[t]+((e&8388607)>>On.shiftTable[t])}function ks(s){const e=s>>10;return On.uint32View[0]=On.mantissaTable[On.offsetTable[e]+(s&1023)]+On.exponentTable[e],On.floatView[0]}class sM{static toHalfFloat(e){return Wt(e)}static fromHalfFloat(e){return ks(e)}}const Et=new C,pr=new K;let Jf=0;class mt extends wn{constructor(e,t,n=!1){if(super(),Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:Jf++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n,this.usage=ga,this.updateRanges=[],this.gpuType=Xt,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)pr.fromBufferAttribute(this,t),pr.applyMatrix3(e),this.setXY(t,pr.x,pr.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)Et.fromBufferAttribute(this,t),Et.applyMatrix3(e),this.setXYZ(t,Et.x,Et.y,Et.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)Et.fromBufferAttribute(this,t),Et.applyMatrix4(e),this.setXYZ(t,Et.x,Et.y,Et.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Et.fromBufferAttribute(this,t),Et.applyNormalMatrix(e),this.setXYZ(t,Et.x,Et.y,Et.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Et.fromBufferAttribute(this,t),Et.transformDirection(e),this.setXYZ(t,Et.x,Et.y,Et.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=Vt(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=$e(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Vt(t,this.array)),t}setX(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Vt(t,this.array)),t}setY(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Vt(t,this.array)),t}setZ(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Vt(t,this.array)),t}setW(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array),r=$e(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==ga&&(e.usage=this.usage),e}dispose(){this.dispatchEvent({type:"dispose"})}}class rM extends mt{constructor(e,t,n){super(new Int8Array(e),t,n)}}class aM extends mt{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class oM extends mt{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class lM extends mt{constructor(e,t,n){super(new Int16Array(e),t,n)}}class Ou extends mt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class cM extends mt{constructor(e,t,n){super(new Int32Array(e),t,n)}}class Bu extends mt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class hM extends mt{constructor(e,t,n){super(new Uint16Array(e),t,n),this.isFloat16BufferAttribute=!0}getX(e){let t=ks(this.array[e*this.itemSize]);return this.normalized&&(t=Vt(t,this.array)),t}setX(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize]=Wt(t),this}getY(e){let t=ks(this.array[e*this.itemSize+1]);return this.normalized&&(t=Vt(t,this.array)),t}setY(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+1]=Wt(t),this}getZ(e){let t=ks(this.array[e*this.itemSize+2]);return this.normalized&&(t=Vt(t,this.array)),t}setZ(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+2]=Wt(t),this}getW(e){let t=ks(this.array[e*this.itemSize+3]);return this.normalized&&(t=Vt(t,this.array)),t}setW(e,t){return this.normalized&&(t=$e(t,this.array)),this.array[e*this.itemSize+3]=Wt(t),this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array)),this.array[e+0]=Wt(t),this.array[e+1]=Wt(n),this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array)),this.array[e+0]=Wt(t),this.array[e+1]=Wt(n),this.array[e+2]=Wt(i),this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array),r=$e(r,this.array)),this.array[e+0]=Wt(t),this.array[e+1]=Wt(n),this.array[e+2]=Wt(i),this.array[e+3]=Wt(r),this}}class we extends mt{constructor(e,t,n){super(new Float32Array(e),t,n)}}const $f=new kt,Es=new C,to=new C;class Ot{constructor(e=new C,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):$f.setFromPoints(e).getCenter(n);let i=0;for(let r=0,a=e.length;r<a;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Es.subVectors(e,this.center);const t=Es.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.addScaledVector(Es,i/n),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(to.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Es.copy(e.center).add(to)),this.expandByPoint(Es.copy(e.center).sub(to))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}let Kf=0;const on=new Ge,no=new ot,Ji=new C,Qt=new kt,ws=new kt,Pt=new C;class Ye extends wn{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Kf++}),this.uuid=sn(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(mf(e)?Bu:Ou)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new qe().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return on.makeRotationFromQuaternion(e),this.applyMatrix4(on),this}rotateX(e){return on.makeRotationX(e),this.applyMatrix4(on),this}rotateY(e){return on.makeRotationY(e),this.applyMatrix4(on),this}rotateZ(e){return on.makeRotationZ(e),this.applyMatrix4(on),this}translate(e,t,n){return on.makeTranslation(e,t,n),this.applyMatrix4(on),this}scale(e,t,n){return on.makeScale(e,t,n),this.applyMatrix4(on),this}lookAt(e){return no.lookAt(e),no.updateMatrix(),this.applyMatrix4(no.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Ji).negate(),this.translate(Ji.x,Ji.y,Ji.z),this}setFromPoints(e){const t=this.getAttribute("position");if(t===void 0){const n=[];for(let i=0,r=e.length;i<r;i++){const a=e[i];n.push(a.x,a.y,a.z||0)}this.setAttribute("position",new we(n,3))}else{const n=Math.min(e.length,t.count);for(let i=0;i<n;i++){const r=e[i];t.setXYZ(i,r.x,r.y,r.z||0)}e.length>t.count&&de("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new kt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Pe("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new C(-1/0,-1/0,-1/0),new C(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];Qt.setFromBufferAttribute(r),this.morphTargetsRelative?(Pt.addVectors(this.boundingBox.min,Qt.min),this.boundingBox.expandByPoint(Pt),Pt.addVectors(this.boundingBox.max,Qt.max),this.boundingBox.expandByPoint(Pt)):(this.boundingBox.expandByPoint(Qt.min),this.boundingBox.expandByPoint(Qt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&Pe('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Ot);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Pe("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new C,1/0);return}if(e){const n=this.boundingSphere.center;if(Qt.setFromBufferAttribute(e),t)for(let r=0,a=t.length;r<a;r++){const o=t[r];ws.setFromBufferAttribute(o),this.morphTargetsRelative?(Pt.addVectors(Qt.min,ws.min),Qt.expandByPoint(Pt),Pt.addVectors(Qt.max,ws.max),Qt.expandByPoint(Pt)):(Qt.expandByPoint(ws.min),Qt.expandByPoint(ws.max))}Qt.getCenter(n);let i=0;for(let r=0,a=e.count;r<a;r++)Pt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(Pt));if(t)for(let r=0,a=t.length;r<a;r++){const o=t[r],l=this.morphTargetsRelative;for(let c=0,h=o.count;c<h;c++)Pt.fromBufferAttribute(o,c),l&&(Ji.fromBufferAttribute(e,c),Pt.add(Ji)),i=Math.max(i,n.distanceToSquared(Pt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&Pe('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){Pe("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=t.position,i=t.normal,r=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new mt(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],l=[];for(let v=0;v<n.count;v++)o[v]=new C,l[v]=new C;const c=new C,h=new C,d=new C,u=new K,f=new K,p=new K,_=new C,g=new C;function m(v,A,P){c.fromBufferAttribute(n,v),h.fromBufferAttribute(n,A),d.fromBufferAttribute(n,P),u.fromBufferAttribute(r,v),f.fromBufferAttribute(r,A),p.fromBufferAttribute(r,P),h.sub(c),d.sub(c),f.sub(u),p.sub(u);const I=1/(f.x*p.y-p.x*f.y);isFinite(I)&&(_.copy(h).multiplyScalar(p.y).addScaledVector(d,-f.y).multiplyScalar(I),g.copy(d).multiplyScalar(f.x).addScaledVector(h,-p.x).multiplyScalar(I),o[v].add(_),o[A].add(_),o[P].add(_),l[v].add(g),l[A].add(g),l[P].add(g))}let x=this.groups;x.length===0&&(x=[{start:0,count:e.count}]);for(let v=0,A=x.length;v<A;++v){const P=x[v],I=P.start,N=P.count;for(let H=I,W=I+N;H<W;H+=3)m(e.getX(H+0),e.getX(H+1),e.getX(H+2))}const y=new C,M=new C,w=new C,b=new C;function R(v){w.fromBufferAttribute(i,v),b.copy(w);const A=o[v];y.copy(A),y.sub(w.multiplyScalar(w.dot(A))).normalize(),M.crossVectors(b,A);const I=M.dot(l[v])<0?-1:1;a.setXYZW(v,y.x,y.y,y.z,I)}for(let v=0,A=x.length;v<A;++v){const P=x[v],I=P.start,N=P.count;for(let H=I,W=I+N;H<W;H+=3)R(e.getX(H+0)),R(e.getX(H+1)),R(e.getX(H+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new mt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let u=0,f=n.count;u<f;u++)n.setXYZ(u,0,0,0);const i=new C,r=new C,a=new C,o=new C,l=new C,c=new C,h=new C,d=new C;if(e)for(let u=0,f=e.count;u<f;u+=3){const p=e.getX(u+0),_=e.getX(u+1),g=e.getX(u+2);i.fromBufferAttribute(t,p),r.fromBufferAttribute(t,_),a.fromBufferAttribute(t,g),h.subVectors(a,r),d.subVectors(i,r),h.cross(d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,_),c.fromBufferAttribute(n,g),o.add(h),l.add(h),c.add(h),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(_,l.x,l.y,l.z),n.setXYZ(g,c.x,c.y,c.z)}else for(let u=0,f=t.count;u<f;u+=3)i.fromBufferAttribute(t,u+0),r.fromBufferAttribute(t,u+1),a.fromBufferAttribute(t,u+2),h.subVectors(a,r),d.subVectors(i,r),h.cross(d),n.setXYZ(u+0,h.x,h.y,h.z),n.setXYZ(u+1,h.x,h.y,h.z),n.setXYZ(u+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)Pt.fromBufferAttribute(e,t),Pt.normalize(),e.setXYZ(t,Pt.x,Pt.y,Pt.z)}toNonIndexed(){function e(o,l){const c=o.array,h=o.itemSize,d=o.normalized,u=new c.constructor(l.length*h);let f=0,p=0;for(let _=0,g=l.length;_<g;_++){o.isInterleavedBufferAttribute?f=l[_]*o.data.stride+o.offset:f=l[_]*h;for(let m=0;m<h;m++)u[p++]=c[f++]}return new mt(u,h,d)}if(this.index===null)return de("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Ye,n=this.index.array,i=this.attributes;for(const o in i){const l=i[o],c=e(l,n);t.setAttribute(o,c)}const r=this.morphAttributes;for(const o in r){const l=[],c=r[o];for(let h=0,d=c.length;h<d;h++){const u=c[h],f=e(u,n);l.push(f)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,l=a.length;o<l;o++){const c=a[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let d=0,u=c.length;d<u;d++){const f=c[d];h.push(f.toJSON(e.data))}h.length>0&&(i[l]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere=o.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone());const i=e.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(t))}const r=e.morphAttributes;for(const c in r){const h=[],d=r[c];for(let u=0,f=d.length;u<f;u++)h.push(d[u].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let c=0,h=a.length;c<h;c++){const d=a[c];this.addGroup(d.start,d.count,d.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Wl{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=ga,this.updateRanges=[],this.version=0,this.uuid=sn()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=sn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=sn()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const Bt=new C;class gs{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)Bt.fromBufferAttribute(this,t),Bt.applyMatrix4(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Bt.fromBufferAttribute(this,t),Bt.applyNormalMatrix(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Bt.fromBufferAttribute(this,t),Bt.transformDirection(e),this.setXYZ(t,Bt.x,Bt.y,Bt.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=Vt(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=$e(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=$e(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=$e(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=$e(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=$e(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=Vt(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=Vt(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=Vt(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=Vt(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=$e(t,this.array),n=$e(n,this.array),i=$e(i,this.array),r=$e(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){_a("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new mt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new gs(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){_a("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}let Qf=0;class Gt extends wn{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Qf++}),this.uuid=sn(),this.name="",this.type="Material",this.blending=hs,this.side=si,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=Lo,this.blendDst=Do,this.blendEquation=bi,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new be(0,0,0),this.blendAlpha=0,this.depthFunc=fs,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Fc,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=zi,this.stencilZFail=zi,this.stencilZPass=zi,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){de(`Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];if(i===void 0){de(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(n.dispersion=this.dispersion),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==hs&&(n.blending=this.blending),this.side!==si&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==Lo&&(n.blendSrc=this.blendSrc),this.blendDst!==Do&&(n.blendDst=this.blendDst),this.blendEquation!==bi&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==fs&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Fc&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==zi&&(n.stencilFail=this.stencilFail),this.stencilZFail!==zi&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==zi&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.allowOverride===!1&&(n.allowOverride=!1),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function i(r){const a=[];for(const o in r){const l=r[o];delete l.metadata,a.push(l)}return a}if(t){const r=i(e.textures),a=i(e.images);r.length>0&&(n.textures=r),a.length>0&&(n.images=a)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class zu extends Gt{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new be(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let $i;const Cs=new C,Ki=new C,Qi=new C,ji=new K,Rs=new K,Vu=new Ge,mr=new C,Is=new C,gr=new C,Kc=new K,io=new K,Qc=new K;class jf extends ot{constructor(e=new zu){if(super(),this.isSprite=!0,this.type="Sprite",$i===void 0){$i=new Ye;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new Wl(t,5);$i.setIndex([0,1,2,0,2,3]),$i.setAttribute("position",new gs(n,3,0,!1)),$i.setAttribute("uv",new gs(n,2,3,!1))}this.geometry=$i,this.material=e,this.center=new K(.5,.5),this.count=1}raycast(e,t){e.camera===null&&Pe('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Ki.setFromMatrixScale(this.matrixWorld),Vu.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),Qi.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Ki.multiplyScalar(-Qi.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const a=this.center;_r(mr.set(-.5,-.5,0),Qi,a,Ki,i,r),_r(Is.set(.5,-.5,0),Qi,a,Ki,i,r),_r(gr.set(.5,.5,0),Qi,a,Ki,i,r),Kc.set(0,0),io.set(1,0),Qc.set(1,1);let o=e.ray.intersectTriangle(mr,Is,gr,!1,Cs);if(o===null&&(_r(Is.set(-.5,.5,0),Qi,a,Ki,i,r),io.set(0,1),o=e.ray.intersectTriangle(mr,gr,Is,!1,Cs),o===null))return;const l=e.ray.origin.distanceTo(Cs);l<e.near||l>e.far||t.push({distance:l,point:Cs.clone(),uv:tn.getInterpolation(Cs,mr,Is,gr,Kc,io,Qc,new K),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function _r(s,e,t,n,i,r){ji.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(Rs.x=r*ji.x-i*ji.y,Rs.y=i*ji.x+r*ji.y):Rs.copy(ji),s.copy(e),s.x+=Rs.x,s.y+=Rs.y,s.applyMatrix4(Vu)}const xr=new C,jc=new C;class ep extends ot{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance,r.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,n=0){t=Math.abs(t);const i=this.levels;let r;for(r=0;r<i.length&&!(t<i[r].distance);r++);return i.splice(r,0,{distance:t,hysteresis:n,object:e}),this.add(e),this}removeLevel(e){const t=this.levels;for(let n=0;n<t.length;n++)if(t[n].distance===e){const i=t.splice(n,1);return this.remove(i[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i;n++){let r=t[n].distance;if(t[n].object.visible&&(r-=r*t[n].hysteresis),e<r)break}return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){xr.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(xr);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){xr.setFromMatrixPosition(e.matrixWorld),jc.setFromMatrixPosition(this.matrixWorld);const n=xr.distanceTo(jc)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r;i++){let a=t[i].distance;if(t[i].object.visible&&(a-=a*t[i].hysteresis),n>=a)t[i-1].object.visible=!1,t[i].object.visible=!0;else break}for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const a=n[i];t.object.levels.push({object:a.object.uuid,distance:a.distance,hysteresis:a.hysteresis})}return t}}const Un=new C,so=new C,vr=new C,jn=new C,ro=new C,yr=new C,ao=new C;class tr{constructor(e=new C,t=new C(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Un)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Un.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Un.copy(this.origin).addScaledVector(this.direction,t),Un.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){so.copy(e).add(t).multiplyScalar(.5),vr.copy(t).sub(e).normalize(),jn.copy(this.origin).sub(so);const r=e.distanceTo(t)*.5,a=-this.direction.dot(vr),o=jn.dot(this.direction),l=-jn.dot(vr),c=jn.lengthSq(),h=Math.abs(1-a*a);let d,u,f,p;if(h>0)if(d=a*l-o,u=a*o-l,p=r*h,d>=0)if(u>=-p)if(u<=p){const _=1/h;d*=_,u*=_,f=d*(d+a*u+2*o)+u*(a*d+u+2*l)+c}else u=r,d=Math.max(0,-(a*u+o)),f=-d*d+u*(u+2*l)+c;else u=-r,d=Math.max(0,-(a*u+o)),f=-d*d+u*(u+2*l)+c;else u<=-p?(d=Math.max(0,-(-a*r+o)),u=d>0?-r:Math.min(Math.max(-r,-l),r),f=-d*d+u*(u+2*l)+c):u<=p?(d=0,u=Math.min(Math.max(-r,-l),r),f=u*(u+2*l)+c):(d=Math.max(0,-(a*r+o)),u=d>0?r:Math.min(Math.max(-r,-l),r),f=-d*d+u*(u+2*l)+c);else u=a>0?-r:r,d=Math.max(0,-(a*u+o)),f=-d*d+u*(u+2*l)+c;return n&&n.copy(this.origin).addScaledVector(this.direction,d),i&&i.copy(so).addScaledVector(vr,u),f}intersectSphere(e,t){Un.subVectors(e.center,this.origin);const n=Un.dot(this.direction),i=Un.dot(Un)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,l=n+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,d=1/this.direction.z,u=this.origin;return c>=0?(n=(e.min.x-u.x)*c,i=(e.max.x-u.x)*c):(n=(e.max.x-u.x)*c,i=(e.min.x-u.x)*c),h>=0?(r=(e.min.y-u.y)*h,a=(e.max.y-u.y)*h):(r=(e.max.y-u.y)*h,a=(e.min.y-u.y)*h),n>a||r>i||((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),d>=0?(o=(e.min.z-u.z)*d,l=(e.max.z-u.z)*d):(o=(e.max.z-u.z)*d,l=(e.min.z-u.z)*d),n>l||o>i)||((o>n||n!==n)&&(n=o),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,Un)!==null}intersectTriangle(e,t,n,i,r){ro.subVectors(t,e),yr.subVectors(n,e),ao.crossVectors(ro,yr);let a=this.direction.dot(ao),o;if(a>0){if(i)return null;o=1}else if(a<0)o=-1,a=-a;else return null;jn.subVectors(this.origin,e);const l=o*this.direction.dot(yr.crossVectors(jn,yr));if(l<0)return null;const c=o*this.direction.dot(ro.cross(jn));if(c<0||l+c>a)return null;const h=-o*jn.dot(ao);return h<0?null:this.at(h/a,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Di extends Gt{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new be(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new En,this.combine=Ea,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const eh=new Ge,di=new tr,Mr=new Ot,th=new C,Sr=new C,br=new C,Tr=new C,oo=new C,Ar=new C,nh=new C,Er=new C;class Ct extends ot{constructor(e=new Ye,t=new Di){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const o=this.morphTargetInfluences;if(r&&o){Ar.set(0,0,0);for(let l=0,c=r.length;l<c;l++){const h=o[l],d=r[l];h!==0&&(oo.fromBufferAttribute(d,e),a?Ar.addScaledVector(oo,h):Ar.addScaledVector(oo.sub(t),h))}t.add(Ar)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;i!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),Mr.copy(n.boundingSphere),Mr.applyMatrix4(r),di.copy(e.ray).recast(e.near),!(Mr.containsPoint(di.origin)===!1&&(di.intersectSphere(Mr,th)===null||di.origin.distanceToSquared(th)>Rc(e.far-e.near,2)))&&(eh.copy(r).invert(),di.copy(e.ray).applyMatrix4(eh),!(n.boundingBox!==null&&di.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,di)))}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,o=r.index,l=r.attributes.position,c=r.attributes.uv,h=r.attributes.uv1,d=r.attributes.normal,u=r.groups,f=r.drawRange;if(o!==null)if(Array.isArray(a))for(let p=0,_=u.length;p<_;p++){const g=u[p],m=a[g.materialIndex],x=Math.max(g.start,f.start),y=Math.min(o.count,Math.min(g.start+g.count,f.start+f.count));for(let M=x,w=y;M<w;M+=3){const b=o.getX(M),R=o.getX(M+1),v=o.getX(M+2);i=wr(this,m,e,n,c,h,d,b,R,v),i&&(i.faceIndex=Math.floor(M/3),i.face.materialIndex=g.materialIndex,t.push(i))}}else{const p=Math.max(0,f.start),_=Math.min(o.count,f.start+f.count);for(let g=p,m=_;g<m;g+=3){const x=o.getX(g),y=o.getX(g+1),M=o.getX(g+2);i=wr(this,a,e,n,c,h,d,x,y,M),i&&(i.faceIndex=Math.floor(g/3),t.push(i))}}else if(l!==void 0)if(Array.isArray(a))for(let p=0,_=u.length;p<_;p++){const g=u[p],m=a[g.materialIndex],x=Math.max(g.start,f.start),y=Math.min(l.count,Math.min(g.start+g.count,f.start+f.count));for(let M=x,w=y;M<w;M+=3){const b=M,R=M+1,v=M+2;i=wr(this,m,e,n,c,h,d,b,R,v),i&&(i.faceIndex=Math.floor(M/3),i.face.materialIndex=g.materialIndex,t.push(i))}}else{const p=Math.max(0,f.start),_=Math.min(l.count,f.start+f.count);for(let g=p,m=_;g<m;g+=3){const x=g,y=g+1,M=g+2;i=wr(this,a,e,n,c,h,d,x,y,M),i&&(i.faceIndex=Math.floor(g/3),t.push(i))}}}}function tp(s,e,t,n,i,r,a,o){let l;if(e.side===Yt?l=n.intersectTriangle(a,r,i,!0,o):l=n.intersectTriangle(i,r,a,e.side===si,o),l===null)return null;Er.copy(o),Er.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Er);return c<t.near||c>t.far?null:{distance:c,point:Er.clone(),object:s}}function wr(s,e,t,n,i,r,a,o,l,c){s.getVertexPosition(o,Sr),s.getVertexPosition(l,br),s.getVertexPosition(c,Tr);const h=tp(s,e,t,n,Sr,br,Tr,nh);if(h){const d=new C;tn.getBarycoord(nh,Sr,br,Tr,d),i&&(h.uv=tn.getInterpolatedAttribute(i,o,l,c,d,new K)),r&&(h.uv1=tn.getInterpolatedAttribute(r,o,l,c,d,new K)),a&&(h.normal=tn.getInterpolatedAttribute(a,o,l,c,d,new C),h.normal.dot(n.direction)>0&&h.normal.multiplyScalar(-1));const u={a:o,b:l,c,normal:new C,materialIndex:0};tn.getNormal(Sr,br,Tr,u.normal),h.face=u,h.barycoord=d}return h}const Ps=new dt,ih=new dt,sh=new dt,np=new dt,rh=new Ge,Cr=new C,lo=new Ot,ah=new Ge,co=new tr;class ip extends Ct{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=Uc,this.bindMatrix=new Ge,this.bindMatrixInverse=new Ge,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new kt),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,Cr),this.boundingBox.expandByPoint(Cr)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new Ot),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,Cr),this.boundingSphere.expandByPoint(Cr)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,i=this.matrixWorld;n!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),lo.copy(this.boundingSphere),lo.applyMatrix4(i),e.ray.intersectsSphere(lo)!==!1&&(ah.copy(i).invert(),co.copy(e.ray).applyMatrix4(ah),!(this.boundingBox!==null&&co.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,co)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new dt,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===Uc?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===nf?this.bindMatrixInverse.copy(this.bindMatrix).invert():de("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,i=this.geometry;ih.fromBufferAttribute(i.attributes.skinIndex,e),sh.fromBufferAttribute(i.attributes.skinWeight,e),t.isVector4?(Ps.copy(t),t.set(0,0,0,0)):(Ps.set(...t,1),t.set(0,0,0)),Ps.applyMatrix4(this.bindMatrix);for(let r=0;r<4;r++){const a=sh.getComponent(r);if(a!==0){const o=ih.getComponent(r);rh.multiplyMatrices(n.bones[o].matrixWorld,n.boneInverses[o]),t.addScaledVector(np.copy(Ps).applyMatrix4(rh),a)}}return t.isVector4&&(t.w=Ps.w),t.applyMatrix4(this.bindMatrixInverse)}}class ku extends ot{constructor(){super(),this.isBone=!0,this.type="Bone"}}class An extends Mt{constructor(e=null,t=1,n=1,i,r,a,o,l,c=wt,h=wt,d,u){super(null,a,o,l,c,h,i,r,d,u),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const oh=new Ge,sp=new Ge;class Xl{constructor(e=[],t=[]){this.uuid=sn(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){de("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new Ge)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new Ge;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,a=e.length;r<a;r++){const o=e[r]?e[r].matrixWorld:sp;oh.multiplyMatrices(o,t[r]),oh.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Xl(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new An(t,e,e,qt,Xt);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let a=t[r];a===void 0&&(de("Skeleton: No bone found with UUID:",r),a=new ku),this.bones.push(a),this.boneInverses.push(new Ge().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const a=t[i];e.bones.push(a.uuid);const o=n[i];e.boneInverses.push(o.toArray())}return e}}class $s extends mt{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const es=new Ge,lh=new Ge,Rr=[],ch=new kt,rp=new Ge,Ls=new Ct,Ds=new Ot;class ap extends Ct{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new $s(new Float32Array(n*16),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<n;i++)this.setMatrixAt(i,rp)}computeBoundingBox(){const e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new kt),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,es),ch.copy(e.boundingBox).applyMatrix4(es),this.boundingBox.union(ch)}computeBoundingSphere(){const e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new Ot),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,es),Ds.copy(e.boundingSphere).applyMatrix4(es),this.boundingSphere.union(Ds)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.previousInstanceMatrix!==null&&(this.previousInstanceMatrix=e.previousInstanceMatrix.clone()),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){return this.instanceColor===null?t.setRGB(1,1,1):t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){return t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){const n=t.morphTargetInfluences,i=this.morphTexture.source.data.data,r=n.length+1,a=e*r+1;for(let o=0;o<n.length;o++)n[o]=i[a+o]}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Ls.geometry=this.geometry,Ls.material=this.material,Ls.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),Ds.copy(this.boundingSphere),Ds.applyMatrix4(n),e.ray.intersectsSphere(Ds)!==!1))for(let r=0;r<i;r++){this.getMatrixAt(r,es),lh.multiplyMatrices(n,es),Ls.matrixWorld=lh,Ls.raycast(e,Rr);for(let a=0,o=Rr.length;a<o;a++){const l=Rr[a];l.instanceId=r,l.object=this,t.push(l)}Rr.length=0}}setColorAt(e,t){return this.instanceColor===null&&(this.instanceColor=new $s(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3),this}setMatrixAt(e,t){return t.toArray(this.instanceMatrix.array,e*16),this}setMorphAt(e,t){const n=t.morphTargetInfluences,i=n.length+1;this.morphTexture===null&&(this.morphTexture=new An(new Float32Array(i*this.count),i,this.count,Ll,Xt));const r=this.morphTexture.source.data.data;let a=0;for(let c=0;c<n.length;c++)a+=n[c];const o=this.geometry.morphTargetsRelative?1:1-a,l=i*e;return r[l]=o,r.set(n,l+1),this}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}}const ho=new C,op=new C,lp=new qe;class Si{constructor(e=new C(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=ho.subVectors(n,t).cross(op.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t,n=!0){const i=e.delta(ho),r=this.normal.dot(i);if(r===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const a=-(e.start.dot(this.normal)+this.constant)/r;return n===!0&&(a<0||a>1)?null:t.copy(e.start).addScaledVector(i,a)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||lp.getNormalMatrix(e),i=this.coplanarPoint(ho).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const fi=new Ot,cp=new K(.5,.5),Ir=new C;class nr{constructor(e=new Si,t=new Si,n=new Si,i=new Si,r=new Si,a=new Si){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=ln,n=!1){const i=this.planes,r=e.elements,a=r[0],o=r[1],l=r[2],c=r[3],h=r[4],d=r[5],u=r[6],f=r[7],p=r[8],_=r[9],g=r[10],m=r[11],x=r[12],y=r[13],M=r[14],w=r[15];if(i[0].setComponents(c-a,f-h,m-p,w-x).normalize(),i[1].setComponents(c+a,f+h,m+p,w+x).normalize(),i[2].setComponents(c+o,f+d,m+_,w+y).normalize(),i[3].setComponents(c-o,f-d,m-_,w-y).normalize(),n)i[4].setComponents(l,u,g,M).normalize(),i[5].setComponents(c-l,f-u,m-g,w-M).normalize();else if(i[4].setComponents(c-l,f-u,m-g,w-M).normalize(),t===ln)i[5].setComponents(c+l,f+u,m+g,w+M).normalize();else if(t===ps)i[5].setComponents(l,u,g,M).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),fi.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),fi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(fi)}intersectsSprite(e){fi.center.set(0,0,0);const t=cp.distanceTo(e.center);return fi.radius=.7071067811865476+t,fi.applyMatrix4(e.matrixWorld),this.intersectsSphere(fi)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Ir.x=i.normal.x>0?e.max.x:e.min.x,Ir.y=i.normal.y>0?e.max.y:e.min.y,Ir.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Ir)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}const xn=new Ge,vn=new nr;class ql{constructor(){this.coordinateSystem=ln}intersectsObject(e,t){if(!t.isArrayCamera||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const i=t.cameras[n];if(xn.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),vn.setFromProjectionMatrix(xn,i.coordinateSystem,i.reversedDepth),vn.intersectsObject(e))return!0}return!1}intersectsSprite(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const i=t.cameras[n];if(xn.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),vn.setFromProjectionMatrix(xn,i.coordinateSystem,i.reversedDepth),vn.intersectsSprite(e))return!0}return!1}intersectsSphere(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const i=t.cameras[n];if(xn.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),vn.setFromProjectionMatrix(xn,i.coordinateSystem,i.reversedDepth),vn.intersectsSphere(e))return!0}return!1}intersectsBox(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const i=t.cameras[n];if(xn.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),vn.setFromProjectionMatrix(xn,i.coordinateSystem,i.reversedDepth),vn.intersectsBox(e))return!0}return!1}containsPoint(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const i=t.cameras[n];if(xn.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),vn.setFromProjectionMatrix(xn,i.coordinateSystem,i.reversedDepth),vn.containsPoint(e))return!0}return!1}clone(){return new ql}}function uo(s,e){return s-e}function hp(s,e){return s.z-e.z}function up(s,e){return e.z-s.z}class dp{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,n,i){const r=this.pool,a=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});const o=r[this.index];a.push(o),this.index++,o.start=e,o.count=t,o.z=n,o.index=i}reset(){this.list.length=0,this.index=0}}const Ht=new Ge,fp=new be(1,1,1),hh=new nr,pp=new ql,Pr=new kt,pi=new Ot,Us=new C,uh=new C,mp=new C,fo=new dp,Nt=new Ct,Lr=[];function gp(s,e,t=0){const n=e.itemSize;if(s.isInterleavedBufferAttribute||s.array.constructor!==e.array.constructor){const i=s.count;for(let r=0;r<i;r++)for(let a=0;a<n;a++)e.setComponent(r+t,a,s.getComponent(r,a))}else e.array.set(s.array,t*n);e.needsUpdate=!0}function mi(s,e){if(s.constructor!==e.constructor){const t=Math.min(s.length,e.length);for(let n=0;n<t;n++)e[n]=s[n]}else{const t=Math.min(s.length,e.length);e.set(new s.constructor(s.buffer,0,t))}}class _p extends Ct{constructor(e,t,n=t*2,i){super(new Ye,i),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(this._maxInstanceCount*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const t=new Float32Array(e*e*4),n=new An(t,e,e,qt,Xt);this._matricesTexture=n}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);const t=new Uint32Array(e*e),n=new An(t,e,e,wa,fn);this._indirectTexture=n}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);const t=new Float32Array(e*e*4).fill(1),n=new An(t,e,e,qt,Xt);n.colorSpace=tt.workingColorSpace,this._colorsTexture=n}_initializeGeometry(e){const t=this.geometry,n=this._maxVertexCount,i=this._maxIndexCount;if(this._geometryInitialized===!1){for(const r in e.attributes){const a=e.getAttribute(r),{array:o,itemSize:l,normalized:c}=a,h=new o.constructor(n*l),d=new mt(h,l,c);t.setAttribute(r,d)}if(e.getIndex()!==null){const r=n>65535?new Uint32Array(i):new Uint16Array(i);t.setIndex(new mt(r,1))}this._geometryInitialized=!0}}_validateGeometry(e){const t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw new Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(const n in t.attributes){if(!e.hasAttribute(n))throw new Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);const i=e.getAttribute(n),r=t.getAttribute(n);if(i.itemSize!==r.itemSize||i.normalized!==r.normalized)throw new Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(e){const t=this._instanceInfo;if(e<0||e>=t.length||t[e].active===!1)throw new Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){const t=this._geometryInfo;if(e<0||e>=t.length||t[e].active===!1)throw new Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new kt);const e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let n=0,i=t.length;n<i;n++){if(t[n].active===!1)continue;const r=t[n].geometryIndex;this.getMatrixAt(n,Ht),this.getBoundingBoxAt(r,Pr).applyMatrix4(Ht),e.union(Pr)}}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Ot);const e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let n=0,i=t.length;n<i;n++){if(t[n].active===!1)continue;const r=t[n].geometryIndex;this.getMatrixAt(n,Ht),this.getBoundingSphereAt(r,pi).applyMatrix4(Ht),e.union(pi)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw new Error("THREE.BatchedMesh: Maximum item count reached.");const n={visible:!0,active:!0,geometryIndex:e};let i=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(uo),i=this._availableInstanceIds.shift(),this._instanceInfo[i]=n):(i=this._instanceInfo.length,this._instanceInfo.push(n));const r=this._matricesTexture;Ht.identity().toArray(r.image.data,i*16),r.needsUpdate=!0;const a=this._colorsTexture;return a&&(fp.toArray(a.image.data,i*4),a.needsUpdate=!0),this._visibilityChanged=!0,i}addGeometry(e,t=-1,n=-1){this._initializeGeometry(e),this._validateGeometry(e);const i={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},r=this._geometryInfo;i.vertexStart=this._nextVertexStart,i.reservedVertexCount=t===-1?e.getAttribute("position").count:t;const a=e.getIndex();if(a!==null&&(i.indexStart=this._nextIndexStart,i.reservedIndexCount=n===-1?a.count:n),i.indexStart!==-1&&i.indexStart+i.reservedIndexCount>this._maxIndexCount||i.vertexStart+i.reservedVertexCount>this._maxVertexCount)throw new Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");let l;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(uo),l=this._availableGeometryIds.shift(),r[l]=i):(l=this._geometryCount,this._geometryCount++,r.push(i)),this.setGeometryAt(l,e),this._nextIndexStart=i.indexStart+i.reservedIndexCount,this._nextVertexStart=i.vertexStart+i.reservedVertexCount,l}setGeometryAt(e,t){if(e>=this._geometryCount)throw new Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);const n=this.geometry,i=n.getIndex()!==null,r=n.getIndex(),a=t.getIndex(),o=this._geometryInfo[e];if(i&&a.count>o.reservedIndexCount||t.attributes.position.count>o.reservedVertexCount)throw new Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");const l=o.vertexStart,c=o.reservedVertexCount;o.vertexCount=t.getAttribute("position").count;for(const h in n.attributes){const d=t.getAttribute(h),u=n.getAttribute(h);gp(d,u,l);const f=d.itemSize;for(let p=d.count,_=c;p<_;p++){const g=l+p;for(let m=0;m<f;m++)u.setComponent(g,m,0)}u.needsUpdate=!0,u.addUpdateRange(l*f,c*f)}if(i){const h=o.indexStart,d=o.reservedIndexCount;o.indexCount=t.getIndex().count;for(let u=0;u<a.count;u++)r.setX(h+u,l+a.getX(u));for(let u=a.count,f=d;u<f;u++)r.setX(h+u,l);r.needsUpdate=!0,r.addUpdateRange(h,o.reservedIndexCount)}return o.start=i?o.indexStart:o.vertexStart,o.count=i?o.indexCount:o.vertexCount,o.boundingBox=null,t.boundingBox!==null&&(o.boundingBox=t.boundingBox.clone()),o.boundingSphere=null,t.boundingSphere!==null&&(o.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){const t=this._geometryInfo;if(e>=t.length||t[e].active===!1)return this;const n=this._instanceInfo;for(let i=0,r=n.length;i<r;i++)n[i].active&&n[i].geometryIndex===e&&this.deleteInstance(i);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0;const n=this._geometryInfo,i=n.map((a,o)=>o).sort((a,o)=>n[a].vertexStart-n[o].vertexStart),r=this.geometry;for(let a=0,o=n.length;a<o;a++){const l=i[a],c=n[l];if(c.active!==!1){if(r.index!==null){if(c.indexStart!==t){const{indexStart:h,vertexStart:d,reservedIndexCount:u}=c,f=r.index,p=f.array,_=e-d;for(let g=h;g<h+u;g++)p[g]=p[g]+_;f.array.copyWithin(t,h,h+u),f.addUpdateRange(t,u),f.needsUpdate=!0,c.indexStart=t}t+=c.reservedIndexCount}if(c.vertexStart!==e){const{vertexStart:h,reservedVertexCount:d}=c,u=r.attributes;for(const f in u){const p=u[f],{array:_,itemSize:g}=p;_.copyWithin(e*g,h*g,(h+d)*g),p.addUpdateRange(e*g,d*g),p.needsUpdate=!0}c.vertexStart=e}e+=c.reservedVertexCount,c.start=r.index?c.indexStart:c.vertexStart}}return this._nextIndexStart=t,this._nextVertexStart=e,this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;const n=this.geometry,i=this._geometryInfo[e];if(i.boundingBox===null){const r=new kt,a=n.index,o=n.attributes.position;for(let l=i.start,c=i.start+i.count;l<c;l++){let h=l;a&&(h=a.getX(h)),r.expandByPoint(Us.fromBufferAttribute(o,h))}i.boundingBox=r}return t.copy(i.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;const n=this.geometry,i=this._geometryInfo[e];if(i.boundingSphere===null){const r=new Ot;this.getBoundingBoxAt(e,Pr),Pr.getCenter(r.center);const a=n.index,o=n.attributes.position;let l=0;for(let c=i.start,h=i.start+i.count;c<h;c++){let d=c;a&&(d=a.getX(d)),Us.fromBufferAttribute(o,d),l=Math.max(l,r.center.distanceToSquared(Us))}r.radius=Math.sqrt(l),i.boundingSphere=r}return t.copy(i.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);const n=this._matricesTexture,i=this._matricesTexture.image.data;return t.toArray(i,e*16),n.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,e*16)}setColorAt(e,t){return this.validateInstanceId(e),this._colorsTexture===null&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,e*4),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return this.validateInstanceId(e),this._colorsTexture===null?t.isVector4?t.set(1,1,1,1):t.setRGB(1,1,1):t.fromArray(this._colorsTexture.image.data,e*4)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t?this:(this._instanceInfo[e].visible=t,this._visibilityChanged=!0,this)}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);const n=this._geometryInfo[e];return t.vertexStart=n.vertexStart,t.vertexCount=n.vertexCount,t.reservedVertexCount=n.reservedVertexCount,t.indexStart=n.indexStart,t.indexCount=n.indexCount,t.reservedIndexCount=n.reservedIndexCount,t.start=n.start,t.count=n.count,t}setInstanceCount(e){const t=this._availableInstanceIds,n=this._instanceInfo;for(t.sort(uo);t[t.length-1]===n.length-1;)n.pop(),t.pop();if(e<n.length)throw new Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);const i=new Int32Array(e),r=new Int32Array(e);mi(this._multiDrawCounts,i),mi(this._multiDrawStarts,r),this._multiDrawCounts=i,this._multiDrawStarts=r,this._maxInstanceCount=e;const a=this._indirectTexture,o=this._matricesTexture,l=this._colorsTexture;a.dispose(),this._initIndirectTexture(),mi(a.image.data,this._indirectTexture.image.data),o.dispose(),this._initMatricesTexture(),mi(o.image.data,this._matricesTexture.image.data),l&&(l.dispose(),this._initColorsTexture(),mi(l.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){const n=[...this._geometryInfo].filter(o=>o.active);if(Math.max(...n.map(o=>o.vertexStart+o.reservedVertexCount))>e)throw new Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...n.map(l=>l.indexStart+l.reservedIndexCount))>t)throw new Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);const r=this.geometry;r.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new Ye,this._initializeGeometry(r));const a=this.geometry;r.index&&mi(r.index.array,a.index.array);for(const o in r.attributes)mi(r.attributes[o].array,a.attributes[o].array)}raycast(e,t){const n=this._instanceInfo,i=this._geometryInfo,r=this.matrixWorld,a=this.geometry;Nt.material=this.material,Nt.geometry.index=a.index,Nt.geometry.attributes=a.attributes,Nt.geometry.boundingBox===null&&(Nt.geometry.boundingBox=new kt),Nt.geometry.boundingSphere===null&&(Nt.geometry.boundingSphere=new Ot);for(let o=0,l=n.length;o<l;o++){if(!n[o].visible||!n[o].active)continue;const c=n[o].geometryIndex,h=i[c];Nt.geometry.setDrawRange(h.start,h.count),this.getMatrixAt(o,Nt.matrixWorld).premultiply(r),this.getBoundingBoxAt(c,Nt.geometry.boundingBox),this.getBoundingSphereAt(c,Nt.geometry.boundingSphere),Nt.raycast(e,Lr);for(let d=0,u=Lr.length;d<u;d++){const f=Lr[d];f.object=this,f.batchId=o,t.push(f)}Lr.length=0}Nt.material=null,Nt.geometry.index=null,Nt.geometry.attributes={},Nt.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=e.boundingBox!==null?e.boundingBox.clone():null,this.boundingSphere=e.boundingSphere!==null?e.boundingSphere.clone():null,this._geometryInfo=e._geometryInfo.map(t=>or(Bi({},t),{boundingBox:t.boundingBox!==null?t.boundingBox.clone():null,boundingSphere:t.boundingSphere!==null?t.boundingSphere.clone():null})),this._instanceInfo=e._instanceInfo.map(t=>Bi({},t)),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,n,i,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const a=i.getIndex();let o=a===null?1:a.array.BYTES_PER_ELEMENT,l=1;r.wireframe&&(l=2,o=i.attributes.position.count>65535?4:2);const c=this._instanceInfo,h=this._multiDrawStarts,d=this._multiDrawCounts,u=this._geometryInfo,f=this.perObjectFrustumCulled,p=this._indirectTexture,_=p.image.data,g=n.isArrayCamera?pp:hh;f&&!n.isArrayCamera&&(Ht.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),hh.setFromProjectionMatrix(Ht,n.coordinateSystem,n.reversedDepth));let m=0;if(this.sortObjects){Ht.copy(this.matrixWorld).invert(),Us.setFromMatrixPosition(n.matrixWorld).applyMatrix4(Ht),uh.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(Ht);for(let M=0,w=c.length;M<w;M++)if(c[M].visible&&c[M].active){const b=c[M].geometryIndex;this.getMatrixAt(M,Ht),this.getBoundingSphereAt(b,pi).applyMatrix4(Ht);let R=!1;if(f&&(R=!g.intersectsSphere(pi,n)),!R){const v=u[b],A=mp.subVectors(pi.center,Us).dot(uh);fo.push(v.start,v.count,A,M)}}const x=fo.list,y=this.customSort;y===null?x.sort(r.transparent?up:hp):y.call(this,x,n);for(let M=0,w=x.length;M<w;M++){const b=x[M];h[m]=b.start*o*l,d[m]=b.count*l,_[m]=b.index,m++}fo.reset()}else for(let x=0,y=c.length;x<y;x++)if(c[x].visible&&c[x].active){const M=c[x].geometryIndex;let w=!1;if(f&&(this.getMatrixAt(x,Ht),this.getBoundingSphereAt(M,pi).applyMatrix4(Ht),w=!g.intersectsSphere(pi,n)),!w){const b=u[M];h[m]=b.start*o*l,d[m]=b.count*l,_[m]=x,m++}}p.needsUpdate=!0,this._multiDrawCount=m,this._visibilityChanged=!1}onBeforeShadow(e,t,n,i,r,a){this.onBeforeRender(e,null,i,r,a)}}class Jt extends Gt{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new be(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const xa=new C,va=new C,dh=new Ge,Ns=new tr,Dr=new Ot,po=new C,fh=new C;class Pi extends ot{constructor(e=new Ye,t=new Jt){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)xa.fromBufferAttribute(t,i-1),va.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=xa.distanceTo(va);e.setAttribute("lineDistance",new we(n,1))}else de("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Dr.copy(n.boundingSphere),Dr.applyMatrix4(i),Dr.radius+=r,e.ray.intersectsSphere(Dr)===!1)return;dh.copy(i).invert(),Ns.copy(e.ray).applyMatrix4(dh);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=this.isLineSegments?2:1,h=n.index,u=n.attributes.position;if(h!==null){const f=Math.max(0,a.start),p=Math.min(h.count,a.start+a.count);for(let _=f,g=p-1;_<g;_+=c){const m=h.getX(_),x=h.getX(_+1),y=Ur(this,e,Ns,l,m,x,_);y&&t.push(y)}if(this.isLineLoop){const _=h.getX(p-1),g=h.getX(f),m=Ur(this,e,Ns,l,_,g,p-1);m&&t.push(m)}}else{const f=Math.max(0,a.start),p=Math.min(u.count,a.start+a.count);for(let _=f,g=p-1;_<g;_+=c){const m=Ur(this,e,Ns,l,_,_+1,_);m&&t.push(m)}if(this.isLineLoop){const _=Ur(this,e,Ns,l,p-1,f,p-1);_&&t.push(_)}}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function Ur(s,e,t,n,i,r,a){const o=s.geometry.attributes.position;if(xa.fromBufferAttribute(o,i),va.fromBufferAttribute(o,r),t.distanceSqToSegment(xa,va,po,fh)>n)return;po.applyMatrix4(s.matrixWorld);const c=e.ray.origin.distanceTo(po);if(!(c<e.near||c>e.far))return{distance:c,point:fh.clone().applyMatrix4(s.matrixWorld),index:a,face:null,faceIndex:null,barycoord:null,object:s}}const ph=new C,mh=new C;class Xn extends Pi{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)ph.fromBufferAttribute(t,i),mh.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+ph.distanceTo(mh);e.setAttribute("lineDistance",new we(n,1))}else de("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class xp extends Pi{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class Gu extends Gt{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new be(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const gh=new Ge,vl=new tr,Nr=new Ot,Fr=new C;class vp extends ot{constructor(e=new Ye,t=new Gu){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Nr.copy(n.boundingSphere),Nr.applyMatrix4(i),Nr.radius+=r,e.ray.intersectsSphere(Nr)===!1)return;gh.copy(i).invert(),vl.copy(e.ray).applyMatrix4(gh);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=n.index,d=n.attributes.position;if(c!==null){const u=Math.max(0,a.start),f=Math.min(c.count,a.start+a.count);for(let p=u,_=f;p<_;p++){const g=c.getX(p);Fr.fromBufferAttribute(d,g),_h(Fr,g,l,i,e,t,this)}}else{const u=Math.max(0,a.start),f=Math.min(d.count,a.start+a.count);for(let p=u,_=f;p<_;p++)Fr.fromBufferAttribute(d,p),_h(Fr,p,l,i,e,t,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function _h(s,e,t,n,i,r,a){const o=vl.distanceSqToPoint(s);if(o<t){const l=new C;vl.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class yp extends Mt{constructor(e,t,n,i,r=_t,a=_t,o,l,c){super(e,t,n,i,r,a,o,l,c),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const h=this;function d(){h.needsUpdate=!0,h._requestVideoFrameCallbackId=e.requestVideoFrameCallback(d)}"requestVideoFrameCallback"in e&&(this._requestVideoFrameCallbackId=e.requestVideoFrameCallback(d))}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){this._requestVideoFrameCallbackId!==0&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}}class uM extends yp{constructor(e,t,n,i,r,a,o,l){super({},e,t,n,i,r,a,o,l),this.isVideoFrameTexture=!0}update(){}clone(){return new this.constructor().copy(this)}setFrame(e){this.image=e,this.needsUpdate=!0}}class dM extends Mt{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=wt,this.minFilter=wt,this.generateMipmaps=!1,this.needsUpdate=!0}}class Yl extends Mt{constructor(e,t,n,i,r,a,o,l,c,h,d,u){super(null,a,o,l,c,h,i,r,d,u),this.isCompressedTexture=!0,this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class fM extends Yl{constructor(e,t,n,i,r,a){super(e,t,n,r,a),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=nn,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class pM extends Yl{constructor(e,t,n){super(void 0,e[0].width,e[0].height,t,n,Gn),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class Ca extends Mt{constructor(e=[],t=Gn,n,i,r,a,o,l,c,h){super(e,t,n,i,r,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class mM extends Mt{constructor(e,t,n,i,r,a,o,l,c){super(e,t,n,i,r,a,o,l,c),this.isCanvasTexture=!0,this.needsUpdate=!0}}class gM extends Mt{constructor(e,t,n,i,r,a,o,l,c){super(e,t,n,i,r,a,o,l,c),this.isHTMLTexture=!0,this.generateMipmaps=!1,this.needsUpdate=!0;const h=e?e.parentNode:null;h!==null&&"requestPaint"in h&&(h.onpaint=()=>{this.needsUpdate=!0},h.requestPaint())}dispose(){const e=this.image?this.image.parentNode:null;e!==null&&"onpaint"in e&&(e.onpaint=null),super.dispose()}}class _s extends Mt{constructor(e,t,n=fn,i,r,a,o=wt,l=wt,c,h=Wn,d=1){if(h!==Wn&&h!==Ai)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");const u={width:e,height:t,depth:d};super(u,i,r,a,o,l,h,n,c),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new Ei(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class Mp extends _s{constructor(e,t=fn,n=Gn,i,r,a=wt,o=wt,l,c=Wn){const h={width:e,height:e,depth:1},d=[h,h,h,h,h,h];super(e,e,t,n,i,r,a,o,l,c),this.image=d,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}}class Hu extends Mt{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class ys extends Ye{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const l=[],c=[],h=[],d=[];let u=0,f=0;p("z","y","x",-1,-1,n,t,e,a,r,0),p("z","y","x",1,-1,n,t,-e,a,r,1),p("x","z","y",1,1,e,n,t,i,a,2),p("x","z","y",1,-1,e,n,-t,i,a,3),p("x","y","z",1,-1,e,t,n,i,r,4),p("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new we(c,3)),this.setAttribute("normal",new we(h,3)),this.setAttribute("uv",new we(d,2));function p(_,g,m,x,y,M,w,b,R,v,A){const P=M/R,I=w/v,N=M/2,H=w/2,W=b/2,U=R+1,B=v+1;let k=0,te=0;const ne=new C;for(let pe=0;pe<B;pe++){const Me=pe*I-H;for(let Ce=0;Ce<U;Ce++){const Ke=Ce*P-N;ne[_]=Ke*x,ne[g]=Me*y,ne[m]=W,c.push(ne.x,ne.y,ne.z),ne[_]=0,ne[g]=0,ne[m]=b>0?1:-1,h.push(ne.x,ne.y,ne.z),d.push(Ce/R),d.push(1-pe/v),k+=1}}for(let pe=0;pe<v;pe++)for(let Me=0;Me<R;Me++){const Ce=u+Me+U*pe,Ke=u+Me+U*(pe+1),nt=u+(Me+1)+U*(pe+1),He=u+(Me+1)+U*pe;l.push(Ce,Ke,He),l.push(Ke,nt,He),te+=6}o.addGroup(f,te,A),f+=te,u+=k}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ys(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}class Zl extends Ye{constructor(e=1,t=1,n=4,i=8,r=1){super(),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:n,radialSegments:i,heightSegments:r},t=Math.max(0,t),n=Math.max(1,Math.floor(n)),i=Math.max(3,Math.floor(i)),r=Math.max(1,Math.floor(r));const a=[],o=[],l=[],c=[],h=t/2,d=Math.PI/2*e,u=t,f=2*d+u,p=n*2+r,_=i+1,g=new C,m=new C;for(let x=0;x<=p;x++){let y=0,M=0,w=0,b=0;if(x<=n){const A=x/n,P=A*Math.PI/2;M=-h-e*Math.cos(P),w=e*Math.sin(P),b=-e*Math.cos(P),y=A*d}else if(x<=n+r){const A=(x-n)/r;M=-h+A*t,w=e,b=0,y=d+A*u}else{const A=(x-n-r)/n,P=A*Math.PI/2;M=h+e*Math.sin(P),w=e*Math.cos(P),b=e*Math.sin(P),y=d+u+A*d}const R=Math.max(0,Math.min(1,y/f));let v=0;x===0?v=.5/i:x===p&&(v=-.5/i);for(let A=0;A<=i;A++){const P=A/i,I=P*Math.PI*2,N=Math.sin(I),H=Math.cos(I);m.x=-w*H,m.y=M,m.z=w*N,o.push(m.x,m.y,m.z),g.set(-w*H,b,w*N),g.normalize(),l.push(g.x,g.y,g.z),c.push(P+v,R)}if(x>0){const A=(x-1)*_;for(let P=0;P<i;P++){const I=A+P,N=A+P+1,H=x*_+P,W=x*_+P+1;a.push(I,N,H),a.push(N,W,H)}}}this.setIndex(a),this.setAttribute("position",new we(o,3)),this.setAttribute("normal",new we(l,3)),this.setAttribute("uv",new we(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Zl(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}}class Jl extends Ye{constructor(e=1,t=32,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],a=[],o=[],l=[],c=new C,h=new K;a.push(0,0,0),o.push(0,0,1),l.push(.5,.5);for(let d=0,u=3;d<=t;d++,u+=3){const f=n+d/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),a.push(c.x,c.y,c.z),o.push(0,0,1),h.x=(a[u]/e+1)/2,h.y=(a[u+1]/e+1)/2,l.push(h.x,h.y)}for(let d=1;d<=t;d++)r.push(d,d+1,0);this.setIndex(r),this.setAttribute("position",new we(a,3)),this.setAttribute("normal",new we(o,3)),this.setAttribute("uv",new we(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Jl(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Ra extends Ye{constructor(e=1,t=1,n=1,i=32,r=1,a=!1,o=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const h=[],d=[],u=[],f=[];let p=0;const _=[],g=n/2;let m=0;x(),a===!1&&(e>0&&y(!0),t>0&&y(!1)),this.setIndex(h),this.setAttribute("position",new we(d,3)),this.setAttribute("normal",new we(u,3)),this.setAttribute("uv",new we(f,2));function x(){const M=new C,w=new C;let b=0;const R=(t-e)/n;for(let v=0;v<=r;v++){const A=[],P=v/r,I=P*(t-e)+e;for(let N=0;N<=i;N++){const H=N/i,W=H*l+o,U=Math.sin(W),B=Math.cos(W);w.x=I*U,w.y=-P*n+g,w.z=I*B,d.push(w.x,w.y,w.z),M.set(U,R,B).normalize(),u.push(M.x,M.y,M.z),f.push(H,1-P),A.push(p++)}_.push(A)}for(let v=0;v<i;v++)for(let A=0;A<r;A++){const P=_[A][v],I=_[A+1][v],N=_[A+1][v+1],H=_[A][v+1];(e>0||A!==0)&&(h.push(P,I,H),b+=3),(t>0||A!==r-1)&&(h.push(I,N,H),b+=3)}c.addGroup(m,b,0),m+=b}function y(M){const w=p,b=new K,R=new C;let v=0;const A=M===!0?e:t,P=M===!0?1:-1;for(let N=1;N<=i;N++)d.push(0,g*P,0),u.push(0,P,0),f.push(.5,.5),p++;const I=p;for(let N=0;N<=i;N++){const W=N/i*l+o,U=Math.cos(W),B=Math.sin(W);R.x=A*B,R.y=g*P,R.z=A*U,d.push(R.x,R.y,R.z),u.push(0,P,0),b.x=U*.5+.5,b.y=B*.5*P+.5,f.push(b.x,b.y),p++}for(let N=0;N<i;N++){const H=w+N,W=I+N;M===!0?h.push(W,W+1,H):h.push(W+1,W,H),v+=3}c.addGroup(m,v,M===!0?1:2),m+=v}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Ra(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Ia extends Ra{constructor(e=1,t=1,n=32,i=1,r=!1,a=0,o=Math.PI*2){super(0,e,t,n,i,r,a,o),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:a,thetaLength:o}}static fromJSON(e){return new Ia(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Ui extends Ye{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],a=[];o(i),c(n),h(),this.setAttribute("position",new we(r,3)),this.setAttribute("normal",new we(r.slice(),3)),this.setAttribute("uv",new we(a,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function o(x){const y=new C,M=new C,w=new C;for(let b=0;b<t.length;b+=3)f(t[b+0],y),f(t[b+1],M),f(t[b+2],w),l(y,M,w,x)}function l(x,y,M,w){const b=w+1,R=[];for(let v=0;v<=b;v++){R[v]=[];const A=x.clone().lerp(M,v/b),P=y.clone().lerp(M,v/b),I=b-v;for(let N=0;N<=I;N++)N===0&&v===b?R[v][N]=A:R[v][N]=A.clone().lerp(P,N/I)}for(let v=0;v<b;v++)for(let A=0;A<2*(b-v)-1;A++){const P=Math.floor(A/2);A%2===0?(u(R[v][P+1]),u(R[v+1][P]),u(R[v][P])):(u(R[v][P+1]),u(R[v+1][P+1]),u(R[v+1][P]))}}function c(x){const y=new C;for(let M=0;M<r.length;M+=3)y.x=r[M+0],y.y=r[M+1],y.z=r[M+2],y.normalize().multiplyScalar(x),r[M+0]=y.x,r[M+1]=y.y,r[M+2]=y.z}function h(){const x=new C;for(let y=0;y<r.length;y+=3){x.x=r[y+0],x.y=r[y+1],x.z=r[y+2];const M=g(x)/2/Math.PI+.5,w=m(x)/Math.PI+.5;a.push(M,1-w)}p(),d()}function d(){for(let x=0;x<a.length;x+=6){const y=a[x+0],M=a[x+2],w=a[x+4],b=Math.max(y,M,w),R=Math.min(y,M,w);b>.9&&R<.1&&(y<.2&&(a[x+0]+=1),M<.2&&(a[x+2]+=1),w<.2&&(a[x+4]+=1))}}function u(x){r.push(x.x,x.y,x.z)}function f(x,y){const M=x*3;y.x=e[M+0],y.y=e[M+1],y.z=e[M+2]}function p(){const x=new C,y=new C,M=new C,w=new C,b=new K,R=new K,v=new K;for(let A=0,P=0;A<r.length;A+=9,P+=6){x.set(r[A+0],r[A+1],r[A+2]),y.set(r[A+3],r[A+4],r[A+5]),M.set(r[A+6],r[A+7],r[A+8]),b.set(a[P+0],a[P+1]),R.set(a[P+2],a[P+3]),v.set(a[P+4],a[P+5]),w.copy(x).add(y).add(M).divideScalar(3);const I=g(w);_(b,P+0,x,I),_(R,P+2,y,I),_(v,P+4,M,I)}}function _(x,y,M,w){w<0&&x.x===1&&(a[y]=x.x-1),M.x===0&&M.z===0&&(a[y]=w/2/Math.PI+.5)}function g(x){return Math.atan2(x.z,-x.x)}function m(x){return Math.atan2(-x.y,Math.sqrt(x.x*x.x+x.z*x.z))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Ui(e.vertices,e.indices,e.radius,e.detail)}}class $l extends Ui{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],a=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,a,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new $l(e.radius,e.detail)}}const Or=new C,Br=new C,mo=new C,zr=new tn;class Sp extends Ye{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(Ci*t),a=e.getIndex(),o=e.getAttribute("position"),l=a?a.count:o.count,c=[0,0,0],h=["a","b","c"],d=new Array(3),u={},f=[];for(let p=0;p<l;p+=3){a?(c[0]=a.getX(p),c[1]=a.getX(p+1),c[2]=a.getX(p+2)):(c[0]=p,c[1]=p+1,c[2]=p+2);const{a:_,b:g,c:m}=zr;if(_.fromBufferAttribute(o,c[0]),g.fromBufferAttribute(o,c[1]),m.fromBufferAttribute(o,c[2]),zr.getNormal(mo),d[0]=`${Math.round(_.x*i)},${Math.round(_.y*i)},${Math.round(_.z*i)}`,d[1]=`${Math.round(g.x*i)},${Math.round(g.y*i)},${Math.round(g.z*i)}`,d[2]=`${Math.round(m.x*i)},${Math.round(m.y*i)},${Math.round(m.z*i)}`,!(d[0]===d[1]||d[1]===d[2]||d[2]===d[0]))for(let x=0;x<3;x++){const y=(x+1)%3,M=d[x],w=d[y],b=zr[h[x]],R=zr[h[y]],v=`${M}_${w}`,A=`${w}_${M}`;A in u&&u[A]?(mo.dot(u[A].normal)<=r&&(f.push(b.x,b.y,b.z),f.push(R.x,R.y,R.z)),u[A]=null):v in u||(u[v]={index0:c[x],index1:c[y],normal:mo.clone()})}}for(const p in u)if(u[p]){const{index0:_,index1:g}=u[p];Or.fromBufferAttribute(o,_),Br.fromBufferAttribute(o,g),f.push(Or.x,Or.y,Or.z),f.push(Br.x,Br.y,Br.z)}this.setAttribute("position",new we(f,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class Cn{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){de("Curve: .getPoint() not implemented.")}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)n=this.getPoint(a/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t=null){const n=this.getLengths();let i=0;const r=n.length;let a;t?a=t:a=e*n[r-1];let o=0,l=r-1,c;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),c=n[i]-a,c<0)o=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===a)return i/(r-1);const h=n[i],u=n[i+1]-h,f=(a-h)/u;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const a=this.getPoint(i),o=this.getPoint(r),l=t||(a.isVector2?new K:new C);return l.copy(o).sub(a).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t=!1){const n=new C,i=[],r=[],a=[],o=new C,l=new Ge;for(let f=0;f<=e;f++){const p=f/e;i[f]=this.getTangentAt(p,new C)}r[0]=new C,a[0]=new C;let c=Number.MAX_VALUE;const h=Math.abs(i[0].x),d=Math.abs(i[0].y),u=Math.abs(i[0].z);h<=c&&(c=h,n.set(1,0,0)),d<=c&&(c=d,n.set(0,1,0)),u<=c&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),a[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(i[f-1],i[f]),o.length()>Number.EPSILON){o.normalize();const p=Math.acos(Oe(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(o,p))}a[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos(Oe(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(o.crossVectors(r[0],r[e]))>0&&(f=-f);for(let p=1;p<=e;p++)r[p].applyMatrix4(l.makeRotationAxis(i[p],f*p)),a[p].crossVectors(i[p],r[p])}return{tangents:i,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class Kl extends Cn{constructor(e=0,t=0,n=1,i=1,r=0,a=Math.PI*2,o=!1,l=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=o,this.aRotation=l}getPoint(e,t=new K){const n=t,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const a=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(a?r=0:r=i),this.aClockwise===!0&&!a&&(r===i?r=-i:r=r-i);const o=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(o),c=this.aY+this.yRadius*Math.sin(o);if(this.aRotation!==0){const h=Math.cos(this.aRotation),d=Math.sin(this.aRotation),u=l-this.aX,f=c-this.aY;l=u*h-f*d+this.aX,c=u*d+f*h+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class bp extends Kl{constructor(e,t,n,i,r,a){super(e,t,n,n,i,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function Ql(){let s=0,e=0,t=0,n=0;function i(r,a,o,l){s=r,e=o,t=-3*r+3*a-2*o-l,n=2*r-2*a+o+l}return{initCatmullRom:function(r,a,o,l,c){i(a,o,c*(o-r),c*(l-a))},initNonuniformCatmullRom:function(r,a,o,l,c,h,d){let u=(a-r)/c-(o-r)/(c+h)+(o-a)/h,f=(o-a)/h-(l-a)/(h+d)+(l-o)/d;u*=h,f*=h,i(a,o,u,f)},calc:function(r){const a=r*r,o=a*r;return s+e*r+t*a+n*o}}}const xh=new C,vh=new C,go=new Ql,_o=new Ql,xo=new Ql;class Tp extends Cn{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new C){const n=t,i=this.points,r=i.length,a=(r-(this.closed?0:1))*e;let o=Math.floor(a),l=a-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/r)+1)*r:l===0&&o===r-1&&(o=r-2,l=1);let c,h;this.closed||o>0?c=i[(o-1)%r]:(vh.subVectors(i[0],i[1]).add(i[0]),c=vh);const d=i[o%r],u=i[(o+1)%r];if(this.closed||o+2<r?h=i[(o+2)%r]:(xh.subVectors(i[r-1],i[r-2]).add(i[r-1]),h=xh),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let p=Math.pow(c.distanceToSquared(d),f),_=Math.pow(d.distanceToSquared(u),f),g=Math.pow(u.distanceToSquared(h),f);_<1e-4&&(_=1),p<1e-4&&(p=_),g<1e-4&&(g=_),go.initNonuniformCatmullRom(c.x,d.x,u.x,h.x,p,_,g),_o.initNonuniformCatmullRom(c.y,d.y,u.y,h.y,p,_,g),xo.initNonuniformCatmullRom(c.z,d.z,u.z,h.z,p,_,g)}else this.curveType==="catmullrom"&&(go.initCatmullRom(c.x,d.x,u.x,h.x,this.tension),_o.initCatmullRom(c.y,d.y,u.y,h.y,this.tension),xo.initCatmullRom(c.z,d.z,u.z,h.z,this.tension));return n.set(go.calc(l),_o.calc(l),xo.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new C().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function yh(s,e,t,n,i){const r=(n-e)*.5,a=(i-t)*.5,o=s*s,l=s*o;return(2*t-2*n+r+a)*l+(-3*t+3*n-2*r-a)*o+r*s+t}function Ap(s,e){const t=1-s;return t*t*e}function Ep(s,e){return 2*(1-s)*s*e}function wp(s,e){return s*s*e}function Xs(s,e,t,n){return Ap(s,e)+Ep(s,t)+wp(s,n)}function Cp(s,e){const t=1-s;return t*t*t*e}function Rp(s,e){const t=1-s;return 3*t*t*s*e}function Ip(s,e){return 3*(1-s)*s*s*e}function Pp(s,e){return s*s*s*e}function qs(s,e,t,n,i){return Cp(s,e)+Rp(s,t)+Ip(s,n)+Pp(s,i)}class Wu extends Cn{constructor(e=new K,t=new K,n=new K,i=new K){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new K){const n=t,i=this.v0,r=this.v1,a=this.v2,o=this.v3;return n.set(qs(e,i.x,r.x,a.x,o.x),qs(e,i.y,r.y,a.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class Lp extends Cn{constructor(e=new C,t=new C,n=new C,i=new C){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new C){const n=t,i=this.v0,r=this.v1,a=this.v2,o=this.v3;return n.set(qs(e,i.x,r.x,a.x,o.x),qs(e,i.y,r.y,a.y,o.y),qs(e,i.z,r.z,a.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class Xu extends Cn{constructor(e=new K,t=new K){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new K){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new K){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Dp extends Cn{constructor(e=new C,t=new C){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new C){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new C){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class qu extends Cn{constructor(e=new K,t=new K,n=new K){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new K){const n=t,i=this.v0,r=this.v1,a=this.v2;return n.set(Xs(e,i.x,r.x,a.x),Xs(e,i.y,r.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Yu extends Cn{constructor(e=new C,t=new C,n=new C){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new C){const n=t,i=this.v0,r=this.v1,a=this.v2;return n.set(Xs(e,i.x,r.x,a.x),Xs(e,i.y,r.y,a.y),Xs(e,i.z,r.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Zu extends Cn{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new K){const n=t,i=this.points,r=(i.length-1)*e,a=Math.floor(r),o=r-a,l=i[a===0?a:a-1],c=i[a],h=i[a>i.length-2?i.length-1:a+1],d=i[a>i.length-3?i.length-1:a+2];return n.set(yh(o,l.x,c.x,h.x,d.x),yh(o,l.y,c.y,h.y,d.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new K().fromArray(i))}return this}}var ya=Object.freeze({__proto__:null,ArcCurve:bp,CatmullRomCurve3:Tp,CubicBezierCurve:Wu,CubicBezierCurve3:Lp,EllipseCurve:Kl,LineCurve:Xu,LineCurve3:Dp,QuadraticBezierCurve:qu,QuadraticBezierCurve3:Yu,SplineCurve:Zu});class Up extends Cn{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){const n=e.isVector2===!0?"LineCurve":"LineCurve3";this.curves.push(new ya[n](t,e))}return this}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const a=i[r]-n,o=this.curves[r],l=o.getLength(),c=l===0?0:1-a/l;return o.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const a=r[i],o=a.isEllipseCurve?e*2:a.isLineCurve||a.isLineCurve3?1:a.isSplineCurve?e*a.points.length:e,l=a.getPoints(o);for(let c=0;c<l.length;c++){const h=l[c];n&&n.equals(h)||(t.push(h),n=h)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new ya[i.type]().fromJSON(i))}return this}}class yl extends Up{constructor(e){super(),this.type="Path",this.currentPoint=new K,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new Xu(this.currentPoint.clone(),new K(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new qu(this.currentPoint.clone(),new K(e,t),new K(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,a){const o=new Wu(this.currentPoint.clone(),new K(e,t),new K(n,i),new K(r,a));return this.curves.push(o),this.currentPoint.set(r,a),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Zu(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,a){const o=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+o,t+l,n,i,r,a),this}absarc(e,t,n,i,r,a){return this.absellipse(e,t,n,n,i,r,a),this}ellipse(e,t,n,i,r,a,o,l){const c=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+c,t+h,n,i,r,a,o,l),this}absellipse(e,t,n,i,r,a,o,l){const c=new Kl(e,t,n,i,r,a,o,l);if(this.curves.length>0){const d=c.getPoint(0);d.equals(this.currentPoint)||this.lineTo(d.x,d.y)}this.curves.push(c);const h=c.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class ds extends yl{constructor(e){super(e),this.uuid=sn(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new yl().fromJSON(i))}return this}}function Np(s,e,t=2){const n=e&&e.length,i=n?e[0]*t:s.length;let r=Ju(s,0,i,t,!0);const a=[];if(!r||r.next===r.prev)return a;let o,l,c;if(n&&(r=Vp(s,e,r,t)),s.length>80*t){o=s[0],l=s[1];let h=o,d=l;for(let u=t;u<i;u+=t){const 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i=e.x,r=t.x,a=n.x,o=e.y,l=t.y,c=n.y,h=Math.min(i,r,a),d=Math.min(o,l,c),u=Math.max(i,r,a),f=Math.max(o,l,c);let p=n.next;for(;p!==e;){if(p.x>=h&&p.x<=u&&p.y>=d&&p.y<=f&&Gs(i,o,r,l,a,c,p.x,p.y)&&xt(p.prev,p,p.next)>=0)return!1;p=p.next}return!0}function Op(s,e,t,n){const i=s.prev,r=s,a=s.next;if(xt(i,r,a)>=0)return!1;const o=i.x,l=r.x,c=a.x,h=i.y,d=r.y,u=a.y,f=Math.min(o,l,c),p=Math.min(h,d,u),_=Math.max(o,l,c),g=Math.max(h,d,u),m=Ml(f,p,e,t,n),x=Ml(_,g,e,t,n);let y=s.prevZ,M=s.nextZ;for(;y&&y.z>=m&&M&&M.z<=x;){if(y.x>=f&&y.x<=_&&y.y>=p&&y.y<=g&&y!==i&&y!==a&&Gs(o,h,l,d,c,u,y.x,y.y)&&xt(y.prev,y,y.next)>=0||(y=y.prevZ,M.x>=f&&M.x<=_&&M.y>=p&&M.y<=g&&M!==i&&M!==a&&Gs(o,h,l,d,c,u,M.x,M.y)&&xt(M.prev,M,M.next)>=0))return!1;M=M.nextZ}for(;y&&y.z>=m;){if(y.x>=f&&y.x<=_&&y.y>=p&&y.y<=g&&y!==i&&y!==a&&Gs(o,h,l,d,c,u,y.x,y.y)&&xt(y.prev,y,y.next)>=0)return!1;y=y.prevZ}for(;M&&M.z<=x;){if(M.x>=f&&M.x<=_&&M.y>=p&&M.y<=g&&M!==i&&M!==a&&Gs(o,h,l,d,c,u,M.x,M.y)&&xt(M.prev,M,M.next)>=0)return!1;M=M.nextZ}return!0}function Bp(s,e){let t=s;do{const n=t.prev,i=t.next.next;!xs(n,i)&&Ku(n,t,t.next,i)&&Qs(n,i)&&Qs(i,n)&&(e.push(n.i,t.i,i.i),js(t),js(t.next),t=s=i),t=t.next}while(t!==s);return Li(t)}function zp(s,e,t,n,i,r){let a=s;do{let o=a.next.next;for(;o!==a.prev;){if(a.i!==o.i&&Zp(a,o)){let l=Qu(a,o);a=Li(a,a.next),l=Li(l,l.next),Ks(a,e,t,n,i,r,0),Ks(l,e,t,n,i,r,0);return}o=o.next}a=a.next}while(a!==s)}function Vp(s,e,t,n){const i=[];for(let 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xt(s.prev,s,e.prev)<0&&xt(e.next,s,s.next)<0}function Xp(s,e,t,n){let i=s;do i.z===0&&(i.z=Ml(i.x,i.y,e,t,n)),i.prevZ=i.prev,i.nextZ=i.next,i=i.next;while(i!==s);i.prevZ.nextZ=null,i.prevZ=null,qp(i)}function qp(s){let e,t=1;do{let n=s,i;s=null;let r=null;for(e=0;n;){e++;let a=n,o=0;for(let c=0;c<t&&(o++,a=a.nextZ,!!a);c++);let l=t;for(;o>0||l>0&&a;)o!==0&&(l===0||!a||n.z<=a.z)?(i=n,n=n.nextZ,o--):(i=a,a=a.nextZ,l--),r?r.nextZ=i:s=i,i.prevZ=r,r=i;n=a}r.nextZ=null,t*=2}while(e>1);return s}function Ml(s,e,t,n,i){return s=(s-t)*i|0,e=(e-n)*i|0,s=(s|s<<8)&16711935,s=(s|s<<4)&252645135,s=(s|s<<2)&858993459,s=(s|s<<1)&1431655765,e=(e|e<<8)&16711935,e=(e|e<<4)&252645135,e=(e|e<<2)&858993459,e=(e|e<<1)&1431655765,s|e<<1}function Yp(s){let e=s,t=s;do(e.x<t.x||e.x===t.x&&e.y<t.y)&&(t=e),e=e.next;while(e!==s);return t}function $u(s,e,t,n,i,r,a,o){return(i-a)*(e-o)>=(s-a)*(r-o)&&(s-a)*(n-o)>=(t-a)*(e-o)&&(t-a)*(r-o)>=(i-a)*(n-o)}function Gs(s,e,t,n,i,r,a,o){return!(s===a&&e===o)&&$u(s,e,t,n,i,r,a,o)}function Zp(s,e){return s.next.i!==e.i&&s.prev.i!==e.i&&!Jp(s,e)&&(Qs(s,e)&&Qs(e,s)&&$p(s,e)&&(xt(s.prev,s,e.prev)||xt(s,e.prev,e))||xs(s,e)&&xt(s.prev,s,s.next)>0&&xt(e.prev,e,e.next)>0)}function xt(s,e,t){return(e.y-s.y)*(t.x-e.x)-(e.x-s.x)*(t.y-e.y)}function xs(s,e){return s.x===e.x&&s.y===e.y}function Ku(s,e,t,n){const i=kr(xt(s,e,t)),r=kr(xt(s,e,n)),a=kr(xt(t,n,s)),o=kr(xt(t,n,e));return!!(i!==r&&a!==o||i===0&&Vr(s,t,e)||r===0&&Vr(s,n,e)||a===0&&Vr(t,s,n)||o===0&&Vr(t,e,n))}function Vr(s,e,t){return e.x<=Math.max(s.x,t.x)&&e.x>=Math.min(s.x,t.x)&&e.y<=Math.max(s.y,t.y)&&e.y>=Math.min(s.y,t.y)}function kr(s){return s>0?1:s<0?-1:0}function Jp(s,e){let t=s;do{if(t.i!==s.i&&t.next.i!==s.i&&t.i!==e.i&&t.next.i!==e.i&&Ku(t,t.next,s,e))return!0;t=t.next}while(t!==s);return!1}function Qs(s,e){return xt(s.prev,s,s.next)<0?xt(s,e,s.next)>=0&&xt(s,s.prev,e)>=0:xt(s,e,s.prev)<0||xt(s,s.next,e)<0}function $p(s,e){let t=s,n=!1;const i=(s.x+e.x)/2,r=(s.y+e.y)/2;do t.y>r!=t.next.y>r&&t.next.y!==t.y&&i<(t.next.x-t.x)*(r-t.y)/(t.next.y-t.y)+t.x&&(n=!n),t=t.next;while(t!==s);return n}function Qu(s,e){const t=Sl(s.i,s.x,s.y),n=Sl(e.i,e.x,e.y),i=s.next,r=e.prev;return s.next=e,e.prev=s,t.next=i,i.prev=t,n.next=t,t.prev=n,r.next=n,n.prev=r,n}function Mh(s,e,t,n){const i=Sl(s,e,t);return n?(i.next=n.next,i.prev=n,n.next.prev=i,n.next=i):(i.prev=i,i.next=i),i}function js(s){s.next.prev=s.prev,s.prev.next=s.next,s.prevZ&&(s.prevZ.nextZ=s.nextZ),s.nextZ&&(s.nextZ.prevZ=s.prevZ)}function Sl(s,e,t){return{i:s,x:e,y:t,prev:null,next:null,z:0,prevZ:null,nextZ:null,steiner:!1}}function Kp(s,e,t,n){let i=0;for(let r=e,a=t-n;r<t;r+=n)i+=(s[a]-s[r])*(s[r+1]+s[a+1]),a=r;return i}class Qp{static triangulate(e,t,n=2){return Np(e,t,n)}}class bn{static area(e){const t=e.length;let n=0;for(let i=t-1,r=0;r<t;i=r++)n+=e[i].x*e[r].y-e[r].x*e[i].y;return n*.5}static isClockWise(e){return bn.area(e)<0}static triangulateShape(e,t){const n=[],i=[],r=[];Sh(e),bh(n,e);let a=e.length;t.forEach(Sh);for(let l=0;l<t.length;l++)i.push(a),a+=t[l].length,bh(n,t[l]);const o=Qp.triangulate(n,i);for(let l=0;l<o.length;l+=3)r.push(o.slice(l,l+3));return r}}function Sh(s){const e=s.length;e>2&&s[e-1].equals(s[0])&&s.pop()}function bh(s,e){for(let t=0;t<e.length;t++)s.push(e[t].x),s.push(e[t].y)}class jl extends Ye{constructor(e=new ds([new K(.5,.5),new K(-.5,.5),new K(-.5,-.5),new K(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];const n=this,i=[],r=[];for(let o=0,l=e.length;o<l;o++){const c=e[o];a(c)}this.setAttribute("position",new we(i,3)),this.setAttribute("uv",new we(r,2)),this.computeVertexNormals();function a(o){const l=[],c=t.curveSegments!==void 0?t.curveSegments:12,h=t.steps!==void 0?t.steps:1,d=t.depth!==void 0?t.depth:1;let u=t.bevelEnabled!==void 0?t.bevelEnabled:!0,f=t.bevelThickness!==void 0?t.bevelThickness:.2,p=t.bevelSize!==void 0?t.bevelSize:f-.1,_=t.bevelOffset!==void 0?t.bevelOffset:0,g=t.bevelSegments!==void 0?t.bevelSegments:3;const m=t.extrudePath,x=t.UVGenerator!==void 0?t.UVGenerator:jp;let y,M=!1,w,b,R,v;if(m){y=m.getSpacedPoints(h),M=!0,u=!1;const $=m.isCatmullRomCurve3?m.closed:!1;w=m.computeFrenetFrames(h,$),b=new C,R=new C,v=new C}u||(g=0,f=0,p=0,_=0);const A=o.extractPoints(c);let P=A.shape;const I=A.holes;if(!bn.isClockWise(P)){P=P.reverse();for(let $=0,ie=I.length;$<ie;$++){const Q=I[$];bn.isClockWise(Q)&&(I[$]=Q.reverse())}}function H($){const Q=10000000000000001e-36;let xe=$[0];for(let fe=1;fe<=$.length;fe++){const Ve=fe%$.length,L=$[Ve],We=L.x-xe.x,Re=L.y-xe.y,ke=We*We+Re*Re,se=Math.max(Math.abs(L.x),Math.abs(L.y),Math.abs(xe.x),Math.abs(xe.y)),lt=Q*se*se;if(ke<=lt){$.splice(Ve,1),fe--;continue}xe=L}}H(P),I.forEach(H);const W=I.length,U=P;for(let $=0;$<W;$++){const ie=I[$];P=P.concat(ie)}function B($,ie,Q){return ie||Pe("ExtrudeGeometry: vec does not 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xe=0,fe=Q.length,Ve=fe-1,L=xe+1;xe<fe;xe++,Ve++,L++)Ve===fe&&(Ve=0),L===fe&&(L=0),Me[xe]=te(Q[xe],Q[Ve],Q[L]);pe.push(Me),Ce=Ce.concat(Me)}let Ke;if(g===0)Ke=bn.triangulateShape(U,I);else{const $=[],ie=[];for(let Q=0;Q<g;Q++){const xe=Q/g,fe=f*Math.cos(xe*Math.PI/2),Ve=p*Math.sin(xe*Math.PI/2)+_;for(let L=0,We=U.length;L<We;L++){const Re=B(U[L],ne[L],Ve);Le(Re.x,Re.y,-fe),xe===0&&$.push(Re)}for(let L=0,We=W;L<We;L++){const Re=I[L];Me=pe[L];const ke=[];for(let se=0,lt=Re.length;se<lt;se++){const E=B(Re[se],Me[se],Ve);Le(E.x,E.y,-fe),xe===0&&ke.push(E)}xe===0&&ie.push(ke)}}Ke=bn.triangulateShape($,ie)}const nt=Ke.length,He=p+_;for(let $=0;$<k;$++){const ie=u?B(P[$],Ce[$],He):P[$];M?(R.copy(w.normals[0]).multiplyScalar(ie.x),b.copy(w.binormals[0]).multiplyScalar(ie.y),v.copy(y[0]).add(R).add(b),Le(v.x,v.y,v.z)):Le(ie.x,ie.y,0)}for(let $=1;$<=h;$++)for(let ie=0;ie<k;ie++){const Q=u?B(P[ie],Ce[ie],He):P[ie];M?(R.copy(w.normals[$]).multiplyScalar(Q.x),b.copy(w.binormals[$]).multiplyScalar(Q.y),v.copy(y[$]).add(R).add(b),Le(v.x,v.y,v.z)):Le(Q.x,Q.y,d/h*$)}for(let $=g-1;$>=0;$--){const ie=$/g,Q=f*Math.cos(ie*Math.PI/2),xe=p*Math.sin(ie*Math.PI/2)+_;for(let fe=0,Ve=U.length;fe<Ve;fe++){const L=B(U[fe],ne[fe],xe);Le(L.x,L.y,d+Q)}for(let fe=0,Ve=I.length;fe<Ve;fe++){const L=I[fe];Me=pe[fe];for(let We=0,Re=L.length;We<Re;We++){const ke=B(L[We],Me[We],xe);M?Le(ke.x,ke.y+y[h-1].y,y[h-1].x+Q):Le(ke.x,ke.y,d+Q)}}}J(),ge();function J(){const $=i.length/3;if(u){let ie=0,Q=k*ie;for(let xe=0;xe<nt;xe++){const fe=Ke[xe];Be(fe[2]+Q,fe[1]+Q,fe[0]+Q)}ie=h+g*2,Q=k*ie;for(let xe=0;xe<nt;xe++){const fe=Ke[xe];Be(fe[0]+Q,fe[1]+Q,fe[2]+Q)}}else{for(let ie=0;ie<nt;ie++){const Q=Ke[ie];Be(Q[2],Q[1],Q[0])}for(let ie=0;ie<nt;ie++){const Q=Ke[ie];Be(Q[0]+k*h,Q[1]+k*h,Q[2]+k*h)}}n.addGroup($,i.length/3-$,0)}function ge(){const $=i.length/3;let ie=0;ae(U,ie),ie+=U.length;for(let Q=0,xe=I.length;Q<xe;Q++){const fe=I[Q];ae(fe,ie),ie+=fe.length}n.addGroup($,i.length/3-$,1)}function ae($,ie){let Q=$.length;for(;--Q>=0;){const xe=Q;let fe=Q-1;fe<0&&(fe=$.length-1);for(let Ve=0,L=h+g*2;Ve<L;Ve++){const We=k*Ve,Re=k*(Ve+1),ke=ie+xe+We,se=ie+fe+We,lt=ie+fe+Re,E=ie+xe+Re;Fe(ke,se,lt,E)}}}function Le($,ie,Q){l.push($),l.push(ie),l.push(Q)}function Be($,ie,Q){it($),it(ie),it(Q);const xe=i.length/3,fe=x.generateTopUV(n,i,xe-3,xe-2,xe-1);ze(fe[0]),ze(fe[1]),ze(fe[2])}function Fe($,ie,Q,xe){it($),it(ie),it(xe),it(ie),it(Q),it(xe);const fe=i.length/3,Ve=x.generateSideWallUV(n,i,fe-6,fe-3,fe-2,fe-1);ze(Ve[0]),ze(Ve[1]),ze(Ve[3]),ze(Ve[1]),ze(Ve[2]),ze(Ve[3])}function it($){i.push(l[$*3+0]),i.push(l[$*3+1]),i.push(l[$*3+2])}function ze($){r.push($.x),r.push($.y)}}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return em(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,a=e.shapes.length;r<a;r++){const o=t[e.shapes[r]];n.push(o)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new ya[i.type]().fromJSON(i)),new jl(n,e.options)}}const jp={generateTopUV:function(s,e,t,n,i){const r=e[t*3],a=e[t*3+1],o=e[n*3],l=e[n*3+1],c=e[i*3],h=e[i*3+1];return[new K(r,a),new K(o,l),new K(c,h)]},generateSideWallUV:function(s,e,t,n,i,r){const a=e[t*3],o=e[t*3+1],l=e[t*3+2],c=e[n*3],h=e[n*3+1],d=e[n*3+2],u=e[i*3],f=e[i*3+1],p=e[i*3+2],_=e[r*3],g=e[r*3+1],m=e[r*3+2];return Math.abs(o-h)<Math.abs(a-c)?[new K(a,1-l),new K(c,1-d),new K(u,1-p),new K(_,1-m)]:[new K(o,1-l),new K(h,1-d),new K(f,1-p),new K(g,1-m)]}};function em(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return t.options=Object.assign({},e),e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class ec extends Ui{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new ec(e.radius,e.detail)}}class tc extends Ye{constructor(e=[new K(0,-.5),new K(.5,0),new K(0,.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=Oe(i,0,Math.PI*2);const r=[],a=[],o=[],l=[],c=[],h=1/t,d=new C,u=new K,f=new C,p=new C,_=new C;let g=0,m=0;for(let x=0;x<=e.length-1;x++)switch(x){case 0:g=e[x+1].x-e[x].x,m=e[x+1].y-e[x].y,f.x=m*1,f.y=-g,f.z=m*0,_.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(_.x,_.y,_.z);break;default:g=e[x+1].x-e[x].x,m=e[x+1].y-e[x].y,f.x=m*1,f.y=-g,f.z=m*0,p.copy(f),f.x+=_.x,f.y+=_.y,f.z+=_.z,f.normalize(),l.push(f.x,f.y,f.z),_.copy(p)}for(let x=0;x<=t;x++){const y=n+x*h*i,M=Math.sin(y),w=Math.cos(y);for(let b=0;b<=e.length-1;b++){d.x=e[b].x*M,d.y=e[b].y,d.z=e[b].x*w,a.push(d.x,d.y,d.z),u.x=x/t,u.y=b/(e.length-1),o.push(u.x,u.y);const R=l[3*b+0]*M,v=l[3*b+1],A=l[3*b+0]*w;c.push(R,v,A)}}for(let x=0;x<t;x++)for(let y=0;y<e.length-1;y++){const M=y+x*e.length,w=M,b=M+e.length,R=M+e.length+1,v=M+1;r.push(w,b,v),r.push(R,v,b)}this.setIndex(r),this.setAttribute("position",new we(a,3)),this.setAttribute("uv",new we(o,2)),this.setAttribute("normal",new we(c,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new tc(e.points,e.segments,e.phiStart,e.phiLength)}}class Pa extends Ui{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Pa(e.radius,e.detail)}}class ir extends Ye{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,o=Math.floor(n),l=Math.floor(i),c=o+1,h=l+1,d=e/o,u=t/l,f=[],p=[],_=[],g=[];for(let m=0;m<h;m++){const x=m*u-a;for(let y=0;y<c;y++){const M=y*d-r;p.push(M,-x,0),_.push(0,0,1),g.push(y/o),g.push(1-m/l)}}for(let m=0;m<l;m++)for(let x=0;x<o;x++){const y=x+c*m,M=x+c*(m+1),w=x+1+c*(m+1),b=x+1+c*m;f.push(y,M,b),f.push(M,w,b)}this.setIndex(f),this.setAttribute("position",new we(p,3)),this.setAttribute("normal",new we(_,3)),this.setAttribute("uv",new we(g,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ir(e.width,e.height,e.widthSegments,e.heightSegments)}}class nc extends Ye{constructor(e=.5,t=1,n=32,i=1,r=0,a=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:a},n=Math.max(3,n),i=Math.max(1,i);const o=[],l=[],c=[],h=[];let d=e;const u=(t-e)/i,f=new C,p=new K;for(let _=0;_<=i;_++){for(let g=0;g<=n;g++){const m=r+g/n*a;f.x=d*Math.cos(m),f.y=d*Math.sin(m),l.push(f.x,f.y,f.z),c.push(0,0,1),p.x=(f.x/t+1)/2,p.y=(f.y/t+1)/2,h.push(p.x,p.y)}d+=u}for(let _=0;_<i;_++){const g=_*(n+1);for(let m=0;m<n;m++){const x=m+g,y=x,M=x+n+1,w=x+n+2,b=x+1;o.push(y,M,b),o.push(M,w,b)}}this.setIndex(o),this.setAttribute("position",new we(l,3)),this.setAttribute("normal",new we(c,3)),this.setAttribute("uv",new we(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new nc(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class ic extends Ye{constructor(e=new ds([new K(0,.5),new K(-.5,-.5),new K(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],a=[];let o=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let h=0;h<e.length;h++)c(e[h]),this.addGroup(o,l,h),o+=l,l=0;this.setIndex(n),this.setAttribute("position",new we(i,3)),this.setAttribute("normal",new we(r,3)),this.setAttribute("uv",new we(a,2));function c(h){const d=i.length/3,u=h.extractPoints(t);let f=u.shape;const p=u.holes;bn.isClockWise(f)===!1&&(f=f.reverse());for(let g=0,m=p.length;g<m;g++){const x=p[g];bn.isClockWise(x)===!0&&(p[g]=x.reverse())}const _=bn.triangulateShape(f,p);for(let g=0,m=p.length;g<m;g++){const x=p[g];f=f.concat(x)}for(let g=0,m=f.length;g<m;g++){const x=f[g];i.push(x.x,x.y,0),r.push(0,0,1),a.push(x.x,x.y)}for(let g=0,m=_.length;g<m;g++){const x=_[g],y=x[0]+d,M=x[1]+d,w=x[2]+d;n.push(y,M,w),l+=3}}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return tm(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const a=t[e.shapes[i]];n.push(a)}return new ic(n,e.curveSegments)}}function tm(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class La extends Ye{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,a=0,o=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:o},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(a+o,Math.PI);let c=0;const h=[],d=new C,u=new C,f=[],p=[],_=[],g=[];for(let m=0;m<=n;m++){const x=[],y=m/n;let M=0;m===0&&a===0?M=.5/t:m===n&&l===Math.PI&&(M=-.5/t);for(let w=0;w<=t;w++){const b=w/t;d.x=-e*Math.cos(i+b*r)*Math.sin(a+y*o),d.y=e*Math.cos(a+y*o),d.z=e*Math.sin(i+b*r)*Math.sin(a+y*o),p.push(d.x,d.y,d.z),u.copy(d).normalize(),_.push(u.x,u.y,u.z),g.push(b+M,1-y),x.push(c++)}h.push(x)}for(let m=0;m<n;m++)for(let x=0;x<t;x++){const y=h[m][x+1],M=h[m][x],w=h[m+1][x],b=h[m+1][x+1];(m!==0||a>0)&&f.push(y,M,b),(m!==n-1||l<Math.PI)&&f.push(M,w,b)}this.setIndex(f),this.setAttribute("position",new we(p,3)),this.setAttribute("normal",new we(_,3)),this.setAttribute("uv",new we(g,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new La(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class sc extends Ui{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new sc(e.radius,e.detail)}}class rc extends Ye{constructor(e=1,t=.4,n=12,i=48,r=Math.PI*2,a=0,o=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r,thetaStart:a,thetaLength:o},n=Math.floor(n),i=Math.floor(i);const l=[],c=[],h=[],d=[],u=new C,f=new C,p=new C;for(let _=0;_<=n;_++){const g=a+_/n*o;for(let m=0;m<=i;m++){const x=m/i*r;f.x=(e+t*Math.cos(g))*Math.cos(x),f.y=(e+t*Math.cos(g))*Math.sin(x),f.z=t*Math.sin(g),c.push(f.x,f.y,f.z),u.x=e*Math.cos(x),u.y=e*Math.sin(x),p.subVectors(f,u).normalize(),h.push(p.x,p.y,p.z),d.push(m/i),d.push(_/n)}}for(let _=1;_<=n;_++)for(let g=1;g<=i;g++){const m=(i+1)*_+g-1,x=(i+1)*(_-1)+g-1,y=(i+1)*(_-1)+g,M=(i+1)*_+g;l.push(m,x,M),l.push(x,y,M)}this.setIndex(l),this.setAttribute("position",new we(c,3)),this.setAttribute("normal",new we(h,3)),this.setAttribute("uv",new we(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rc(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class ac extends Ye{constructor(e=1,t=.4,n=64,i=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:a},n=Math.floor(n),i=Math.floor(i);const o=[],l=[],c=[],h=[],d=new C,u=new C,f=new C,p=new C,_=new C,g=new C,m=new C;for(let y=0;y<=n;++y){const M=y/n*r*Math.PI*2;x(M,r,a,e,f),x(M+.01,r,a,e,p),g.subVectors(p,f),m.addVectors(p,f),_.crossVectors(g,m),m.crossVectors(_,g),_.normalize(),m.normalize();for(let w=0;w<=i;++w){const b=w/i*Math.PI*2,R=-t*Math.cos(b),v=t*Math.sin(b);d.x=f.x+(R*m.x+v*_.x),d.y=f.y+(R*m.y+v*_.y),d.z=f.z+(R*m.z+v*_.z),l.push(d.x,d.y,d.z),u.subVectors(d,f).normalize(),c.push(u.x,u.y,u.z),h.push(y/n),h.push(w/i)}}for(let y=1;y<=n;y++)for(let M=1;M<=i;M++){const w=(i+1)*(y-1)+(M-1),b=(i+1)*y+(M-1),R=(i+1)*y+M,v=(i+1)*(y-1)+M;o.push(w,b,v),o.push(b,R,v)}this.setIndex(o),this.setAttribute("position",new we(l,3)),this.setAttribute("normal",new we(c,3)),this.setAttribute("uv",new we(h,2));function x(y,M,w,b,R){const v=Math.cos(y),A=Math.sin(y),P=w/M*y,I=Math.cos(P);R.x=b*(2+I)*.5*v,R.y=b*(2+I)*A*.5,R.z=b*Math.sin(P)*.5}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ac(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class oc extends Ye{constructor(e=new Yu(new C(-1,-1,0),new C(-1,1,0),new C(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const o=new C,l=new C,c=new K;let h=new C;const d=[],u=[],f=[],p=[];_(),this.setIndex(p),this.setAttribute("position",new we(d,3)),this.setAttribute("normal",new we(u,3)),this.setAttribute("uv",new we(f,2));function _(){for(let y=0;y<t;y++)g(y);g(r===!1?t:0),x(),m()}function g(y){h=e.getPointAt(y/t,h);const M=a.normals[y],w=a.binormals[y];for(let b=0;b<=i;b++){const R=b/i*Math.PI*2,v=Math.sin(R),A=-Math.cos(R);l.x=A*M.x+v*w.x,l.y=A*M.y+v*w.y,l.z=A*M.z+v*w.z,l.normalize(),u.push(l.x,l.y,l.z),o.x=h.x+n*l.x,o.y=h.y+n*l.y,o.z=h.z+n*l.z,d.push(o.x,o.y,o.z)}}function m(){for(let y=1;y<=t;y++)for(let M=1;M<=i;M++){const w=(i+1)*(y-1)+(M-1),b=(i+1)*y+(M-1),R=(i+1)*y+M,v=(i+1)*(y-1)+M;p.push(w,b,v),p.push(b,R,v)}}function x(){for(let y=0;y<=t;y++)for(let M=0;M<=i;M++)c.x=y/t,c.y=M/i,f.push(c.x,c.y)}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new oc(new ya[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class nm extends Ye{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new C,r=new C;if(e.index!==null){const a=e.attributes.position,o=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:o.count,materialIndex:0}]);for(let c=0,h=l.length;c<h;++c){const d=l[c],u=d.start,f=d.count;for(let p=u,_=u+f;p<_;p+=3)for(let g=0;g<3;g++){const m=o.getX(p+g),x=o.getX(p+(g+1)%3);i.fromBufferAttribute(a,m),r.fromBufferAttribute(a,x),Th(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const a=e.attributes.position;for(let o=0,l=a.count/3;o<l;o++)for(let c=0;c<3;c++){const h=3*o+c,d=3*o+(c+1)%3;i.fromBufferAttribute(a,h),r.fromBufferAttribute(a,d),Th(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new we(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function Th(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n),t.add(i),!0)}var Ah=Object.freeze({__proto__:null,BoxGeometry:ys,CapsuleGeometry:Zl,CircleGeometry:Jl,ConeGeometry:Ia,CylinderGeometry:Ra,DodecahedronGeometry:$l,EdgesGeometry:Sp,ExtrudeGeometry:jl,IcosahedronGeometry:ec,LatheGeometry:tc,OctahedronGeometry:Pa,PlaneGeometry:ir,PolyhedronGeometry:Ui,RingGeometry:nc,ShapeGeometry:ic,SphereGeometry:La,TetrahedronGeometry:sc,TorusGeometry:rc,TorusKnotGeometry:ac,TubeGeometry:oc,WireframeGeometry:nm});class im extends Gt{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new be(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}function vs(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];if(Eh(i))i.isRenderTargetTexture?(de("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][n]=null):e[t][n]=i.clone();else if(Array.isArray(i))if(Eh(i[0])){const r=[];for(let a=0,o=i.length;a<o;a++)r[a]=i[a].clone();e[t][n]=r}else e[t][n]=i.slice();else e[t][n]=i}}return e}function zt(s){const e={};for(let t=0;t<s.length;t++){const n=vs(s[t]);for(const i in n)e[i]=n[i]}return e}function Eh(s){return s&&(s.isColor||s.isMatrix3||s.isMatrix4||s.isVector2||s.isVector3||s.isVector4||s.isTexture||s.isQuaternion)}function sm(s){const e=[];for(let t=0;t<s.length;t++)e.push(s[t].clone());return e}function ju(s){const e=s.getRenderTarget();return e===null?s.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:tt.workingColorSpace}const rm={clone:vs,merge:zt};var am=`void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,om=`void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}`;class pn extends Gt{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=am,this.fragmentShader=om,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=vs(e.uniforms),this.uniformsGroups=sm(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const a=this.uniforms[i].value;a&&a.isTexture?t.uniforms[i]={type:"t",value:a.toJSON(e).uuid}:a&&a.isColor?t.uniforms[i]={type:"c",value:a.getHex()}:a&&a.isVector2?t.uniforms[i]={type:"v2",value:a.toArray()}:a&&a.isVector3?t.uniforms[i]={type:"v3",value:a.toArray()}:a&&a.isVector4?t.uniforms[i]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?t.uniforms[i]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?t.uniforms[i]={type:"m4",value:a.toArray()}:t.uniforms[i]={value:a}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class ed extends pn{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class td extends Gt{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new be(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new be(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ri,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new En,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class lm extends td{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new K(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Oe(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new be(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new be(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new be(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class cm extends Gt{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new be(16777215),this.specular=new be(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new be(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ri,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new En,this.combine=Ea,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class hm extends Gt{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new be(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new be(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ri,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class um extends Gt{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ri,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class dm extends Gt{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new be(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new be(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ri,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new En,this.combine=Ea,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class nd extends Gt{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=of,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class id extends Gt{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}class fm extends Gt{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new be(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ri,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}}class pm extends Jt{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function wi(s,e){return!s||s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)}function sd(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n}function bl(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,a=0;a!==n;++r){const o=t[r]*e;for(let l=0;l!==e;++l)i[a++]=s[o+l]}return i}function lc(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let a=r[n];if(a!==void 0)if(Array.isArray(a))do a=r[n],a!==void 0&&(e.push(r.time),t.push(...a)),r=s[i++];while(r!==void 0);else if(a.toArray!==void 0)do a=r[n],a!==void 0&&(e.push(r.time),a.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do a=r[n],a!==void 0&&(e.push(r.time),t.push(a)),r=s[i++];while(r!==void 0)}function mm(s,e,t,n,i=30){const r=s.clone();r.name=e;const a=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],h=c.getValueSize(),d=[],u=[];for(let f=0;f<c.times.length;++f){const p=c.times[f]*i;if(!(p<t||p>=n)){d.push(c.times[f]);for(let _=0;_<h;++_)u.push(c.values[f*h+_])}}d.length!==0&&(c.times=wi(d,c.times.constructor),c.values=wi(u,c.values.constructor),a.push(c))}r.tracks=a;let o=1/0;for(let l=0;l<r.tracks.length;++l)o>r.tracks[l].times[0]&&(o=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*o);return r.resetDuration(),r}function gm(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let a=0;a<i;++a){const o=t.tracks[a],l=o.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(m){return m.name===o.name&&m.ValueTypeName===l});if(c===void 0)continue;let h=0;const d=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(h=d/3);let u=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(u=f/3);const p=o.times.length-1;let _;if(r<=o.times[0]){const m=h,x=d-h;_=o.values.slice(m,x)}else if(r>=o.times[p]){const m=p*d+h,x=m+d-h;_=o.values.slice(m,x)}else{const m=o.createInterpolant(),x=h,y=d-h;m.evaluate(r),_=m.resultBuffer.slice(x,y)}l==="quaternion"&&new Zt().fromArray(_).normalize().conjugate().toArray(_);const g=c.times.length;for(let m=0;m<g;++m){const x=m*f+u;if(l==="quaternion")Zt.multiplyQuaternionsFlat(c.values,x,_,0,c.values,x);else{const y=f-u*2;for(let M=0;M<y;++M)c.values[x+M]-=_[M]}}}return s.blendMode=Lu,s}class _M{static convertArray(e,t){return wi(e,t)}static isTypedArray(e){return Du(e)}static getKeyframeOrder(e){return sd(e)}static sortedArray(e,t,n){return bl(e,t,n)}static flattenJSON(e,t,n,i){lc(e,t,n,i)}static subclip(e,t,n,i,r=30){return mm(e,t,n,i,r)}static makeClipAdditive(e,t=0,n=e,i=30){return gm(e,t,n,i)}}class sr{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let a;n:{i:if(!(e<i)){for(let o=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===o)break;if(r=i,i=t[++n],e<i)break t}a=t.length;break n}if(!(e>=r)){const o=t[1];e<o&&(n=2,r=o);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}a=n,n=0;break n}break e}for(;n<a;){const o=n+a>>>1;e<t[o]?a=o:n=o+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===void 0)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let a=0;a!==i;++a)t[a]=n[r+a];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class _m extends sr{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:os,endingEnd:os}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,a=e+1,o=i[r],l=i[a];if(o===void 0)switch(this.getSettings_().endingStart){case ls:r=e,o=2*t-n;break;case fa:r=i.length-2,o=t+i[r]-i[r+1];break;default:r=e,o=n}if(l===void 0)switch(this.getSettings_().endingEnd){case ls:a=e,l=2*n-t;break;case fa:a=1,l=n+i[1]-i[0];break;default:a=e-1,l=t}const c=(n-t)*.5,h=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(l-n),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=this._offsetPrev,d=this._offsetNext,u=this._weightPrev,f=this._weightNext,p=(n-t)/(i-t),_=p*p,g=_*p,m=-u*g+2*u*_-u*p,x=(1+u)*g+(-1.5-2*u)*_+(-.5+u)*p+1,y=(-1-f)*g+(1.5+f)*_+.5*p,M=f*g-f*_;for(let w=0;w!==o;++w)r[w]=m*a[h+w]+x*a[c+w]+y*a[l+w]+M*a[d+w];return r}}class rd extends sr{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=(n-t)/(i-t),d=1-h;for(let u=0;u!==o;++u)r[u]=a[c+u]*d+a[l+u]*h;return r}}class xm extends sr{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class vm extends sr{interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=this.settings||this.DefaultSettings_,d=h.inTangents,u=h.outTangents;if(!d||!u){const _=(n-t)/(i-t),g=1-_;for(let m=0;m!==o;++m)r[m]=a[c+m]*g+a[l+m]*_;return r}const f=o*2,p=e-1;for(let _=0;_!==o;++_){const g=a[c+_],m=a[l+_],x=p*f+_*2,y=u[x],M=u[x+1],w=e*f+_*2,b=d[w],R=d[w+1];let v=(n-t)/(i-t),A,P,I,N,H;for(let W=0;W<8;W++){A=v*v,P=A*v,I=1-v,N=I*I,H=N*I;const B=H*t+3*N*v*y+3*I*A*b+P*i-n;if(Math.abs(B)<1e-10)break;const k=3*N*(y-t)+6*I*v*(b-y)+3*A*(i-b);if(Math.abs(k)<1e-10)break;v=v-B/k,v=Math.max(0,Math.min(1,v))}r[_]=H*g+3*N*v*M+3*I*A*R+P*m}return r}}class mn{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=wi(t,this.TimeBufferType),this.values=wi(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:wi(e.times,Array),values:wi(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new xm(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new rd(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new _m(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodBezier(e){const t=new vm(this.times,this.values,this.getValueSize(),e);return this.settings&&(t.settings=this.settings),t}setInterpolation(e){let t;switch(e){case da:t=this.InterpolantFactoryMethodDiscrete;break;case _l:t=this.InterpolantFactoryMethodLinear;break;case za:t=this.InterpolantFactoryMethodSmooth;break;case Nc:t=this.InterpolantFactoryMethodBezier;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return de("KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return da;case this.InterpolantFactoryMethodLinear:return _l;case this.InterpolantFactoryMethodSmooth:return za;case this.InterpolantFactoryMethodBezier:return Nc}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,a=i-1;for(;r!==i&&n[r]<e;)++r;for(;a!==-1&&n[a]>t;)--a;if(++a,r!==0||a!==i){r>=a&&(a=Math.max(a,1),r=a-1);const o=this.getValueSize();this.times=n.slice(r,a),this.values=this.values.slice(r*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(Pe("KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(Pe("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==r;o++){const l=n[o];if(typeof l=="number"&&isNaN(l)){Pe("KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){Pe("KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(i!==void 0&&Du(i))for(let o=0,l=i.length;o!==l;++o){const c=i[o];if(isNaN(c)){Pe("KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===za,r=e.length-1;let a=1;for(let o=1;o<r;++o){let l=!1;const c=e[o],h=e[o+1];if(c!==h&&(o!==1||c!==e[0]))if(i)l=!0;else{const d=o*n,u=d-n,f=d+n;for(let p=0;p!==n;++p){const _=t[d+p];if(_!==t[u+p]||_!==t[f+p]){l=!0;break}}}if(l){if(o!==a){e[a]=e[o];const d=o*n,u=a*n;for(let f=0;f!==n;++f)t[u+f]=t[d+f]}++a}}if(r>0){e[a]=e[r];for(let o=r*n,l=a*n,c=0;c!==n;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*n)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}mn.prototype.ValueTypeName="";mn.prototype.TimeBufferType=Float32Array;mn.prototype.ValueBufferType=Float32Array;mn.prototype.DefaultInterpolation=_l;class Ms extends mn{constructor(e,t,n){super(e,t,n)}}Ms.prototype.ValueTypeName="bool";Ms.prototype.ValueBufferType=Array;Ms.prototype.DefaultInterpolation=da;Ms.prototype.InterpolantFactoryMethodLinear=void 0;Ms.prototype.InterpolantFactoryMethodSmooth=void 0;class ad extends mn{constructor(e,t,n,i){super(e,t,n,i)}}ad.prototype.ValueTypeName="color";class Ma extends mn{constructor(e,t,n,i){super(e,t,n,i)}}Ma.prototype.ValueTypeName="number";class ym extends sr{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(n-t)/(i-t);let c=e*o;for(let h=c+o;c!==h;c+=4)Zt.slerpFlat(r,0,a,c-o,a,c,l);return r}}class Da extends mn{constructor(e,t,n,i){super(e,t,n,i)}InterpolantFactoryMethodLinear(e){return new ym(this.times,this.values,this.getValueSize(),e)}}Da.prototype.ValueTypeName="quaternion";Da.prototype.InterpolantFactoryMethodSmooth=void 0;class Ss extends mn{constructor(e,t,n){super(e,t,n)}}Ss.prototype.ValueTypeName="string";Ss.prototype.ValueBufferType=Array;Ss.prototype.DefaultInterpolation=da;Ss.prototype.InterpolantFactoryMethodLinear=void 0;Ss.prototype.InterpolantFactoryMethodSmooth=void 0;class Sa extends mn{constructor(e,t,n,i){super(e,t,n,i)}}Sa.prototype.ValueTypeName="vector";class ba{constructor(e="",t=-1,n=[],i=Nl){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=sn(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let a=0,o=n.length;a!==o;++a)t.push(Sm(n[a]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r.userData=JSON.parse(e.userData||"{}"),r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let r=0,a=n.length;r!==a;++r)t.push(mn.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,a=[];for(let o=0;o<r;o++){let l=[],c=[];l.push((o+r-1)%r,o,(o+1)%r),c.push(0,1,0);const h=sd(l);l=bl(l,1,h),c=bl(c,1,h),!i&&l[0]===0&&(l.push(r),c.push(c[0])),a.push(new Ma(".morphTargetInfluences["+t[o].name+"]",l,c).scale(1/n))}return new this(e,-1,a)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let o=0,l=e.length;o<l;o++){const c=e[o],h=c.name.match(r);if(h&&h.length>1){const d=h[1];let u=i[d];u||(i[d]=u=[]),u.push(c)}}const a=[];for(const o in i)a.push(this.CreateFromMorphTargetSequence(o,i[o],t,n));return a}static parseAnimation(e,t){if(de("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return Pe("AnimationClip: No animation in JSONLoader data."),null;const n=function(d,u,f,p,_){if(f.length!==0){const g=[],m=[];lc(f,g,m,p),g.length!==0&&_.push(new d(u,g,m))}},i=[],r=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let d=0;d<c.length;d++){const u=c[d].keys;if(!(!u||u.length===0))if(u[0].morphTargets){const f={};let p;for(p=0;p<u.length;p++)if(u[p].morphTargets)for(let _=0;_<u[p].morphTargets.length;_++)f[u[p].morphTargets[_]]=-1;for(const _ in f){const g=[],m=[];for(let x=0;x!==u[p].morphTargets.length;++x){const y=u[p];g.push(y.time),m.push(y.morphTarget===_?1:0)}i.push(new Ma(".morphTargetInfluence["+_+"]",g,m))}l=f.length*a}else{const f=".bones["+t[d].name+"]";n(Sa,f+".position",u,"pos",i),n(Da,f+".quaternion",u,"rot",i),n(Sa,f+".scale",u,"scl",i)}}return i.length===0?null:new this(r,l,i,o)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const r=this.tracks[n];t=Math.max(t,r.times[r.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let n=0;n<this.tracks.length;n++)e.push(this.tracks[n].clone());const t=new this.constructor(this.name,this.duration,e,this.blendMode);return t.userData=JSON.parse(JSON.stringify(this.userData)),t}toJSON(){return this.constructor.toJSON(this)}}function Mm(s){switch(s.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Ma;case"vector":case"vector2":case"vector3":case"vector4":return Sa;case"color":return ad;case"quaternion":return Da;case"bool":case"boolean":return Ms;case"string":return Ss}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+s)}function Sm(s){if(s.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Mm(s.type);if(s.times===void 0){const t=[],n=[];lc(s.keys,t,n,"value"),s.times=t,s.values=n}return e.parse!==void 0?e.parse(s):new e(s.name,s.times,s.values,s.interpolation)}const zn={enabled:!1,files:{},add:function(s,e){this.enabled!==!1&&(wh(s)||(this.files[s]=e))},get:function(s){if(this.enabled!==!1&&!wh(s))return this.files[s]},remove:function(s){delete this.files[s]},clear:function(){this.files={}}};function wh(s){try{const e=s.slice(s.indexOf(":")+1);return new URL(e).protocol==="blob:"}catch(e){return!1}}class od{constructor(e,t,n){const i=this;let r=!1,a=0,o=0,l;const c=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this._abortController=null,this.itemStart=function(h){o++,r===!1&&i.onStart!==void 0&&i.onStart(h,a,o),r=!0},this.itemEnd=function(h){a++,i.onProgress!==void 0&&i.onProgress(h,a,o),a===o&&(r=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(h){i.onError!==void 0&&i.onError(h)},this.resolveURL=function(h){return l?l(h):h},this.setURLModifier=function(h){return l=h,this},this.addHandler=function(h,d){return c.push(h,d),this},this.removeHandler=function(h){const d=c.indexOf(h);return 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o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setPath(this.path),o.setWithCredentials(r.withCredentials),o.load(e,function(l){let c;try{c=r.parse(l)}catch(h){i!==void 0?i(h):Pe(h);return}c.image!==void 0?a.image=c.image:c.data!==void 0&&(a.image.width=c.width,a.image.height=c.height,a.image.data=c.data),a.wrapS=c.wrapS!==void 0?c.wrapS:nn,a.wrapT=c.wrapT!==void 0?c.wrapT:nn,a.magFilter=c.magFilter!==void 0?c.magFilter:_t,a.minFilter=c.minFilter!==void 0?c.minFilter:_t,a.anisotropy=c.anisotropy!==void 0?c.anisotropy:1,c.colorSpace!==void 0&&(a.colorSpace=c.colorSpace),c.flipY!==void 0&&(a.flipY=c.flipY),c.format!==void 0&&(a.format=c.format),c.type!==void 0&&(a.type=c.type),c.mipmaps!==void 0&&(a.mipmaps=c.mipmaps,a.minFilter=Bn),c.mipmapCount===1&&(a.minFilter=_t),c.generateMipmaps!==void 0&&(a.generateMipmaps=c.generateMipmaps),a.needsUpdate=!0,t&&t(a,c)},n,i),a}}class SM extends rn{constructor(e){super(e)}load(e,t,n,i){const r=new Mt,a=new Ta(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(o){r.image=o,r.needsUpdate=!0,t!==void 0&&t(r)},n,i),r}}class Ni extends ot{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new be(e),this.intensity=t}dispose(){this.dispatchEvent({type:"dispose"})}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,t}}class Am extends Ni{constructor(e,t,n){super(e,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(ot.DEFAULT_UP),this.updateMatrix(),this.groundColor=new be(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){const t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}}const vo=new Ge,Ch=new C,Rh=new C;class cc{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new K(512,512),this.mapType=en,this.map=null,this.mapPass=null,this.matrix=new Ge,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new nr,this._frameExtents=new K(1,1),this._viewportCount=1,this._viewports=[new dt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Ch.setFromMatrixPosition(e.matrixWorld),t.position.copy(Ch),Rh.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Rh),t.updateMatrixWorld(),vo.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(vo,t.coordinateSystem,t.reversedDepth),t.coordinateSystem===ps||t.reversedDepth?n.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(vo)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this.biasNode=e.biasNode,this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}const Gr=new C,Hr=new Zt,yn=new C;class hc extends ot{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ge,this.projectionMatrix=new Ge,this.projectionMatrixInverse=new Ge,this.coordinateSystem=ln,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(Gr,Hr,yn),yn.x===1&&yn.y===1&&yn.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(Gr,Hr,yn.set(1,1,1)).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorld.decompose(Gr,Hr,yn),yn.x===1&&yn.y===1&&yn.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(Gr,Hr,yn.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}}const ei=new C,Ih=new K,Ph=new K;class Ft extends hc{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=ms*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Ci*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return ms*2*Math.atan(Math.tan(Ci*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){ei.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(ei.x,ei.y).multiplyScalar(-e/ei.z),ei.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(ei.x,ei.y).multiplyScalar(-e/ei.z)}getViewSize(e,t){return this.getViewBounds(e,Ih,Ph),t.subVectors(Ph,Ih)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Ci*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;r+=a.offsetX*i/l,t-=a.offsetY*n/c,i*=a.width/l,n*=a.height/c}const o=this.filmOffset;o!==0&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class Em extends cc{constructor(){super(new Ft(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){const t=this.camera,n=ms*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height*this.aspect,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class wm extends Ni{constructor(e,t,n=0,i=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ot.DEFAULT_UP),this.updateMatrix(),this.target=new ot,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new Em}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){const t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}}class Cm extends cc{constructor(){super(new Ft(90,1,.5,500)),this.isPointLightShadow=!0}}class Rm extends Ni{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Cm}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){const t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}}class Ua extends hc{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,a=n+e,o=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,a=r+c*this.view.width,o-=h*this.view.offsetY,l=o-h*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,l,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}class Im extends cc{constructor(){super(new Ua(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Pm extends Ni{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ot.DEFAULT_UP),this.updateMatrix(),this.target=new ot,this.shadow=new Im}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){const t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}}class Lm extends Ni{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class Dm extends Ni{constructor(e,t,n=10,i=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class ld{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new C)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*i),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*n),t.addScaledVector(a[4],1.092548*(n*i)),t.addScaledVector(a[5],1.092548*(i*r)),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],1.092548*(n*r)),t.addScaledVector(a[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],2*.511664*i),t.addScaledVector(a[2],2*.511664*r),t.addScaledVector(a[3],2*.511664*n),t.addScaledVector(a[4],2*.429043*n*i),t.addScaledVector(a[5],2*.429043*i*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],2*.429043*n*r),t.addScaledVector(a[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}class Um extends Ni{constructor(e=new ld,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class uc extends rn{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,a=new oi(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(o){try{t(r.parse(JSON.parse(o)))}catch(l){i?i(l):Pe(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&de("MaterialLoader: Undefined texture",r),t[r]}const i=this.createMaterialFromType(e.type);if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new be().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.dispersion!==void 0&&(i.dispersion=e.dispersion),e.iridescence!==void 0&&(i.iridescence=e.iridescence),e.iridescenceIOR!==void 0&&(i.iridescenceIOR=e.iridescenceIOR),e.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=e.iridescenceThicknessRange),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.anisotropy!==void 0&&(i.anisotropy=e.anisotropy),e.anisotropyRotation!==void 0&&(i.anisotropyRotation=e.anisotropyRotation),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.alphaHash!==void 0&&(i.alphaHash=e.alphaHash),e.depthFunc!==void 0&&(i.depthFunc=e.depthFunc),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.blendSrc!==void 0&&(i.blendSrc=e.blendSrc),e.blendDst!==void 0&&(i.blendDst=e.blendDst),e.blendEquation!==void 0&&(i.blendEquation=e.blendEquation),e.blendSrcAlpha!==void 0&&(i.blendSrcAlpha=e.blendSrcAlpha),e.blendDstAlpha!==void 0&&(i.blendDstAlpha=e.blendDstAlpha),e.blendEquationAlpha!==void 0&&(i.blendEquationAlpha=e.blendEquationAlpha),e.blendColor!==void 0&&i.blendColor!==void 0&&i.blendColor.setHex(e.blendColor),e.blendAlpha!==void 0&&(i.blendAlpha=e.blendAlpha),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==void 0&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.forceSinglePass!==void 0&&(i.forceSinglePass=e.forceSinglePass),e.allowOverride!==void 0&&(i.allowOverride=e.allowOverride),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const a=e.uniforms[r];switch(i.uniforms[r]={},a.type){case"t":i.uniforms[r].value=n(a.value);break;case"c":i.uniforms[r].value=new be().setHex(a.value);break;case"v2":i.uniforms[r].value=new K().fromArray(a.value);break;case"v3":i.uniforms[r].value=new C().fromArray(a.value);break;case"v4":i.uniforms[r].value=new dt().fromArray(a.value);break;case"m3":i.uniforms[r].value=new qe().fromArray(a.value);break;case"m4":i.uniforms[r].value=new Ge().fromArray(a.value);break;default:i.uniforms[r].value=a.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(i.glslVersion=e.glslVersion),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.lights!==void 0&&(i.lights=e.lights),e.clipping!==void 0&&(i.clipping=e.clipping),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new K().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapRotation!==void 0&&i.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new K().fromArray(e.clearcoatNormalScale)),e.iridescenceMap!==void 0&&(i.iridescenceMap=n(e.iridescenceMap)),e.iridescenceThicknessMap!==void 0&&(i.iridescenceThicknessMap=n(e.iridescenceThicknessMap)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.anisotropyMap!==void 0&&(i.anisotropyMap=n(e.anisotropyMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return uc.createMaterialFromType(e)}static createMaterialFromType(e){const t={ShadowMaterial:im,SpriteMaterial:zu,RawShaderMaterial:ed,ShaderMaterial:pn,PointsMaterial:Gu,MeshPhysicalMaterial:lm,MeshStandardMaterial:td,MeshPhongMaterial:cm,MeshToonMaterial:hm,MeshNormalMaterial:um,MeshLambertMaterial:dm,MeshDepthMaterial:nd,MeshDistanceMaterial:id,MeshBasicMaterial:Di,MeshMatcapMaterial:fm,LineDashedMaterial:pm,LineBasicMaterial:Jt,Material:Gt};return new t[e]}}class Lh{static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Nm extends Ye{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class Fm extends rn{constructor(e){super(e)}load(e,t,n,i){const r=this,a=new oi(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(o){try{t(r.parse(JSON.parse(o)))}catch(l){i?i(l):Pe(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,p){if(t[p]!==void 0)return t[p];const g=f.interleavedBuffers[p],m=r(f,g.buffer),x=cs(g.type,m),y=new Wl(x,g.stride);return y.uuid=g.uuid,t[p]=y,y}function r(f,p){if(n[p]!==void 0)return n[p];const g=f.arrayBuffers[p],m=new Uint32Array(g).buffer;return n[p]=m,m}const a=e.isInstancedBufferGeometry?new Nm:new Ye,o=e.data.index;if(o!==void 0){const f=cs(o.type,o.array);a.setIndex(new mt(f,1))}const l=e.data.attributes;for(const f in l){const p=l[f];let _;if(p.isInterleavedBufferAttribute){const g=i(e.data,p.data);_=new gs(g,p.itemSize,p.offset,p.normalized)}else{const g=cs(p.type,p.array),m=p.isInstancedBufferAttribute?$s:mt;_=new m(g,p.itemSize,p.normalized)}p.name!==void 0&&(_.name=p.name),p.usage!==void 0&&_.setUsage(p.usage),a.setAttribute(f,_)}const c=e.data.morphAttributes;if(c)for(const f in c){const p=c[f],_=[];for(let g=0,m=p.length;g<m;g++){const x=p[g];let y;if(x.isInterleavedBufferAttribute){const M=i(e.data,x.data);y=new gs(M,x.itemSize,x.offset,x.normalized)}else{const M=cs(x.type,x.array);y=new mt(M,x.itemSize,x.normalized)}x.name!==void 0&&(y.name=x.name),_.push(y)}a.morphAttributes[f]=_}e.data.morphTargetsRelative&&(a.morphTargetsRelative=!0);const d=e.data.groups||e.data.drawcalls||e.data.offsets;if(d!==void 0)for(let f=0,p=d.length;f!==p;++f){const _=d[f];a.addGroup(_.start,_.count,_.materialIndex)}const u=e.data.boundingSphere;return u!==void 0&&(a.boundingSphere=new Ot().fromJSON(u)),e.name&&(a.name=e.name),e.userData&&(a.userData=e.userData),a}}const yo={};class bM extends rn{constructor(e){super(e)}load(e,t,n,i){const r=this,a=this.path===""?Lh.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;const o=new oi(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(d){i!==void 0&&i(d),Pe("ObjectLoader: Can't parse "+e+".",d.message);return}const h=c.metadata;if(h===void 0||h.type===void 0||h.type.toLowerCase()==="geometry"){i!==void 0&&i(new Error("THREE.ObjectLoader: Can't load "+e)),Pe("ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}loadAsync(e,t){return ci(this,null,function*(){const n=this,i=this.path===""?Lh.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new oi(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const a=yield r.loadAsync(e,t);let o;try{o=JSON.parse(a)}catch(c){throw new Error("ObjectLoader: Can't parse "+e+". "+c.message)}const l=o.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return yield n.parseAsync(o)})}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),a=this.parseImages(e.images,function(){t!==void 0&&t(c)}),o=this.parseTextures(e.textures,a),l=this.parseMaterials(e.materials,o),c=this.parseObject(e.object,r,l,o,n),h=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,h),this.bindLightTargets(c),t!==void 0){let d=!1;for(const u in a)if(a[u].data instanceof HTMLImageElement){d=!0;break}d===!1&&t(c)}return c}parseAsync(e){return ci(this,null,function*(){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=yield this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),o=this.parseMaterials(e.materials,a),l=this.parseObject(e.object,i,o,a,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),this.bindLightTargets(l),l})}static registerGeometry(e,t){yo[e]=t}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new ds().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,a=e.length;r<a;r++){const o=new Xl().fromJSON(e[r],i);n[o.uuid]=o}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new Fm;for(let r=0,a=e.length;r<a;r++){let o;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":o=i.parse(l);break;default:l.type in Ah?o=Ah[l.type].fromJSON(l,t):l.type in yo?o=yo[l.type].fromJSON(l,t):de(`ObjectLoader: Unknown geometry type "${l.type}". Use .registerGeometry() before starting the deserialization process.`)}o.uuid=l.uuid,l.name!==void 0&&(o.name=l.name),l.userData!==void 0&&(o.userData=l.userData),n[l.uuid]=o}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new uc;r.setTextures(t);for(let a=0,o=e.length;a<o;a++){const l=e[a];n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=ba.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function a(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function o(l){if(typeof l=="string"){const c=l,h=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return a(h)}else return l.data?{data:cs(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new od(t);r=new Ta(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,h=e.length;c<h;c++){const d=e[c],u=d.url;if(Array.isArray(u)){const f=[];for(let p=0,_=u.length;p<_;p++){const g=u[p],m=o(g);m!==null&&(m instanceof HTMLImageElement?f.push(m):f.push(new An(m.data,m.width,m.height)))}i[d.uuid]=new Ei(f)}else{const f=o(d.url);i[d.uuid]=new Ei(f)}}}return i}parseImagesAsync(e){return ci(this,null,function*(){const t=this,n={};let i;function r(a){return ci(this,null,function*(){if(typeof a=="string"){const o=a,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(o)?o:t.resourcePath+o;return yield i.loadAsync(l)}else return a.data?{data:cs(a.type,a.data),width:a.width,height:a.height}:null})}if(e!==void 0&&e.length>0){i=new Ta(this.manager),i.setCrossOrigin(this.crossOrigin);for(let a=0,o=e.length;a<o;a++){const l=e[a],c=l.url;if(Array.isArray(c)){const h=[];for(let d=0,u=c.length;d<u;d++){const f=c[d],p=yield r(f);p!==null&&(p instanceof HTMLImageElement?h.push(p):h.push(new An(p.data,p.width,p.height)))}n[l.uuid]=new Ei(h)}else{const h=yield r(l.url);n[l.uuid]=new Ei(h)}}}return n})}parseTextures(e,t){function n(r,a){return typeof r=="number"?r:(de("ObjectLoader.parseTexture: Constant should be in numeric form.",r),a[r])}const i={};if(e!==void 0)for(let r=0,a=e.length;r<a;r++){const o=e[r];o.image===void 0&&de('ObjectLoader: No "image" specified for',o.uuid),t[o.image]===void 0&&de("ObjectLoader: Undefined image",o.image);const l=t[o.image],c=l.data;let h;Array.isArray(c)?(h=new Ca,c.length===6&&(h.needsUpdate=!0)):(c&&c.data?h=new An:h=new Mt,c&&(h.needsUpdate=!0)),h.source=l,h.uuid=o.uuid,o.name!==void 0&&(h.name=o.name),o.mapping!==void 0&&(h.mapping=n(o.mapping,Om)),o.channel!==void 0&&(h.channel=o.channel),o.offset!==void 0&&h.offset.fromArray(o.offset),o.repeat!==void 0&&h.repeat.fromArray(o.repeat),o.center!==void 0&&h.center.fromArray(o.center),o.rotation!==void 0&&(h.rotation=o.rotation),o.wrap!==void 0&&(h.wrapS=n(o.wrap[0],Dh),h.wrapT=n(o.wrap[1],Dh)),o.format!==void 0&&(h.format=o.format),o.internalFormat!==void 0&&(h.internalFormat=o.internalFormat),o.type!==void 0&&(h.type=o.type),o.colorSpace!==void 0&&(h.colorSpace=o.colorSpace),o.minFilter!==void 0&&(h.minFilter=n(o.minFilter,Uh)),o.magFilter!==void 0&&(h.magFilter=n(o.magFilter,Uh)),o.anisotropy!==void 0&&(h.anisotropy=o.anisotropy),o.flipY!==void 0&&(h.flipY=o.flipY),o.generateMipmaps!==void 0&&(h.generateMipmaps=o.generateMipmaps),o.premultiplyAlpha!==void 0&&(h.premultiplyAlpha=o.premultiplyAlpha),o.unpackAlignment!==void 0&&(h.unpackAlignment=o.unpackAlignment),o.compareFunction!==void 0&&(h.compareFunction=o.compareFunction),o.normalized!==void 0&&(h.normalized=o.normalized),o.userData!==void 0&&(h.userData=o.userData),i[o.uuid]=h}return i}parseObject(e,t,n,i,r){let a;function o(u){return t[u]===void 0&&de("ObjectLoader: Undefined geometry",u),t[u]}function l(u){if(u!==void 0){if(Array.isArray(u)){const f=[];for(let p=0,_=u.length;p<_;p++){const g=u[p];n[g]===void 0&&de("ObjectLoader: Undefined material",g),f.push(n[g])}return f}return n[u]===void 0&&de("ObjectLoader: Undefined material",u),n[u]}}function c(u){return i[u]===void 0&&de("ObjectLoader: Undefined texture",u),i[u]}let h,d;switch(e.type){case"Scene":a=new Yf,e.background!==void 0&&(Number.isInteger(e.background)?a.background=new be(e.background):a.background=c(e.background)),e.environment!==void 0&&(a.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?a.fog=new Hl(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(a.fog=new Gl(e.fog.color,e.fog.density)),e.fog.name!==""&&(a.fog.name=e.fog.name)),e.backgroundBlurriness!==void 0&&(a.backgroundBlurriness=e.backgroundBlurriness),e.backgroundIntensity!==void 0&&(a.backgroundIntensity=e.backgroundIntensity),e.backgroundRotation!==void 0&&a.backgroundRotation.fromArray(e.backgroundRotation),e.environmentIntensity!==void 0&&(a.environmentIntensity=e.environmentIntensity),e.environmentRotation!==void 0&&a.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":a=new Ft(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(a.focus=e.focus),e.zoom!==void 0&&(a.zoom=e.zoom),e.filmGauge!==void 0&&(a.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(a.filmOffset=e.filmOffset),e.view!==void 0&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new Ua(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(a.zoom=e.zoom),e.view!==void 0&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new Lm(e.color,e.intensity);break;case"DirectionalLight":a=new Pm(e.color,e.intensity),a.target=e.target||"";break;case"PointLight":a=new Rm(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new Dm(e.color,e.intensity,e.width,e.height);break;case"SpotLight":a=new wm(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay),a.target=e.target||"";break;case"HemisphereLight":a=new Am(e.color,e.groundColor,e.intensity);break;case"LightProbe":const u=new ld().fromArray(e.sh);a=new Um(u,e.intensity);break;case"SkinnedMesh":h=o(e.geometry),d=l(e.material),a=new ip(h,d),e.bindMode!==void 0&&(a.bindMode=e.bindMode),e.bindMatrix!==void 0&&a.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(a.skeleton=e.skeleton);break;case"Mesh":h=o(e.geometry),d=l(e.material),a=new Ct(h,d);break;case"InstancedMesh":h=o(e.geometry),d=l(e.material);const f=e.count,p=e.instanceMatrix,_=e.instanceColor;a=new ap(h,d,f),a.instanceMatrix=new $s(new Float32Array(p.array),16),_!==void 0&&(a.instanceColor=new $s(new Float32Array(_.array),_.itemSize));break;case"BatchedMesh":h=o(e.geometry),d=l(e.material),a=new _p(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,d),a.geometry=h,a.perObjectFrustumCulled=e.perObjectFrustumCulled,a.sortObjects=e.sortObjects,a._drawRanges=e.drawRanges,a._reservedRanges=e.reservedRanges,a._geometryInfo=e.geometryInfo.map(g=>{let m=null,x=null;return g.boundingBox!==void 0&&(m=new kt().fromJSON(g.boundingBox)),g.boundingSphere!==void 0&&(x=new Ot().fromJSON(g.boundingSphere)),or(Bi({},g),{boundingBox:m,boundingSphere:x})}),a._instanceInfo=e.instanceInfo,a._availableInstanceIds=e._availableInstanceIds,a._availableGeometryIds=e._availableGeometryIds,a._nextIndexStart=e.nextIndexStart,a._nextVertexStart=e.nextVertexStart,a._geometryCount=e.geometryCount,a._maxInstanceCount=e.maxInstanceCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._matricesTexture=c(e.matricesTexture.uuid),a._indirectTexture=c(e.indirectTexture.uuid),e.colorsTexture!==void 0&&(a._colorsTexture=c(e.colorsTexture.uuid)),e.boundingSphere!==void 0&&(a.boundingSphere=new Ot().fromJSON(e.boundingSphere)),e.boundingBox!==void 0&&(a.boundingBox=new kt().fromJSON(e.boundingBox));break;case"LOD":a=new ep;break;case"Line":a=new Pi(o(e.geometry),l(e.material));break;case"LineLoop":a=new xp(o(e.geometry),l(e.material));break;case"LineSegments":a=new Xn(o(e.geometry),l(e.material));break;case"PointCloud":case"Points":a=new vp(o(e.geometry),l(e.material));break;case"Sprite":a=new jf(l(e.material));break;case"Group":a=new Vs;break;case"Bone":a=new ku;break;default:a=new ot}if(a.uuid=e.uuid,e.name!==void 0&&(a.name=e.name),e.matrix!==void 0?(a.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(e.position!==void 0&&a.position.fromArray(e.position),e.rotation!==void 0&&a.rotation.fromArray(e.rotation),e.quaternion!==void 0&&a.quaternion.fromArray(e.quaternion),e.scale!==void 0&&a.scale.fromArray(e.scale)),e.up!==void 0&&a.up.fromArray(e.up),e.pivot!==void 0&&(a.pivot=new C().fromArray(e.pivot)),e.morphTargetDictionary!==void 0&&(a.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),e.morphTargetInfluences!==void 0&&(a.morphTargetInfluences=e.morphTargetInfluences.slice()),e.castShadow!==void 0&&(a.castShadow=e.castShadow),e.receiveShadow!==void 0&&(a.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.intensity!==void 0&&(a.shadow.intensity=e.shadow.intensity),e.shadow.bias!==void 0&&(a.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(a.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(a.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&a.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(a.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(a.visible=e.visible),e.frustumCulled!==void 0&&(a.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(a.renderOrder=e.renderOrder),e.static!==void 0&&(a.static=e.static),e.userData!==void 0&&(a.userData=e.userData),e.layers!==void 0&&(a.layers.mask=e.layers),e.children!==void 0){const u=e.children;for(let f=0;f<u.length;f++)a.add(this.parseObject(u[f],t,n,i,r))}if(e.animations!==void 0){const u=e.animations;for(let f=0;f<u.length;f++){const p=u[f];a.animations.push(r[p])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(a.autoUpdate=e.autoUpdate);const u=e.levels;for(let f=0;f<u.length;f++){const p=u[f],_=a.getObjectByProperty("uuid",p.object);_!==void 0&&a.addLevel(_,p.distance,p.hysteresis)}}return a}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?de("ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}bindLightTargets(e){e.traverse(function(t){if(t.isDirectionalLight||t.isSpotLight){const n=t.target,i=e.getObjectByProperty("uuid",n);i!==void 0?t.target=i:t.target=new ot}})}}const Om={UVMapping:Cl,CubeReflectionMapping:Gn,CubeRefractionMapping:Ri,EquirectangularReflectionMapping:ea,EquirectangularRefractionMapping:ta,CubeUVReflectionMapping:er},Dh={RepeatWrapping:la,ClampToEdgeWrapping:nn,MirroredRepeatWrapping:ca},Uh={NearestFilter:wt,NearestMipmapNearestFilter:Au,NearestMipmapLinearFilter:zs,LinearFilter:_t,LinearMipmapNearestFilter:na,LinearMipmapLinearFilter:Bn},Mo=new WeakMap;class TM extends rn{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap=="undefined"&&de("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch=="undefined"&&de("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=zn.get(`image-bitmap:${e}`);if(a!==void 0){if(r.manager.itemStart(e),a.then){a.then(c=>{Mo.has(a)===!0?(i&&i(Mo.get(a)),r.manager.itemError(e),r.manager.itemEnd(e)):(t&&t(c),r.manager.itemEnd(e))});return}setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0);return}const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,o.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;const l=fetch(e,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(c){zn.add(`image-bitmap:${e}`,c),t&&t(c),r.manager.itemEnd(e)}).catch(function(c){i&&i(c),Mo.set(l,c),zn.remove(`image-bitmap:${e}`),r.manager.itemError(e),r.manager.itemEnd(e)});zn.add(`image-bitmap:${e}`,l),r.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}let Wr;class cd{static getContext(){return Wr===void 0&&(Wr=new(window.AudioContext||window.webkitAudioContext)),Wr}static setContext(e){Wr=e}}class AM extends rn{constructor(e){super(e)}load(e,t,n,i){const r=this,a=new oi(this.manager);a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){try{const c=l.slice(0),h=cd.getContext(),d=e+"#decode";r.manager.itemStart(d),h.decodeAudioData(c,function(u){t(u),r.manager.itemEnd(d)}).catch(function(u){o(u),r.manager.itemEnd(d)})}catch(c){o(c)}},n,i);function o(l){i?i(l):Pe(l),r.manager.itemError(e)}}}const Nh=new Ge,Fh=new Ge,gi=new Ge;class EM{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Ft,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Ft,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,gi.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,a=t.near*Math.tan(Ci*t.fov*.5)/t.zoom;let o,l;Fh.elements[12]=-i,Nh.elements[12]=i,o=-a*t.aspect+r,l=a*t.aspect+r,gi.elements[0]=2*t.near/(l-o),gi.elements[8]=(l+o)/(l-o),this.cameraL.projectionMatrix.copy(gi),o=-a*t.aspect-r,l=a*t.aspect-r,gi.elements[0]=2*t.near/(l-o),gi.elements[8]=(l+o)/(l-o),this.cameraR.projectionMatrix.copy(gi)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Fh),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Nh)}}const ns=-90,is=1;class Bm extends ot{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new Ft(ns,is,e,t);i.layers=this.layers,this.add(i);const r=new Ft(ns,is,e,t);r.layers=this.layers,this.add(r);const a=new Ft(ns,is,e,t);a.layers=this.layers,this.add(a);const o=new Ft(ns,is,e,t);o.layers=this.layers,this.add(o);const l=new Ft(ns,is,e,t);l.layers=this.layers,this.add(l);const c=new Ft(ns,is,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,o,l]=t;for(const c of t)this.remove(c);if(e===ln)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===ps)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,l,c,h]=this.children,d=e.getRenderTarget(),u=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;const _=n.texture.generateMipmaps;n.texture.generateMipmaps=!1;let g=!1;e.isWebGLRenderer===!0?g=e.state.buffers.depth.getReversed():g=e.reversedDepthBuffer,e.setRenderTarget(n,0,i),g&&e.autoClear===!1&&e.clearDepth(),e.render(t,r),e.setRenderTarget(n,1,i),g&&e.autoClear===!1&&e.clearDepth(),e.render(t,a),e.setRenderTarget(n,2,i),g&&e.autoClear===!1&&e.clearDepth(),e.render(t,o),e.setRenderTarget(n,3,i),g&&e.autoClear===!1&&e.clearDepth(),e.render(t,l),e.setRenderTarget(n,4,i),g&&e.autoClear===!1&&e.clearDepth(),e.render(t,c),n.texture.generateMipmaps=_,e.setRenderTarget(n,5,i),g&&e.autoClear===!1&&e.clearDepth(),e.render(t,h),e.setRenderTarget(d,u,f),e.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class zm extends Ft{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class Vm{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(e){this._document=e,e.hidden!==void 0&&(this._pageVisibilityHandler=km.bind(this),e.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){this._pageVisibilityHandler!==null&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(e){return this._timescale=e,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(e){return this._pageVisibilityHandler!==null&&this._document.hidden===!0?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(e!==void 0?e:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}}function km(){this._document.hidden===!1&&this.reset()}const _i=new C,So=new Zt,Gm=new C,xi=new C,vi=new C;class wM extends ot{constructor(){super(),this.type="AudioListener",this.context=cd.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._timer=new Vm}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this._timer.update();const t=this.context.listener;if(this.timeDelta=this._timer.getDelta(),this.matrixWorld.decompose(_i,So,Gm),xi.set(0,0,-1).applyQuaternion(So),vi.set(0,1,0).applyQuaternion(So),t.positionX){const n=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(_i.x,n),t.positionY.linearRampToValueAtTime(_i.y,n),t.positionZ.linearRampToValueAtTime(_i.z,n),t.forwardX.linearRampToValueAtTime(xi.x,n),t.forwardY.linearRampToValueAtTime(xi.y,n),t.forwardZ.linearRampToValueAtTime(xi.z,n),t.upX.linearRampToValueAtTime(vi.x,n),t.upY.linearRampToValueAtTime(vi.y,n),t.upZ.linearRampToValueAtTime(vi.z,n)}else t.setPosition(_i.x,_i.y,_i.z),t.setOrientation(xi.x,xi.y,xi.z,vi.x,vi.y,vi.z)}}class Hm extends ot{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){de("Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){de("Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){de("Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(e=0){if(this.hasPlaybackControl===!1){de("Audio: this Audio has no playback control.");return}return this._progress=0,this.source!==null&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this._connected!==!1){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,this.isPlaying===!0&&this.source.detune!==void 0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){de("Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return this.hasPlaybackControl===!1?(de("Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){de("Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return super.copy(e,t),e.sourceType!=="buffer"?(de("Audio: Audio source type cannot be copied."),this):(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice(),this)}clone(e){return new this.constructor(this.listener).copy(this,e)}}const yi=new C,Oh=new Zt,Wm=new C,Mi=new C;class CM extends Hm{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(yi,Oh,Wm),Mi.set(0,0,1).applyQuaternion(Oh);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(yi.x,n),t.positionY.linearRampToValueAtTime(yi.y,n),t.positionZ.linearRampToValueAtTime(yi.z,n),t.orientationX.linearRampToValueAtTime(Mi.x,n),t.orientationY.linearRampToValueAtTime(Mi.y,n),t.orientationZ.linearRampToValueAtTime(Mi.z,n)}else t.setPosition(yi.x,yi.y,yi.z),t.setOrientation(Mi.x,Mi.y,Mi.z)}}class RM{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class Xm{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,a;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let a=this.cumulativeWeight;if(a===0){for(let o=0;o!==i;++o)n[r+o]=n[o];a=t}else{a+=t;const o=t/a;this._mixBufferRegion(n,r,0,o,i)}this.cumulativeWeight=a}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,o=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}a>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){o.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,a=i;r!==a;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let a=0;a!==r;++a)e[t+a]=e[n+a]}_slerp(e,t,n,i){Zt.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const a=this._workIndex*r;Zt.multiplyQuaternionsFlat(e,a,e,t,e,n),Zt.slerpFlat(e,t,e,t,e,a,i)}_lerp(e,t,n,i,r){const a=1-i;for(let o=0;o!==r;++o){const l=t+o;e[l]=e[l]*a+e[n+o]*i}}_lerpAdditive(e,t,n,i,r){for(let a=0;a!==r;++a){const o=t+a;e[o]=e[o]+e[n+a]*i}}}const dc="\\[\\]\\.:\\/",qm=new RegExp("["+dc+"]","g"),fc="[^"+dc+"]",Ym="[^"+dc.replace("\\.","")+"]",Zm=/((?:WC+[\/:])*)/.source.replace("WC",fc),Jm=/(WCOD+)?/.source.replace("WCOD",Ym),$m=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",fc),Km=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",fc),Qm=new RegExp("^"+Zm+Jm+$m+Km+"$"),jm=["material","materials","bones","map"];class eg{constructor(e,t,n){const i=n||at.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class at{constructor(e,t,n){this.path=t,this.parsedPath=n||at.parseTrackName(t),this.node=at.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new at.Composite(e,t,n):new at(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(qm,"")}static parseTrackName(e){const t=Qm.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);jm.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let a=0;a<r.length;a++){const o=r[a];if(o.name===t||o.uuid===t)return o;const l=n(o.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=at.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){de("PropertyBinding: No target node found for track: "+this.path+".");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){Pe("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){Pe("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){Pe("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){Pe("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){Pe("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[n]===void 0){Pe("PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){Pe("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const a=e[i];if(a===void 0){const c=t.nodeName;Pe("PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let o=this.Versioning.None;this.targetObject=e,e.isMaterial===!0?o=this.Versioning.NeedsUpdate:e.isObject3D===!0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){Pe("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){Pe("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else a.fromArray!==void 0&&a.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}at.Composite=eg;at.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};at.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};at.prototype.GetterByBindingType=[at.prototype._getValue_direct,at.prototype._getValue_array,at.prototype._getValue_arrayElement,at.prototype._getValue_toArray];at.prototype.SetterByBindingTypeAndVersioning=[[at.prototype._setValue_direct,at.prototype._setValue_direct_setNeedsUpdate,at.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[at.prototype._setValue_array,at.prototype._setValue_array_setNeedsUpdate,at.prototype._setValue_array_setMatrixWorldNeedsUpdate],[at.prototype._setValue_arrayElement,at.prototype._setValue_arrayElement_setNeedsUpdate,at.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[at.prototype._setValue_fromArray,at.prototype._setValue_fromArray_setNeedsUpdate,at.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class IM{constructor(){this.isAnimationObjectGroup=!0,this.uuid=sn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,a=r.length;let o,l=e.length,c=this.nCachedObjects_;for(let h=0,d=arguments.length;h!==d;++h){const u=arguments[h],f=u.uuid;let p=t[f];if(p===void 0){p=l++,t[f]=p,e.push(u);for(let _=0,g=a;_!==g;++_)r[_].push(new at(u,n[_],i[_]))}else if(p<c){o=e[p];const _=--c,g=e[_];t[g.uuid]=p,e[p]=g,t[f]=_,e[_]=u;for(let m=0,x=a;m!==x;++m){const y=r[m],M=y[_];let w=y[p];y[p]=M,w===void 0&&(w=new at(u,n[m],i[m])),y[_]=w}}else e[p]!==o&&Pe("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let a=0,o=arguments.length;a!==o;++a){const l=arguments[a],c=l.uuid,h=t[c];if(h!==void 0&&h>=r){const d=r++,u=e[d];t[u.uuid]=h,e[h]=u,t[c]=d,e[d]=l;for(let f=0,p=i;f!==p;++f){const _=n[f],g=_[d],m=_[h];_[h]=g,_[d]=m}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,a=e.length;for(let o=0,l=arguments.length;o!==l;++o){const c=arguments[o],h=c.uuid,d=t[h];if(d!==void 0)if(delete t[h],d<r){const u=--r,f=e[u],p=--a,_=e[p];t[f.uuid]=d,e[d]=f,t[_.uuid]=u,e[u]=_,e.pop();for(let g=0,m=i;g!==m;++g){const x=n[g],y=x[u],M=x[p];x[d]=y,x[u]=M,x.pop()}}else{const u=--a,f=e[u];u>0&&(t[f.uuid]=d),e[d]=f,e.pop();for(let p=0,_=i;p!==_;++p){const g=n[p];g[d]=g[u],g.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const a=this._paths,o=this._parsedPaths,l=this._objects,c=l.length,h=this.nCachedObjects_,d=new Array(c);i=r.length,n[e]=i,a.push(e),o.push(t),r.push(d);for(let u=h,f=l.length;u!==f;++u){const p=l[u];d[u]=new at(p,e,t)}return d}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,a=this._bindings,o=a.length-1,l=a[o],c=e[o];t[c]=n,a[n]=l,a.pop(),r[n]=r[o],r.pop(),i[n]=i[o],i.pop()}}}class tg{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,a=r.length,o=new Array(a),l={endingStart:os,endingEnd:os};for(let c=0;c!==a;++c){const h=r[c].createInterpolant(null);o[c]=h,h.settings&&Object.assign(l,h.settings),h.settings=l}this._interpolantSettings=l,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=rf,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n=!1){if(e.fadeOut(t),this.fadeIn(t),n===!0){const i=this._clip.duration,r=e._clip.duration,a=r/i,o=i/r;e.warp(1,a,t),this.warp(o,1,t)}return this}crossFadeTo(e,t,n=!1){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,a=this.timeScale;let o=this._timeScaleInterpolant;o===null&&(o=i._lendControlInterpolant(),this._timeScaleInterpolant=o);const l=o.parameterPositions,c=o.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/a,c[1]=t/a,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;l<0||n===0?t=0:(this._startTime=null,t=n*l)}t*=this._updateTimeScale(e);const a=this._updateTime(t),o=this._updateWeight(e);if(o>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case Lu:for(let h=0,d=l.length;h!==d;++h)l[h].evaluate(a),c[h].accumulateAdditive(o);break;case Nl:default:for(let h=0,d=l.length;h!==d;++h)l[h].evaluate(a),c[h].accumulate(i,o)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const a=n===af;if(e===0)return r===-1?i:a&&(r&1)===1?t-i:i;if(n===sf){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,a)):this._setEndings(this.repetitions===0,!0,a)),i>=t||i<0){const o=Math.floor(i/t);i-=t*o,r+=Math.abs(o);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this._loopCount=r,this.time=i;if(a&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=ls,i.endingEnd=ls):(e?i.endingStart=this.zeroSlopeAtStart?ls:os:i.endingStart=fa,t?i.endingEnd=this.zeroSlopeAtEnd?ls:os:i.endingEnd=fa)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let a=this._weightInterpolant;a===null&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,l[0]=t,o[1]=r+e,l[1]=n,this}}const ng=new Float32Array(1);class PM extends wn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,a=e._propertyBindings,o=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let h=c[l];h===void 0&&(h={},c[l]=h);for(let d=0;d!==r;++d){const u=i[d],f=u.name;let p=h[f];if(p!==void 0)++p.referenceCount,a[d]=p;else{if(p=a[d],p!==void 0){p._cacheIndex===null&&(++p.referenceCount,this._addInactiveBinding(p,l,f));continue}const _=t&&t._propertyBindings[d].binding.parsedPath;p=new Xm(at.create(n,f,_),u.ValueTypeName,u.getValueSize()),++p.referenceCount,this._addInactiveBinding(p,l,f),a[d]=p}o[d].resultBuffer=p.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let a=r[t];if(a===void 0)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{const o=a.knownActions;e._byClipCacheIndex=o.length,o.push(e)}e._cacheIndex=i.length,i.push(e),a.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,a=this._actionsByClip,o=a[r],l=o.knownActions,c=l[l.length-1],h=e._byClipCacheIndex;c._byClipCacheIndex=h,l[h]=c,l.pop(),e._byClipCacheIndex=null;const d=o.actionByRoot,u=(e._localRoot||this._root).uuid;delete d[u],l.length===0&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let a=i[t];a===void 0&&(a={},i[t]=a),a[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,a=this._bindingsByRootAndName,o=a[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete o[r],Object.keys(o).length===0&&delete a[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new rd(new Float32Array(2),new Float32Array(2),1,ng),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let a=typeof e=="string"?ba.findByName(i,e):e;const o=a!==null?a.uuid:e,l=this._actionsByClip[o];let c=null;if(n===void 0&&(a!==null?n=a.blendMode:n=Nl),l!==void 0){const d=l.actionByRoot[r];if(d!==void 0&&d.blendMode===n)return d;c=l.knownActions[0],a===null&&(a=c._clip)}if(a===null)return null;const h=new tg(this,a,t,n);return this._bindAction(h,c),this._addInactiveAction(h,o,r),h}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?ba.findByName(n,e):e,a=r?r.uuid:e,o=this._actionsByClip[a];return o!==void 0&&o.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,a);const o=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)o[c].apply(a);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const a=r.knownActions;for(let o=0,l=a.length;o!==l;++o){const c=a[o];this._deactivateAction(c);const h=c._cacheIndex,d=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,d._cacheIndex=h,t[h]=d,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const a in n){const o=n[a].actionByRoot,l=o[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const a in r){const o=r[a];o.restoreOriginalState(),this._removeInactiveBinding(o)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}class LM extends Nu{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isRenderTarget3D=!0,this.depth=n,this.texture=new Vl(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}class hd{constructor(e){this.value=e}clone(){return new hd(this.value.clone===void 0?this.value:this.value.clone())}}let ig=0;class DM extends wn{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:ig++}),this.name="",this.usage=ga,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){const t=this.uniforms.indexOf(e);return t!==-1&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(e){this.name=e.name,this.usage=e.usage;const t=e.uniforms;this.uniforms.length=0;for(let n=0,i=t.length;n<i;n++){const r=Array.isArray(t[n])?t[n]:[t[n]];for(let a=0;a<r.length;a++)this.uniforms.push(r[a].clone())}return this}clone(){return new this.constructor().copy(this)}}class UM extends Wl{constructor(e,t,n=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class NM{constructor(e,t,n,i,r,a=!1){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.normalized=a,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}const Bh=new Ge;class FM{constructor(e,t,n=0,i=1/0){this.ray=new tr(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new kl,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):Pe("Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return Bh.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(Bh),this}intersectObject(e,t=!0,n=[]){return Tl(e,this,n,t),n.sort(zh),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)Tl(e[i],this,n,t);return n.sort(zh),n}}function zh(s,e){return s.distance-e.distance}function Tl(s,e,t,n){let i=!0;if(s.layers.test(e.layers)&&s.raycast(e,t)===!1&&(i=!1),i===!0&&n===!0){const r=s.children;for(let a=0,o=r.length;a<o;a++)Tl(r[a],e,t,!0)}}class OM{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1,de("Clock: This module has been deprecated. Please use THREE.Timer instead.")}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}class BM{constructor(e=1,t=0,n=0){this.radius=e,this.phi=t,this.theta=n}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Oe(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(Oe(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class zM{constructor(e=1,t=0,n=0){this.radius=e,this.theta=t,this.y=n}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const xc=class xc{constructor(e,t,n,i){this.elements=[1,0,0,1],e!==void 0&&this.set(e,t,n,i)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let n=0;n<4;n++)this.elements[n]=e[n+t];return this}set(e,t,n,i){const r=this.elements;return r[0]=e,r[2]=t,r[1]=n,r[3]=i,this}};xc.prototype.isMatrix2=!0;let Vh=xc;const kh=new K;class VM{constructor(e=new K(1/0,1/0),t=new K(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=kh.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,kh).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Gh=new C,Xr=new C,ss=new C,rs=new C,bo=new C,sg=new C,rg=new C;class kM{constructor(e=new C,t=new C){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){Gh.subVectors(e,this.start),Xr.subVectors(this.end,this.start);const n=Xr.dot(Xr);if(n===0)return 0;let r=Xr.dot(Gh)/n;return t&&(r=Oe(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}distanceSqToLine3(e,t=sg,n=rg){const i=10000000000000001e-32;let r,a;const o=this.start,l=e.start,c=this.end,h=e.end;ss.subVectors(c,o),rs.subVectors(h,l),bo.subVectors(o,l);const d=ss.dot(ss),u=rs.dot(rs),f=rs.dot(bo);if(d<=i&&u<=i)return t.copy(o),n.copy(l),t.sub(n),t.dot(t);if(d<=i)r=0,a=f/u,a=Oe(a,0,1);else{const p=ss.dot(bo);if(u<=i)a=0,r=Oe(-p/d,0,1);else{const _=ss.dot(rs),g=d*u-_*_;g!==0?r=Oe((_*f-p*u)/g,0,1):r=0,a=(_*r+f)/u,a<0?(a=0,r=Oe(-p/d,0,1)):a>1&&(a=1,r=Oe((_-p)/d,0,1))}}return t.copy(o).addScaledVector(ss,r),n.copy(l).addScaledVector(rs,a),t.distanceToSquared(n)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const Hh=new C;class GM extends ot{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const n=new Ye,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let a=0,o=1,l=32;a<l;a++,o++){const c=a/l*Math.PI*2,h=o/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(h),Math.sin(h),1)}n.setAttribute("position",new we(i,3));const r=new Jt({fog:!1,toneMapped:!1});this.cone=new Xn(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),Hh.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Hh),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const ti=new C,qr=new Ge,To=new Ge;class HM extends Xn{constructor(e){const t=ud(e),n=new Ye,i=[],r=[];for(let c=0;c<t.length;c++){const h=t[c];h.parent&&h.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(0,0,0),r.push(0,0,0))}n.setAttribute("position",new we(i,3)),n.setAttribute("color",new we(r,3));const a=new Jt({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,a),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1;const o=new be(255),l=new be(65280);this.setColors(o,l)}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");To.copy(this.root.matrixWorld).invert();for(let r=0,a=0;r<t.length;r++){const o=t[r];o.parent&&o.parent.isBone&&(qr.multiplyMatrices(To,o.matrixWorld),ti.setFromMatrixPosition(qr),i.setXYZ(a,ti.x,ti.y,ti.z),qr.multiplyMatrices(To,o.parent.matrixWorld),ti.setFromMatrixPosition(qr),i.setXYZ(a+1,ti.x,ti.y,ti.z),a+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}setColors(e,t){const i=this.geometry.getAttribute("color");for(let r=0;r<i.count;r+=2)i.setXYZ(r,e.r,e.g,e.b),i.setXYZ(r+1,t.r,t.g,t.b);return i.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}function ud(s){const e=[];s.isBone===!0&&e.push(s);for(let t=0;t<s.children.length;t++)e.push(...ud(s.children[t]));return e}class WM extends Ct{constructor(e,t,n){const i=new La(t,4,2),r=new Di({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const ag=new C,Wh=new be,Xh=new be;class XM extends ot{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const i=new Pa(t);i.rotateY(Math.PI*.5),this.material=new Di({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),a=new Float32Array(r.count*3);i.setAttribute("color",new mt(a,3)),this.add(new Ct(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");Wh.copy(this.light.color),Xh.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?Wh:Xh;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(ag.setFromMatrixPosition(this.light.matrixWorld).negate())}}class qM extends Xn{constructor(e=10,t=10,n=4473924,i=8947848){n=new be(n),i=new be(i);const r=t/2,a=e/t,o=e/2,l=[],c=[];for(let u=0,f=0,p=-o;u<=t;u++,p+=a){l.push(-o,0,p,o,0,p),l.push(p,0,-o,p,0,o);const _=u===r?n:i;_.toArray(c,f),f+=3,_.toArray(c,f),f+=3,_.toArray(c,f),f+=3,_.toArray(c,f),f+=3}const h=new Ye;h.setAttribute("position",new we(l,3)),h.setAttribute("color",new we(c,3));const d=new Jt({vertexColors:!0,toneMapped:!1});super(h,d),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class YM extends Xn{constructor(e=10,t=16,n=8,i=64,r=4473924,a=8947848){r=new be(r),a=new be(a);const o=[],l=[];if(t>1)for(let d=0;d<t;d++){const u=d/t*(Math.PI*2),f=Math.sin(u)*e,p=Math.cos(u)*e;o.push(0,0,0),o.push(f,0,p);const _=d&1?r:a;l.push(_.r,_.g,_.b),l.push(_.r,_.g,_.b)}for(let d=0;d<n;d++){const u=d&1?r:a,f=e-e/n*d;for(let p=0;p<i;p++){let _=p/i*(Math.PI*2),g=Math.sin(_)*f,m=Math.cos(_)*f;o.push(g,0,m),l.push(u.r,u.g,u.b),_=(p+1)/i*(Math.PI*2),g=Math.sin(_)*f,m=Math.cos(_)*f,o.push(g,0,m),l.push(u.r,u.g,u.b)}}const c=new Ye;c.setAttribute("position",new we(o,3)),c.setAttribute("color",new we(l,3));const h=new Jt({vertexColors:!0,toneMapped:!1});super(c,h),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}const qh=new C,Yr=new C,Yh=new C;class ZM extends ot{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",t===void 0&&(t=1);let i=new Ye;i.setAttribute("position",new we([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new Jt({fog:!1,toneMapped:!1});this.lightPlane=new Pi(i,r),this.add(this.lightPlane),i=new Ye,i.setAttribute("position",new we([0,0,0,0,0,1],3)),this.targetLine=new Pi(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),qh.setFromMatrixPosition(this.light.matrixWorld),Yr.setFromMatrixPosition(this.light.target.matrixWorld),Yh.subVectors(Yr,qh),this.lightPlane.lookAt(Yr),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Yr),this.targetLine.scale.z=Yh.length()}}const Zr=new C,yt=new hc;class JM extends Xn{constructor(e){const t=new Ye,n=new Jt({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],a={};o("n1","n2"),o("n2","n4"),o("n4","n3"),o("n3","n1"),o("f1","f2"),o("f2","f4"),o("f4","f3"),o("f3","f1"),o("n1","f1"),o("n2","f2"),o("n3","f3"),o("n4","f4"),o("p","n1"),o("p","n2"),o("p","n3"),o("p","n4"),o("u1","u2"),o("u2","u3"),o("u3","u1"),o("c","t"),o("p","c"),o("cn1","cn2"),o("cn3","cn4"),o("cf1","cf2"),o("cf3","cf4");function o(p,_){l(p),l(_)}function l(p){i.push(0,0,0),r.push(0,0,0),a[p]===void 0&&(a[p]=[]),a[p].push(i.length/3-1)}t.setAttribute("position",new we(i,3)),t.setAttribute("color",new we(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();const c=new be(16755200),h=new be(16711680),d=new be(43775),u=new be(16777215),f=new be(3355443);this.setColors(c,h,d,u,f)}setColors(e,t,n,i,r){const o=this.geometry.getAttribute("color");return o.setXYZ(0,e.r,e.g,e.b),o.setXYZ(1,e.r,e.g,e.b),o.setXYZ(2,e.r,e.g,e.b),o.setXYZ(3,e.r,e.g,e.b),o.setXYZ(4,e.r,e.g,e.b),o.setXYZ(5,e.r,e.g,e.b),o.setXYZ(6,e.r,e.g,e.b),o.setXYZ(7,e.r,e.g,e.b),o.setXYZ(8,e.r,e.g,e.b),o.setXYZ(9,e.r,e.g,e.b),o.setXYZ(10,e.r,e.g,e.b),o.setXYZ(11,e.r,e.g,e.b),o.setXYZ(12,e.r,e.g,e.b),o.setXYZ(13,e.r,e.g,e.b),o.setXYZ(14,e.r,e.g,e.b),o.setXYZ(15,e.r,e.g,e.b),o.setXYZ(16,e.r,e.g,e.b),o.setXYZ(17,e.r,e.g,e.b),o.setXYZ(18,e.r,e.g,e.b),o.setXYZ(19,e.r,e.g,e.b),o.setXYZ(20,e.r,e.g,e.b),o.setXYZ(21,e.r,e.g,e.b),o.setXYZ(22,e.r,e.g,e.b),o.setXYZ(23,e.r,e.g,e.b),o.setXYZ(24,t.r,t.g,t.b),o.setXYZ(25,t.r,t.g,t.b),o.setXYZ(26,t.r,t.g,t.b),o.setXYZ(27,t.r,t.g,t.b),o.setXYZ(28,t.r,t.g,t.b),o.setXYZ(29,t.r,t.g,t.b),o.setXYZ(30,t.r,t.g,t.b),o.setXYZ(31,t.r,t.g,t.b),o.setXYZ(32,n.r,n.g,n.b),o.setXYZ(33,n.r,n.g,n.b),o.setXYZ(34,n.r,n.g,n.b),o.setXYZ(35,n.r,n.g,n.b),o.setXYZ(36,n.r,n.g,n.b),o.setXYZ(37,n.r,n.g,n.b),o.setXYZ(38,i.r,i.g,i.b),o.setXYZ(39,i.r,i.g,i.b),o.setXYZ(40,r.r,r.g,r.b),o.setXYZ(41,r.r,r.g,r.b),o.setXYZ(42,r.r,r.g,r.b),o.setXYZ(43,r.r,r.g,r.b),o.setXYZ(44,r.r,r.g,r.b),o.setXYZ(45,r.r,r.g,r.b),o.setXYZ(46,r.r,r.g,r.b),o.setXYZ(47,r.r,r.g,r.b),o.setXYZ(48,r.r,r.g,r.b),o.setXYZ(49,r.r,r.g,r.b),o.needsUpdate=!0,this}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;let r,a;if(yt.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),this.camera.reversedDepth===!0)r=1,a=0;else if(this.camera.coordinateSystem===ln)r=-1,a=1;else if(this.camera.coordinateSystem===ps)r=0,a=1;else throw new Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);At("c",t,e,yt,0,0,r),At("t",t,e,yt,0,0,a),At("n1",t,e,yt,-n,-i,r),At("n2",t,e,yt,n,-i,r),At("n3",t,e,yt,-n,i,r),At("n4",t,e,yt,n,i,r),At("f1",t,e,yt,-n,-i,a),At("f2",t,e,yt,n,-i,a),At("f3",t,e,yt,-n,i,a),At("f4",t,e,yt,n,i,a),At("u1",t,e,yt,n*.7,i*1.1,r),At("u2",t,e,yt,-n*.7,i*1.1,r),At("u3",t,e,yt,0,i*2,r),At("cf1",t,e,yt,-n,0,a),At("cf2",t,e,yt,n,0,a),At("cf3",t,e,yt,0,-i,a),At("cf4",t,e,yt,0,i,a),At("cn1",t,e,yt,-n,0,r),At("cn2",t,e,yt,n,0,r),At("cn3",t,e,yt,0,-i,r),At("cn4",t,e,yt,0,i,r),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function At(s,e,t,n,i,r,a){Zr.set(i,r,a).unproject(n);const o=e[s];if(o!==void 0){const l=t.getAttribute("position");for(let c=0,h=o.length;c<h;c++)l.setXYZ(o[c],Zr.x,Zr.y,Zr.z)}}const Jr=new kt;class $M extends Xn{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new Ye;r.setIndex(new mt(n,1)),r.setAttribute("position",new mt(i,3)),super(r,new Jt({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(this.object!==void 0&&Jr.setFromObject(this.object),Jr.isEmpty())return;const e=Jr.min,t=Jr.max,n=this.geometry.attributes.position,i=n.array;i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=e.x,i[4]=t.y,i[5]=t.z,i[6]=e.x,i[7]=e.y,i[8]=t.z,i[9]=t.x,i[10]=e.y,i[11]=t.z,i[12]=t.x,i[13]=t.y,i[14]=e.z,i[15]=e.x,i[16]=t.y,i[17]=e.z,i[18]=e.x,i[19]=e.y,i[20]=e.z,i[21]=t.x,i[22]=e.y,i[23]=e.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class KM extends Xn{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new Ye;r.setIndex(new mt(n,1)),r.setAttribute("position",new we(i,3)),super(r,new Jt({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class QM extends Pi{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],a=new Ye;a.setAttribute("position",new we(r,3)),a.computeBoundingSphere(),super(a,new Jt({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const o=[1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],l=new Ye;l.setAttribute("position",new we(o,3)),l.computeBoundingSphere(),this.add(new Ct(l,new Di({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}const Zh=new C;let $r,Ao;class jM extends ot{constructor(e=new C(0,0,1),t=new C(0,0,0),n=1,i=16776960,r=n*.2,a=r*.2){super(),this.type="ArrowHelper",$r===void 0&&($r=new Ye,$r.setAttribute("position",new we([0,0,0,0,1,0],3)),Ao=new Ia(.5,1,5,1),Ao.translate(0,-.5,0)),this.position.copy(t),this.line=new Pi($r,new Jt({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Ct(Ao,new Di({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,a)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{Zh.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(Zh,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class eS extends Xn{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Ye;i.setAttribute("position",new we(t,3)),i.setAttribute("color",new we(n,3));const r=new Jt({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new be,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class tS{constructor(){this.type="ShapePath",this.color=new be,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new yl,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,a){return this.currentPath.bezierCurveTo(e,t,n,i,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function t(m){const x=[];for(let y=0,M=m.length;y<M;y++){const w=m[y],b=new ds;b.curves=w.curves,x.push(b)}return x}function n(m,x){const y=x.length;let M=!1;for(let w=y-1,b=0;b<y;w=b++){let R=x[w],v=x[b],A=v.x-R.x,P=v.y-R.y;if(Math.abs(P)>Number.EPSILON){if(P<0&&(R=x[b],A=-A,v=x[w],P=-P),m.y<R.y||m.y>v.y)continue;if(m.y===R.y){if(m.x===R.x)return!0}else{const I=P*(m.x-R.x)-A*(m.y-R.y);if(I===0)return!0;if(I<0)continue;M=!M}}else{if(m.y!==R.y)continue;if(v.x<=m.x&&m.x<=R.x||R.x<=m.x&&m.x<=v.x)return!0}}return M}const i=bn.isClockWise,r=this.subPaths;if(r.length===0)return[];let a,o,l;const c=[];if(r.length===1)return o=r[0],l=new ds,l.curves=o.curves,c.push(l),c;let h=!i(r[0].getPoints());h=e?!h:h;const d=[],u=[];let f=[],p=0,_;u[p]=void 0,f[p]=[];for(let m=0,x=r.length;m<x;m++)o=r[m],_=o.getPoints(),a=i(_),a=e?!a:a,a?(!h&&u[p]&&p++,u[p]={s:new ds,p:_},u[p].s.curves=o.curves,h&&p++,f[p]=[]):f[p].push({h:o,p:_[0]});if(!u[0])return t(r);if(u.length>1){let m=!1,x=0;for(let y=0,M=u.length;y<M;y++)d[y]=[];for(let y=0,M=u.length;y<M;y++){const w=f[y];for(let b=0;b<w.length;b++){const R=w[b];let v=!0;for(let A=0;A<u.length;A++)n(R.p,u[A].p)&&(y!==A&&x++,v?(v=!1,d[A].push(R)):m=!0);v&&d[y].push(R)}}x>0&&m===!1&&(f=d)}let g;for(let m=0,x=u.length;m<x;m++){l=u[m].s,c.push(l),g=f[m];for(let y=0,M=g.length;y<M;y++)l.holes.push(g[y].h)}return c}}class nS extends wn{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){de("Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}}function og(s,e){const t=s.image&&s.image.width?s.image.width/s.image.height:1;return t>e?(s.repeat.x=1,s.repeat.y=t/e,s.offset.x=0,s.offset.y=(1-s.repeat.y)/2):(s.repeat.x=e/t,s.repeat.y=1,s.offset.x=(1-s.repeat.x)/2,s.offset.y=0),s}function lg(s,e){const t=s.image&&s.image.width?s.image.width/s.image.height:1;return t>e?(s.repeat.x=e/t,s.repeat.y=1,s.offset.x=(1-s.repeat.x)/2,s.offset.y=0):(s.repeat.x=1,s.repeat.y=t/e,s.offset.x=0,s.offset.y=(1-s.repeat.y)/2),s}function cg(s){return s.repeat.x=1,s.repeat.y=1,s.offset.x=0,s.offset.y=0,s}function Al(s,e,t,n){const i=hg(n);switch(t){case Iu:return s*e;case Ll:return s*e/i.components*i.byteLength;case wa:return s*e/i.components*i.byteLength;case Ii:return s*e*2/i.components*i.byteLength;case Dl:return s*e*2/i.components*i.byteLength;case Pu:return s*e*3/i.components*i.byteLength;case qt:return s*e*4/i.components*i.byteLength;case Ul:return s*e*4/i.components*i.byteLength;case ia:case sa:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*8;case ra:case aa:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*16;case Go:case Wo:return Math.max(s,16)*Math.max(e,8)/4;case ko:case Ho:return Math.max(s,8)*Math.max(e,8)/2;case Xo:case qo:case Zo:case Jo:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*8;case Yo:case ha:case $o:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*16;case Ko:return Math.floor((s+3)/4)*Math.floor((e+3)/4)*16;case Qo:return Math.floor((s+4)/5)*Math.floor((e+3)/4)*16;case jo:return Math.floor((s+4)/5)*Math.floor((e+4)/5)*16;case el:return Math.floor((s+5)/6)*Math.floor((e+4)/5)*16;case tl:return Math.floor((s+5)/6)*Math.floor((e+5)/6)*16;case nl:return Math.floor((s+7)/8)*Math.floor((e+4)/5)*16;case il:return Math.floor((s+7)/8)*Math.floor((e+5)/6)*16;case sl:return Math.floor((s+7)/8)*Math.floor((e+7)/8)*16;case rl:return Math.floor((s+9)/10)*Math.floor((e+4)/5)*16;case al:return Math.floor((s+9)/10)*Math.floor((e+5)/6)*16;case ol:return Math.floor((s+9)/10)*Math.floor((e+7)/8)*16;case ll:return Math.floor((s+9)/10)*Math.floor((e+9)/10)*16;case cl:return Math.floor((s+11)/12)*Math.floor((e+9)/10)*16;case hl:return Math.floor((s+11)/12)*Math.floor((e+11)/12)*16;case ul:case dl:case fl:return Math.ceil(s/4)*Math.ceil(e/4)*16;case pl:case ml:return Math.ceil(s/4)*Math.ceil(e/4)*8;case ua:case gl:return Math.ceil(s/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${t} format.`)}function hg(s){switch(s){case en:case Eu:return{byteLength:1,components:1};case Ys:case wu:case Hn:return{byteLength:2,components:1};case Il:case Pl:return{byteLength:2,components:4};case fn:case Rl:case Xt:return{byteLength:4,components:1};case Cu:case Ru:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${s}.`)}class iS{static contain(e,t){return og(e,t)}static cover(e,t){return lg(e,t)}static fill(e){return cg(e)}static getByteLength(e,t,n,i){return Al(e,t,n,i)}}typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"184"}}));typeof window!="undefined"&&(window.__THREE__?de("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="184");/**
* @license
* Copyright 2010-2026 Three.js Authors
* SPDX-License-Identifier: MIT
*/function dd(){let s=null,e=!1,t=null,n=null;function i(r,a){t(r,a),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&s!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s!==null&&s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function ug(s){const e=new WeakMap;function t(o,l){const c=o.array,h=o.usage,d=c.byteLength,u=s.createBuffer();s.bindBuffer(l,u),s.bufferData(l,c,h),o.onUploadCallback();let f;if(c instanceof Float32Array)f=s.FLOAT;else if(typeof Float16Array!="undefined"&&c instanceof Float16Array)f=s.HALF_FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?f=s.HALF_FLOAT:f=s.UNSIGNED_SHORT;else if(c instanceof Int16Array)f=s.SHORT;else if(c instanceof Uint32Array)f=s.UNSIGNED_INT;else if(c instanceof Int32Array)f=s.INT;else if(c instanceof Int8Array)f=s.BYTE;else if(c instanceof Uint8Array)f=s.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)f=s.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:u,type:f,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:d}}function n(o,l,c){const h=l.array,d=l.updateRanges;if(s.bindBuffer(c,o),d.length===0)s.bufferSubData(c,0,h);else{d.sort((f,p)=>f.start-p.start);let u=0;for(let f=1;f<d.length;f++){const p=d[u],_=d[f];_.start<=p.start+p.count+1?p.count=Math.max(p.count,_.start+_.count-p.start):(++u,d[u]=_)}d.length=u+1;for(let f=0,p=d.length;f<p;f++){const _=d[f];s.bufferSubData(c,_.start*h.BYTES_PER_ELEMENT,h,_.start,_.count)}l.clearUpdateRanges()}l.onUploadCallback()}function i(o){return o.isInterleavedBufferAttribute&&(o=o.data),e.get(o)}function r(o){o.isInterleavedBufferAttribute&&(o=o.data);const l=e.get(o);l&&(s.deleteBuffer(l.buffer),e.delete(o))}function a(o,l){if(o.isInterleavedBufferAttribute&&(o=o.data),o.isGLBufferAttribute){const h=e.get(o);(!h||h.version<o.version)&&e.set(o,{buffer:o.buffer,type:o.type,bytesPerElement:o.elementSize,version:o.version});return}const c=e.get(o);if(c===void 0)e.set(o,t(o,l));else if(c.version<o.version){if(c.size!==o.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");n(c.buffer,o,l),c.version=o.version}}return{get:i,remove:r,update:a}}var dg=`#ifdef USE_ALPHAHASH
if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
#endif`,fg=`#ifdef USE_ALPHAHASH
const float ALPHA_HASH_SCALE = 0.05;
float hash2D( vec2 value ) {
return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
}
float hash3D( vec3 value ) {
return hash2D( vec2( hash2D( value.xy ), value.z ) );
}
float getAlphaHashThreshold( vec3 position ) {
float maxDeriv = max(
length( dFdx( position.xyz ) ),
length( dFdy( position.xyz ) )
);
float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
vec2 pixScales = vec2(
exp2( floor( log2( pixScale ) ) ),
exp2( ceil( log2( pixScale ) ) )
);
vec2 alpha = vec2(
hash3D( floor( pixScales.x * position.xyz ) ),
hash3D( floor( pixScales.y * position.xyz ) )
);
float lerpFactor = fract( log2( pixScale ) );
float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
float a = min( lerpFactor, 1.0 - lerpFactor );
vec3 cases = vec3(
x * x / ( 2.0 * a * ( 1.0 - a ) ),
( x - 0.5 * a ) / ( 1.0 - a ),
1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
);
float threshold = ( x < ( 1.0 - a ) )
? ( ( x < a ) ? cases.x : cases.y )
: cases.z;
return clamp( threshold , 1.0e-6, 1.0 );
}
#endif`,pg=`#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
#endif`,mg=`#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,gg=`#ifdef USE_ALPHATEST
#ifdef ALPHA_TO_COVERAGE
diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
if ( diffuseColor.a == 0.0 ) discard;
#else
if ( diffuseColor.a < alphaTest ) discard;
#endif
#endif`,_g=`#ifdef USE_ALPHATEST
uniform float alphaTest;
#endif`,xg=`#ifdef USE_AOMAP
float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_CLEARCOAT )
clearcoatSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_SHEEN )
sheenSpecularIndirect *= ambientOcclusion;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD )
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
#endif
#endif`,vg=`#ifdef USE_AOMAP
uniform sampler2D aoMap;
uniform float aoMapIntensity;
#endif`,yg=`#ifdef USE_BATCHING
#if ! defined( GL_ANGLE_multi_draw )
#define gl_DrawID _gl_DrawID
uniform int _gl_DrawID;
#endif
uniform highp sampler2D batchingTexture;
uniform highp usampler2D batchingIdTexture;
mat4 getBatchingMatrix( const in float i ) {
int size = textureSize( batchingTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
float getIndirectIndex( const in int i ) {
int size = textureSize( batchingIdTexture, 0 ).x;
int x = i % size;
int y = i / size;
return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
}
#endif
#ifdef USE_BATCHING_COLOR
uniform sampler2D batchingColorTexture;
vec4 getBatchingColor( const in float i ) {
int size = textureSize( batchingColorTexture, 0 ).x;
int j = int( i );
int x = j % size;
int y = j / size;
return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );
}
#endif`,Mg=`#ifdef USE_BATCHING
mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
#endif`,Sg=`vec3 transformed = vec3( position );
#ifdef USE_ALPHAHASH
vPosition = vec3( position );
#endif`,bg=`vec3 objectNormal = vec3( normal );
#ifdef USE_TANGENT
vec3 objectTangent = vec3( tangent.xyz );
#endif`,Tg=`float G_BlinnPhong_Implicit( ) {
return 0.25;
}
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
}
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
float G = G_BlinnPhong_Implicit( );
float D = D_BlinnPhong( shininess, dotNH );
return F * ( G * D );
} // validated`,Ag=`#ifdef USE_IRIDESCENCE
const mat3 XYZ_TO_REC709 = mat3(
3.2404542, -0.9692660, 0.0556434,
-1.5371385, 1.8760108, -0.2040259,
-0.4985314, 0.0415560, 1.0572252
);
vec3 Fresnel0ToIor( vec3 fresnel0 ) {
vec3 sqrtF0 = sqrt( fresnel0 );
return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
}
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
}
float IorToFresnel0( float transmittedIor, float incidentIor ) {
return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
}
vec3 evalSensitivity( float OPD, vec3 shift ) {
float phase = 2.0 * PI * OPD * 1.0e-9;
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
xyz /= 1.0685e-7;
vec3 rgb = XYZ_TO_REC709 * xyz;
return rgb;
}
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
vec3 I;
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
float cosTheta2Sq = 1.0 - sinTheta2Sq;
if ( cosTheta2Sq < 0.0 ) {
return vec3( 1.0 );
}
float cosTheta2 = sqrt( cosTheta2Sq );
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
float T121 = 1.0 - R12;
float phi12 = 0.0;
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
float phi21 = PI - phi12;
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
vec3 phi23 = vec3( 0.0 );
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
vec3 phi = vec3( phi21 ) + phi23;
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
vec3 r123 = sqrt( R123 );
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
vec3 C0 = R12 + Rs;
I = C0;
vec3 Cm = Rs - T121;
for ( int m = 1; m <= 2; ++ m ) {
Cm *= r123;
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
I += Cm * Sm;
}
return max( I, vec3( 0.0 ) );
}
#endif`,Eg=`#ifdef USE_BUMPMAP
uniform sampler2D bumpMap;
uniform float bumpScale;
vec2 dHdxy_fwd() {
vec2 dSTdx = dFdx( vBumpMapUv );
vec2 dSTdy = dFdy( vBumpMapUv );
float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
return vec2( dBx, dBy );
}
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
vec3 vN = surf_norm;
vec3 R1 = cross( vSigmaY, vN );
vec3 R2 = cross( vN, vSigmaX );
float fDet = dot( vSigmaX, R1 ) * faceDirection;
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
return normalize( abs( fDet ) * surf_norm - vGrad );
}
#endif`,wg=`#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#ifdef ALPHA_TO_COVERAGE
float distanceToPlane, distanceGradient;
float clipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
if ( clipOpacity == 0.0 ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
float unionClipOpacity = 1.0;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
distanceGradient = fwidth( distanceToPlane ) / 2.0;
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
}
#pragma unroll_loop_end
clipOpacity *= 1.0 - unionClipOpacity;
#endif
diffuseColor.a *= clipOpacity;
if ( diffuseColor.a == 0.0 ) discard;
#else
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
}
#pragma unroll_loop_end
if ( clipped ) discard;
#endif
#endif
#endif`,Cg=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif`,Rg=`#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
#endif`,Ig=`#if NUM_CLIPPING_PLANES > 0
vClipPosition = - mvPosition.xyz;
#endif`,Pg=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
diffuseColor *= vColor;
#endif`,Lg=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#endif`,Dg=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
varying vec4 vColor;
#endif`,Ug=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
vColor = vec4( 1.0 );
#endif
#ifdef USE_COLOR_ALPHA
vColor *= color;
#elif defined( USE_COLOR )
vColor.rgb *= color;
#endif
#ifdef USE_INSTANCING_COLOR
vColor.rgb *= instanceColor.rgb;
#endif
#ifdef USE_BATCHING_COLOR
vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );
#endif`,Ng=`#define PI 3.141592653589793
#define PI2 6.283185307179586
#define PI_HALF 1.5707963267948966
#define RECIPROCAL_PI 0.3183098861837907
#define RECIPROCAL_PI2 0.15915494309189535
#define EPSILON 1e-6
#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
float pow2( const in float x ) { return x*x; }
vec3 pow2( const in vec3 x ) { return x*x; }
float pow3( const in float x ) { return x*x*x; }
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract( sin( sn ) * c );
}
#ifdef HIGH_PRECISION
float precisionSafeLength( vec3 v ) { return length( v ); }
#else
float precisionSafeLength( vec3 v ) {
float maxComponent = max3( abs( v ) );
return length( v / maxComponent ) * maxComponent;
}
#endif
struct IncidentLight {
vec3 color;
vec3 direction;
bool visible;
};
struct ReflectedLight {
vec3 directDiffuse;
vec3 directSpecular;
vec3 indirectDiffuse;
vec3 indirectSpecular;
};
#ifdef USE_ALPHAHASH
varying vec3 vPosition;
#endif
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
}
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
vec2 equirectUv( in vec3 dir ) {
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
return vec2( u, v );
}
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
}
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
} // validated`,Fg=`#ifdef ENVMAP_TYPE_CUBE_UV
#define cubeUV_minMipLevel 4.0
#define cubeUV_minTileSize 16.0
float getFace( vec3 direction ) {
vec3 absDirection = abs( direction );
float face = - 1.0;
if ( absDirection.x > absDirection.z ) {
if ( absDirection.x > absDirection.y )
face = direction.x > 0.0 ? 0.0 : 3.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
} else {
if ( absDirection.z > absDirection.y )
face = direction.z > 0.0 ? 2.0 : 5.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
}
return face;
}
vec2 getUV( vec3 direction, float face ) {
vec2 uv;
if ( face == 0.0 ) {
uv = vec2( direction.z, direction.y ) / abs( direction.x );
} else if ( face == 1.0 ) {
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
} else if ( face == 2.0 ) {
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
} else if ( face == 3.0 ) {
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
} else if ( face == 4.0 ) {
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
} else {
uv = vec2( direction.x, direction.y ) / abs( direction.z );
}
return 0.5 * ( uv + 1.0 );
}
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
float face = getFace( direction );
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
mipInt = max( mipInt, cubeUV_minMipLevel );
float faceSize = exp2( mipInt );
highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
if ( face > 2.0 ) {
uv.y += faceSize;
face -= 3.0;
}
uv.x += face * faceSize;
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
uv.x *= CUBEUV_TEXEL_WIDTH;
uv.y *= CUBEUV_TEXEL_HEIGHT;
#ifdef texture2DGradEXT
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
#else
return texture2D( envMap, uv ).rgb;
#endif
}
#define cubeUV_r0 1.0
#define cubeUV_m0 - 2.0
#define cubeUV_r1 0.8
#define cubeUV_m1 - 1.0
#define cubeUV_r4 0.4
#define cubeUV_m4 2.0
#define cubeUV_r5 0.305
#define cubeUV_m5 3.0
#define cubeUV_r6 0.21
#define cubeUV_m6 4.0
float roughnessToMip( float roughness ) {
float mip = 0.0;
if ( roughness >= cubeUV_r1 ) {
mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
} else if ( roughness >= cubeUV_r4 ) {
mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
} else if ( roughness >= cubeUV_r5 ) {
mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
} else if ( roughness >= cubeUV_r6 ) {
mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
} else {
mip = - 2.0 * log2( 1.16 * roughness ); }
return mip;
}
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
float mipF = fract( mip );
float mipInt = floor( mip );
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
if ( mipF == 0.0 ) {
return vec4( color0, 1.0 );
} else {
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
return vec4( mix( color0, color1, mipF ), 1.0 );
}
}
#endif`,Og=`vec3 transformedNormal = objectNormal;
#ifdef USE_TANGENT
vec3 transformedTangent = objectTangent;
#endif
#ifdef USE_BATCHING
mat3 bm = mat3( batchingMatrix );
transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
transformedNormal = bm * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = bm * transformedTangent;
#endif
#endif
#ifdef USE_INSTANCING
mat3 im = mat3( instanceMatrix );
transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
transformedNormal = im * transformedNormal;
#ifdef USE_TANGENT
transformedTangent = im * transformedTangent;
#endif
#endif
transformedNormal = normalMatrix * transformedNormal;
#ifdef FLIP_SIDED
transformedNormal = - transformedNormal;
#endif
#ifdef USE_TANGENT
transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
#ifdef FLIP_SIDED
transformedTangent = - transformedTangent;
#endif
#endif`,Bg=`#ifdef USE_DISPLACEMENTMAP
uniform sampler2D displacementMap;
uniform float displacementScale;
uniform float displacementBias;
#endif`,zg=`#ifdef USE_DISPLACEMENTMAP
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
#endif`,Vg=`#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
emissiveColor = sRGBTransferEOTF( emissiveColor );
#endif
totalEmissiveRadiance *= emissiveColor.rgb;
#endif`,kg=`#ifdef USE_EMISSIVEMAP
uniform sampler2D emissiveMap;
#endif`,Gg="gl_FragColor = linearToOutputTexel( gl_FragColor );",Hg=`vec4 LinearTransferOETF( in vec4 value ) {
return value;
}
vec4 sRGBTransferEOTF( in vec4 value ) {
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
}
vec4 sRGBTransferOETF( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}`,Wg=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vec3 cameraToFrag;
if ( isOrthographic ) {
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToFrag = normalize( vWorldPosition - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
#else
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
#endif
#else
vec3 reflectVec = vReflect;
#endif
#ifdef ENVMAP_TYPE_CUBE
vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );
#ifdef ENVMAP_BLENDING_MULTIPLY
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_MIX )
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_ADD )
outgoingLight += envColor.xyz * specularStrength * reflectivity;
#endif
#endif
#endif`,Xg=`#ifdef USE_ENVMAP
uniform float envMapIntensity;
uniform mat3 envMapRotation;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
#endif`,qg=`#ifdef USE_ENVMAP
uniform float reflectivity;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
uniform float refractionRatio;
#else
varying vec3 vReflect;
#endif
#endif`,Yg=`#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif`,Zg=`#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vWorldPosition = worldPosition.xyz;
#else
vec3 cameraToVertex;
if ( isOrthographic ) {
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vReflect = reflect( cameraToVertex, worldNormal );
#else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#endif
#endif`,Jg=`#ifdef USE_FOG
vFogDepth = - mvPosition.z;
#endif`,$g=`#ifdef USE_FOG
varying float vFogDepth;
#endif`,Kg=`#ifdef USE_FOG
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
#else
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
#endif
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
#endif`,Qg=`#ifdef USE_FOG
uniform vec3 fogColor;
varying float vFogDepth;
#ifdef FOG_EXP2
uniform float fogDensity;
#else
uniform float fogNear;
uniform float fogFar;
#endif
#endif`,jg=`#ifdef USE_GRADIENTMAP
uniform sampler2D gradientMap;
#endif
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
#ifdef USE_GRADIENTMAP
return vec3( texture2D( gradientMap, coord ).r );
#else
vec2 fw = fwidth( coord ) * 0.5;
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
#endif
}`,e0=`#ifdef USE_LIGHTMAP
uniform sampler2D lightMap;
uniform float lightMapIntensity;
#endif`,t0=`LambertMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularStrength = specularStrength;`,n0=`varying vec3 vViewPosition;
struct LambertMaterial {
vec3 diffuseColor;
float specularStrength;
};
void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Lambert
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,i0=`uniform bool receiveShadow;
uniform vec3 ambientLightColor;
#if defined( USE_LIGHT_PROBES )
uniform vec3 lightProbe[ 9 ];
#endif
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
float x = normal.x, y = normal.y, z = normal.z;
vec3 result = shCoefficients[ 0 ] * 0.886227;
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
return result;
}
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
return irradiance;
}
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
vec3 irradiance = ambientLightColor;
return irradiance;
}
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
if ( cutoffDistance > 0.0 ) {
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
}
return distanceFalloff;
}
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
return smoothstep( coneCosine, penumbraCosine, angleCosine );
}
#if NUM_DIR_LIGHTS > 0
struct DirectionalLight {
vec3 direction;
vec3 color;
};
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
light.color = directionalLight.color;
light.direction = directionalLight.direction;
light.visible = true;
}
#endif
#if NUM_POINT_LIGHTS > 0
struct PointLight {
vec3 position;
vec3 color;
float distance;
float decay;
};
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = pointLight.position - geometryPosition;
light.direction = normalize( lVector );
float lightDistance = length( lVector );
light.color = pointLight.color;
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
}
#endif
#if NUM_SPOT_LIGHTS > 0
struct SpotLight {
vec3 position;
vec3 direction;
vec3 color;
float distance;
float decay;
float coneCos;
float penumbraCos;
};
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
vec3 lVector = spotLight.position - geometryPosition;
light.direction = normalize( lVector );
float angleCos = dot( light.direction, spotLight.direction );
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
if ( spotAttenuation > 0.0 ) {
float lightDistance = length( lVector );
light.color = spotLight.color * spotAttenuation;
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
} else {
light.color = vec3( 0.0 );
light.visible = false;
}
}
#endif
#if NUM_RECT_AREA_LIGHTS > 0
struct RectAreaLight {
vec3 color;
vec3 position;
vec3 halfWidth;
vec3 halfHeight;
};
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
#endif
#if NUM_HEMI_LIGHTS > 0
struct HemisphereLight {
vec3 direction;
vec3 skyColor;
vec3 groundColor;
};
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
float dotNL = dot( normal, hemiLight.direction );
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
return irradiance;
}
#endif
#include <lightprobes_pars_fragment>`,s0=`#ifdef USE_ENVMAP
vec3 getIBLIrradiance( const in vec3 normal ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 reflectVec = reflect( - viewDir, normal );
reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#ifdef USE_ANISOTROPY
vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
#ifdef ENVMAP_TYPE_CUBE_UV
vec3 bentNormal = cross( bitangent, viewDir );
bentNormal = normalize( cross( bentNormal, bitangent ) );
bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
return getIBLRadiance( viewDir, bentNormal, roughness );
#else
return vec3( 0.0 );
#endif
}
#endif
#endif`,r0=`ToonMaterial material;
material.diffuseColor = diffuseColor.rgb;`,a0=`varying vec3 vViewPosition;
struct ToonMaterial {
vec3 diffuseColor;
};
void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Toon
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,o0=`BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;`,l0=`varying vec3 vViewPosition;
struct BlinnPhongMaterial {
vec3 diffuseColor;
vec3 specularColor;
float specularShininess;
float specularStrength;
};
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
}
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_BlinnPhong
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,c0=`PhysicalMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );
material.metalness = metalnessFactor;
vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
material.roughness = min( material.roughness, 1.0 );
#ifdef IOR
material.ior = ior;
#ifdef USE_SPECULAR
float specularIntensityFactor = specularIntensity;
vec3 specularColorFactor = specularColor;
#ifdef USE_SPECULAR_COLORMAP
specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
#endif
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
#else
float specularIntensityFactor = 1.0;
vec3 specularColorFactor = vec3( 1.0 );
material.specularF90 = 1.0;
#endif
material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
#else
material.specularColor = vec3( 0.04 );
material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
material.specularF90 = 1.0;
#endif
#ifdef USE_CLEARCOAT
material.clearcoat = clearcoat;
material.clearcoatRoughness = clearcoatRoughness;
material.clearcoatF0 = vec3( 0.04 );
material.clearcoatF90 = 1.0;
#ifdef USE_CLEARCOATMAP
material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
#endif
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
material.clearcoatRoughness += geometryRoughness;
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
#endif
#ifdef USE_DISPERSION
material.dispersion = dispersion;
#endif
#ifdef USE_IRIDESCENCE
material.iridescence = iridescence;
material.iridescenceIOR = iridescenceIOR;
#ifdef USE_IRIDESCENCEMAP
material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
#else
material.iridescenceThickness = iridescenceThicknessMaximum;
#endif
#endif
#ifdef USE_SHEEN
material.sheenColor = sheenColor;
#ifdef USE_SHEEN_COLORMAP
material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
#endif
material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );
#ifdef USE_SHEEN_ROUGHNESSMAP
material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
#endif
#endif
#ifdef USE_ANISOTROPY
#ifdef USE_ANISOTROPYMAP
mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
#else
vec2 anisotropyV = anisotropyVector;
#endif
material.anisotropy = length( anisotropyV );
if( material.anisotropy == 0.0 ) {
anisotropyV = vec2( 1.0, 0.0 );
} else {
anisotropyV /= material.anisotropy;
material.anisotropy = saturate( material.anisotropy );
}
material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
#endif`,h0=`uniform sampler2D dfgLUT;
struct PhysicalMaterial {
vec3 diffuseColor;
vec3 diffuseContribution;
vec3 specularColor;
vec3 specularColorBlended;
float roughness;
float metalness;
float specularF90;
float dispersion;
#ifdef USE_CLEARCOAT
float clearcoat;
float clearcoatRoughness;
vec3 clearcoatF0;
float clearcoatF90;
#endif
#ifdef USE_IRIDESCENCE
float iridescence;
float iridescenceIOR;
float iridescenceThickness;
vec3 iridescenceFresnel;
vec3 iridescenceF0;
vec3 iridescenceFresnelDielectric;
vec3 iridescenceFresnelMetallic;
#endif
#ifdef USE_SHEEN
vec3 sheenColor;
float sheenRoughness;
#endif
#ifdef IOR
float ior;
#endif
#ifdef USE_TRANSMISSION
float transmission;
float transmissionAlpha;
float thickness;
float attenuationDistance;
vec3 attenuationColor;
#endif
#ifdef USE_ANISOTROPY
float anisotropy;
float alphaT;
vec3 anisotropyT;
vec3 anisotropyB;
#endif
};
vec3 clearcoatSpecularDirect = vec3( 0.0 );
vec3 clearcoatSpecularIndirect = vec3( 0.0 );
vec3 sheenSpecularDirect = vec3( 0.0 );
vec3 sheenSpecularIndirect = vec3(0.0 );
vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
float x2 = x * x;
float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
}
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
float a2 = pow2( alpha );
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX( const in float alpha, const in float dotNH ) {
float a2 = pow2( alpha );
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
return RECIPROCAL_PI * a2 / pow2( denom );
}
#ifdef USE_ANISOTROPY
float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
float a2 = alphaT * alphaB;
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
highp float v2 = dot( v, v );
float w2 = a2 / v2;
return RECIPROCAL_PI * a2 * pow2 ( w2 );
}
#endif
#ifdef USE_CLEARCOAT
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
vec3 f0 = material.clearcoatF0;
float f90 = material.clearcoatF90;
float roughness = material.clearcoatRoughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
return F * ( V * D );
}
#endif
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 f0 = material.specularColorBlended;
float f90 = material.specularF90;
float roughness = material.roughness;
float alpha = pow2( roughness );
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
#ifdef USE_IRIDESCENCE
F = mix( F, material.iridescenceFresnel, material.iridescence );
#endif
#ifdef USE_ANISOTROPY
float dotTL = dot( material.anisotropyT, lightDir );
float dotTV = dot( material.anisotropyT, viewDir );
float dotTH = dot( material.anisotropyT, halfDir );
float dotBL = dot( material.anisotropyB, lightDir );
float dotBV = dot( material.anisotropyB, viewDir );
float dotBH = dot( material.anisotropyB, halfDir );
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
#else
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
#endif
return F * ( V * D );
}
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
float dotNV = saturate( dot( N, V ) );
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
uv = uv * LUT_SCALE + LUT_BIAS;
return uv;
}
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
float l = length( f );
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
}
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
float x = dot( v1, v2 );
float y = abs( x );
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
float b = 3.4175940 + ( 4.1616724 + y ) * y;
float v = a / b;
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
return cross( v1, v2 ) * theta_sintheta;
}
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
vec3 lightNormal = cross( v1, v2 );
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
vec3 T1, T2;
T1 = normalize( V - N * dot( V, N ) );
T2 = - cross( N, T1 );
mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
vec3 coords[ 4 ];
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
coords[ 0 ] = normalize( coords[ 0 ] );
coords[ 1 ] = normalize( coords[ 1 ] );
coords[ 2 ] = normalize( coords[ 2 ] );
coords[ 3 ] = normalize( coords[ 3 ] );
vec3 vectorFormFactor = vec3( 0.0 );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
return vec3( result );
}
#if defined( USE_SHEEN )
float D_Charlie( float roughness, float dotNH ) {
float alpha = pow2( roughness );
float invAlpha = 1.0 / alpha;
float cos2h = dotNH * dotNH;
float sin2h = max( 1.0 - cos2h, 0.0078125 );
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
}
float V_Neubelt( float dotNV, float dotNL ) {
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
}
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float D = D_Charlie( sheenRoughness, dotNH );
float V = V_Neubelt( dotNV, dotNL );
return sheenColor * ( D * V );
}
#endif
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
float r2 = roughness * roughness;
float rInv = 1.0 / ( roughness + 0.1 );
float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
float DG = exp( a * dotNV + b );
return saturate( DG );
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
return specularColor * fab.x + specularF90 * fab.y;
}
#ifdef USE_IRIDESCENCE
void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#else
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
#endif
float dotNV = saturate( dot( normal, viewDir ) );
vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
#ifdef USE_IRIDESCENCE
vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
#else
vec3 Fr = specularColor;
#endif
vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
float Ess = fab.x + fab.y;
float Ems = 1.0 - Ess;
vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
singleScatter += FssEss;
multiScatter += Fms * Ems;
}
vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;
vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;
vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;
vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;
float Ess_V = dfgV.x + dfgV.y;
float Ess_L = dfgL.x + dfgL.y;
float Ems_V = 1.0 - Ess_V;
float Ems_L = 1.0 - Ess_L;
vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;
vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );
float compensationFactor = Ems_V * Ems_L;
vec3 multiScatter = Fms * compensationFactor;
return singleScatter + multiScatter;
}
#if NUM_RECT_AREA_LIGHTS > 0
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 normal = geometryNormal;
vec3 viewDir = geometryViewDir;
vec3 position = geometryPosition;
vec3 lightPos = rectAreaLight.position;
vec3 halfWidth = rectAreaLight.halfWidth;
vec3 halfHeight = rectAreaLight.halfHeight;
vec3 lightColor = rectAreaLight.color;
float roughness = material.roughness;
vec3 rectCoords[ 4 ];
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
vec2 uv = LTC_Uv( normal, viewDir, roughness );
vec4 t1 = texture2D( ltc_1, uv );
vec4 t2 = texture2D( ltc_2, uv );
mat3 mInv = mat3(
vec3( t1.x, 0, t1.y ),
vec3( 0, 1, 0 ),
vec3( t1.z, 0, t1.w )
);
vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
#ifdef USE_CLEARCOAT
vec3 Ncc = geometryClearcoatNormal;
vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );
vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );
vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );
mat3 mInvClearcoat = mat3(
vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
vec3( 0, 1, 0 ),
vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
);
vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;
clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );
#endif
}
#endif
void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
#ifdef USE_CLEARCOAT
float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
vec3 ccIrradiance = dotNLcc * directLight.color;
clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
#endif
#ifdef USE_SHEEN
sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
irradiance *= sheenEnergyComp;
#endif
reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );
}
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );
#ifdef USE_SHEEN
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
diffuse *= sheenEnergyComp;
#endif
reflectedLight.indirectDiffuse += diffuse;
}
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
#ifdef USE_CLEARCOAT
clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;
#endif
vec3 singleScatteringDielectric = vec3( 0.0 );
vec3 multiScatteringDielectric = vec3( 0.0 );
vec3 singleScatteringMetallic = vec3( 0.0 );
vec3 multiScatteringMetallic = vec3( 0.0 );
#ifdef USE_IRIDESCENCE
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
#else
computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
#endif
vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );
vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );
vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;
vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
vec3 indirectSpecular = radiance * singleScattering;
indirectSpecular += multiScattering * cosineWeightedIrradiance;
vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;
#ifdef USE_SHEEN
float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
indirectSpecular *= sheenEnergyComp;
indirectDiffuse *= sheenEnergyComp;
#endif
reflectedLight.indirectSpecular += indirectSpecular;
reflectedLight.indirectDiffuse += indirectDiffuse;
}
#define RE_Direct RE_Direct_Physical
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
}`,u0=`
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal = vec3( 0.0 );
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#ifdef USE_IRIDESCENCE
float dotNVi = saturate( dot( normal, geometryViewDir ) );
if ( material.iridescenceThickness == 0.0 ) {
material.iridescence = 0.0;
} else {
material.iridescence = saturate( material.iridescence );
}
if ( material.iridescence > 0.0 ) {
material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );
material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
}
#endif
IncidentLight directLight;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
getPointLightInfo( pointLight, geometryPosition, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
pointLightShadow = pointLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
vec4 spotColor;
vec3 spotLightCoord;
bool inSpotLightMap;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
getSpotLightInfo( spotLight, geometryPosition, directLight );
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
#else
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
#endif
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
#endif
#undef SPOT_LIGHT_MAP_INDEX
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
getDirectionalLightInfo( directionalLight, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
RectAreaLight rectAreaLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
rectAreaLight = rectAreaLights[ i ];
RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
}
#pragma unroll_loop_end
#endif
#ifdef USE_LIGHT_PROBES_GRID
vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;
vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );
irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );
#endif
#endif
#if defined( RE_IndirectSpecular )
vec3 radiance = vec3( 0.0 );
vec3 clearcoatRadiance = vec3( 0.0 );
#endif`,d0=`#if defined( RE_IndirectDiffuse )
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
irradiance += lightMapIrradiance;
#endif
#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )
#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )
iblIrradiance += getIBLIrradiance( geometryNormal );
#endif
#endif
#endif
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
#ifdef USE_ANISOTROPY
radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
#else
radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
#endif
#ifdef USE_CLEARCOAT
clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
#endif
#endif`,f0=`#if defined( RE_IndirectDiffuse )
#if defined( LAMBERT ) || defined( PHONG )
irradiance += iblIrradiance;
#endif
RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
#endif`,p0=`#ifdef USE_LIGHT_PROBES_GRID
uniform highp sampler3D probesSH;
uniform vec3 probesMin;
uniform vec3 probesMax;
uniform vec3 probesResolution;
vec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {
vec3 res = probesResolution;
vec3 gridRange = probesMax - probesMin;
vec3 resMinusOne = res - 1.0;
vec3 probeSpacing = gridRange / resMinusOne;
vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;
vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );
uvw = uvw * resMinusOne / res + 0.5 / res;
float nz = res.z;
float paddedSlices = nz + 2.0;
float atlasDepth = 7.0 * paddedSlices;
float uvZBase = uvw.z * nz + 1.0;
vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );
vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );
vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );
vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );
vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );
vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );
vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );
vec3 c0 = s0.xyz;
vec3 c1 = vec3( s0.w, s1.xy );
vec3 c2 = vec3( s1.zw, s2.x );
vec3 c3 = s2.yzw;
vec3 c4 = s3.xyz;
vec3 c5 = vec3( s3.w, s4.xy );
vec3 c6 = vec3( s4.zw, s5.x );
vec3 c7 = s5.yzw;
vec3 c8 = s6.xyz;
float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;
vec3 result = c0 * 0.886227;
result += c1 * 2.0 * 0.511664 * y;
result += c2 * 2.0 * 0.511664 * z;
result += c3 * 2.0 * 0.511664 * x;
result += c4 * 2.0 * 0.429043 * x * y;
result += c5 * 2.0 * 0.429043 * y * z;
result += c6 * ( 0.743125 * z * z - 0.247708 );
result += c7 * 2.0 * 0.429043 * x * z;
result += c8 * 0.429043 * ( x * x - y * y );
return max( result, vec3( 0.0 ) );
}
#endif`,m0=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif`,g0=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
uniform float logDepthBufFC;
varying float vFragDepth;
varying float vIsPerspective;
#endif`,_0=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
varying float vFragDepth;
varying float vIsPerspective;
#endif`,x0=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
vFragDepth = 1.0 + gl_Position.w;
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
#endif`,v0=`#ifdef USE_MAP
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
#endif
diffuseColor *= sampledDiffuseColor;
#endif`,y0=`#ifdef USE_MAP
uniform sampler2D map;
#endif`,M0=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
#if defined( USE_POINTS_UV )
vec2 uv = vUv;
#else
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
#endif
#endif
#ifdef USE_MAP
diffuseColor *= texture2D( map, uv );
#endif
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, uv ).g;
#endif`,S0=`#if defined( USE_POINTS_UV )
varying vec2 vUv;
#else
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
uniform mat3 uvTransform;
#endif
#endif
#ifdef USE_MAP
uniform sampler2D map;
#endif
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif`,b0=`float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
metalnessFactor *= texelMetalness.b;
#endif`,T0=`#ifdef USE_METALNESSMAP
uniform sampler2D metalnessMap;
#endif`,A0=`#ifdef USE_INSTANCING_MORPH
float morphTargetInfluences[ MORPHTARGETS_COUNT ];
float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
}
#endif`,E0=`#if defined( USE_MORPHCOLORS )
vColor *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
#if defined( USE_COLOR_ALPHA )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
#elif defined( USE_COLOR )
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
#endif
}
#endif`,w0=`#ifdef USE_MORPHNORMALS
objectNormal *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
}
#endif`,C0=`#ifdef USE_MORPHTARGETS
#ifndef USE_INSTANCING_MORPH
uniform float morphTargetBaseInfluence;
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
#endif
uniform sampler2DArray morphTargetsTexture;
uniform ivec2 morphTargetsTextureSize;
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
int y = texelIndex / morphTargetsTextureSize.x;
int x = texelIndex - y * morphTargetsTextureSize.x;
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
return texelFetch( morphTargetsTexture, morphUV, 0 );
}
#endif`,R0=`#ifdef USE_MORPHTARGETS
transformed *= morphTargetBaseInfluence;
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
}
#endif`,I0=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal,
#if defined( USE_NORMALMAP )
vNormalMapUv
#elif defined( USE_CLEARCOAT_NORMALMAP )
vClearcoatNormalMapUv
#else
vUv
#endif
);
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
vec3 nonPerturbedNormal = normal;`,P0=`#ifdef USE_NORMALMAP_OBJECTSPACE
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
#elif defined( USE_NORMALMAP_TANGENTSPACE )
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
#if defined( USE_PACKED_NORMALMAP )
mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );
#endif
mapN.xy *= normalScale;
normal = normalize( tbn * mapN );
#elif defined( USE_BUMPMAP )
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
#endif`,L0=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,D0=`#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif`,U0=`#ifndef FLAT_SHADED
vNormal = normalize( transformedNormal );
#ifdef USE_TANGENT
vTangent = normalize( transformedTangent );
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
#endif
#endif`,N0=`#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform vec2 normalScale;
#endif
#ifdef USE_NORMALMAP_OBJECTSPACE
uniform mat3 normalMatrix;
#endif
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#endif`,F0=`#ifdef USE_CLEARCOAT
vec3 clearcoatNormal = nonPerturbedNormal;
#endif`,O0=`#ifdef USE_CLEARCOAT_NORMALMAP
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
clearcoatMapN.xy *= clearcoatNormalScale;
clearcoatNormal = normalize( tbn2 * clearcoatMapN );
#endif`,B0=`#ifdef USE_CLEARCOATMAP
uniform sampler2D clearcoatMap;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform sampler2D clearcoatNormalMap;
uniform vec2 clearcoatNormalScale;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform sampler2D clearcoatRoughnessMap;
#endif`,z0=`#ifdef USE_IRIDESCENCEMAP
uniform sampler2D iridescenceMap;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform sampler2D iridescenceThicknessMap;
#endif`,V0=`#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
#ifdef USE_TRANSMISSION
diffuseColor.a *= material.transmissionAlpha;
#endif
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,k0=`vec3 packNormalToRGB( const in vec3 normal ) {
return normalize( normal ) * 0.5 + 0.5;
}
vec3 unpackRGBToNormal( const in vec3 rgb ) {
return 2.0 * rgb.xyz - 1.0;
}
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
const float Inv255 = 1. / 255.;
const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
vec4 packDepthToRGBA( const in float v ) {
if( v <= 0.0 )
return vec4( 0., 0., 0., 0. );
if( v >= 1.0 )
return vec4( 1., 1., 1., 1. );
float vuf;
float af = modf( v * PackFactors.a, vuf );
float bf = modf( vuf * ShiftRight8, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
}
vec3 packDepthToRGB( const in float v ) {
if( v <= 0.0 )
return vec3( 0., 0., 0. );
if( v >= 1.0 )
return vec3( 1., 1., 1. );
float vuf;
float bf = modf( v * PackFactors.b, vuf );
float gf = modf( vuf * ShiftRight8, vuf );
return vec3( vuf * Inv255, gf * PackUpscale, bf );
}
vec2 packDepthToRG( const in float v ) {
if( v <= 0.0 )
return vec2( 0., 0. );
if( v >= 1.0 )
return vec2( 1., 1. );
float vuf;
float gf = modf( v * 256., vuf );
return vec2( vuf * Inv255, gf );
}
float unpackRGBAToDepth( const in vec4 v ) {
return dot( v, UnpackFactors4 );
}
float unpackRGBToDepth( const in vec3 v ) {
return dot( v, UnpackFactors3 );
}
float unpackRGToDepth( const in vec2 v ) {
return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
}
vec4 pack2HalfToRGBA( const in vec2 v ) {
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
}
vec2 unpackRGBATo2Half( const in vec4 v ) {
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
}
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
return ( viewZ + near ) / ( near - far );
}
float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
return depth * ( far - near ) - far;
#else
return depth * ( near - far ) - near;
#endif
}
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
}
float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
return ( near * far ) / ( ( near - far ) * depth - near );
#else
return ( near * far ) / ( ( far - near ) * depth - far );
#endif
}`,G0=`#ifdef PREMULTIPLIED_ALPHA
gl_FragColor.rgb *= gl_FragColor.a;
#endif`,H0=`vec4 mvPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
mvPosition = batchingMatrix * mvPosition;
#endif
#ifdef USE_INSTANCING
mvPosition = instanceMatrix * mvPosition;
#endif
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;`,W0=`#ifdef DITHERING
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
#endif`,X0=`#ifdef DITHERING
vec3 dithering( vec3 color ) {
float grid_position = rand( gl_FragCoord.xy );
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
return color + dither_shift_RGB;
}
#endif`,q0=`float roughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
roughnessFactor *= texelRoughness.g;
#endif`,Y0=`#ifdef USE_ROUGHNESSMAP
uniform sampler2D roughnessMap;
#endif`,Z0=`#if NUM_SPOT_LIGHT_COORDS > 0
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#if NUM_SPOT_LIGHT_MAPS > 0
uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
#else
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
#endif
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
#else
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
#elif defined( SHADOWMAP_TYPE_BASIC )
uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
#endif
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#if defined( SHADOWMAP_TYPE_PCF )
float interleavedGradientNoise( vec2 position ) {
return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );
}
vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {
const float goldenAngle = 2.399963229728653;
float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );
float theta = float( sampleIndex ) * goldenAngle + phi;
return vec2( cos( theta ), sin( theta ) ) * r;
}
#endif
#if defined( SHADOWMAP_TYPE_PCF )
float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
shadowCoord.z += shadowBias;
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float radius = shadowRadius * texelSize.x;
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
shadow = (
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )
) * 0.2;
}
return mix( 1.0, shadow, shadowIntensity );
}
#elif defined( SHADOWMAP_TYPE_VSM )
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadowCoord.z -= shadowBias;
#else
shadowCoord.z += shadowBias;
#endif
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;
float mean = distribution.x;
float variance = distribution.y * distribution.y;
#ifdef USE_REVERSED_DEPTH_BUFFER
float hard_shadow = step( mean, shadowCoord.z );
#else
float hard_shadow = step( shadowCoord.z, mean );
#endif
if ( hard_shadow == 1.0 ) {
shadow = 1.0;
} else {
variance = max( variance, 0.0000001 );
float d = shadowCoord.z - mean;
float p_max = variance / ( variance + d * d );
p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );
shadow = max( hard_shadow, p_max );
}
}
return mix( 1.0, shadow, shadowIntensity );
}
#else
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadowCoord.z -= shadowBias;
#else
shadowCoord.z += shadowBias;
#endif
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
if ( frustumTest ) {
float depth = texture2D( shadowMap, shadowCoord.xy ).r;
#ifdef USE_REVERSED_DEPTH_BUFFER
shadow = step( depth, shadowCoord.z );
#else
shadow = step( shadowCoord.z, depth );
#endif
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#if defined( SHADOWMAP_TYPE_PCF )
float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
vec3 bd3D = normalize( lightToPosition );
vec3 absVec = abs( lightToPosition );
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
#ifdef USE_REVERSED_DEPTH_BUFFER
float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp -= shadowBias;
#else
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp += shadowBias;
#endif
float texelSize = shadowRadius / shadowMapSize.x;
vec3 absDir = abs( bd3D );
vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );
tangent = normalize( cross( bd3D, tangent ) );
vec3 bitangent = cross( bd3D, tangent );
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
vec2 sample0 = vogelDiskSample( 0, 5, phi );
vec2 sample1 = vogelDiskSample( 1, 5, phi );
vec2 sample2 = vogelDiskSample( 2, 5, phi );
vec2 sample3 = vogelDiskSample( 3, 5, phi );
vec2 sample4 = vogelDiskSample( 4, 5, phi );
shadow = (
texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +
texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )
) * 0.2;
}
return mix( 1.0, shadow, shadowIntensity );
}
#elif defined( SHADOWMAP_TYPE_BASIC )
float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
float shadow = 1.0;
vec3 lightToPosition = shadowCoord.xyz;
vec3 absVec = abs( lightToPosition );
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
dp += shadowBias;
vec3 bd3D = normalize( lightToPosition );
float depth = textureCube( shadowMap, bd3D ).r;
#ifdef USE_REVERSED_DEPTH_BUFFER
depth = 1.0 - depth;
#endif
shadow = step( dp, depth );
}
return mix( 1.0, shadow, shadowIntensity );
}
#endif
#endif
#endif`,J0=`#if NUM_SPOT_LIGHT_COORDS > 0
uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
#endif
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
struct SpotLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowIntensity;
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
#endif`,$0=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
#ifdef HAS_NORMAL
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#else
vec3 shadowWorldNormal = vec3( 0.0 );
#endif
vec4 shadowWorldPosition;
#endif
#if defined( USE_SHADOWMAP )
#if NUM_DIR_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#endif
#if NUM_SPOT_LIGHT_COORDS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
shadowWorldPosition = worldPosition;
#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
#endif
vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif`,K0=`float getShadowMask() {
float shadow = 1.0;
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
directionalLight = directionalLightShadows[ i ];
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
spotLight = spotLightShadows[ i ];
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
PointLightShadow pointLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
pointLight = pointLightShadows[ i ];
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
}
#pragma unroll_loop_end
#endif
#endif
return shadow;
}`,Q0=`#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif`,j0=`#ifdef USE_SKINNING
uniform mat4 bindMatrix;
uniform mat4 bindMatrixInverse;
uniform highp sampler2D boneTexture;
mat4 getBoneMatrix( const in float i ) {
int size = textureSize( boneTexture, 0 ).x;
int j = int( i ) * 4;
int x = j % size;
int y = j / size;
vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
return mat4( v1, v2, v3, v4 );
}
#endif`,e_=`#ifdef USE_SKINNING
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
vec4 skinned = vec4( 0.0 );
skinned += boneMatX * skinVertex * skinWeight.x;
skinned += boneMatY * skinVertex * skinWeight.y;
skinned += boneMatZ * skinVertex * skinWeight.z;
skinned += boneMatW * skinVertex * skinWeight.w;
transformed = ( bindMatrixInverse * skinned ).xyz;
#endif`,t_=`#ifdef USE_SKINNING
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
#ifdef USE_TANGENT
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#endif
#endif`,n_=`float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif`,i_=`#ifdef USE_SPECULARMAP
uniform sampler2D specularMap;
#endif`,s_=`#if defined( TONE_MAPPING )
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
#endif`,r_=`#ifndef saturate
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
uniform float toneMappingExposure;
vec3 LinearToneMapping( vec3 color ) {
return saturate( toneMappingExposure * color );
}
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMappingExposure;
return saturate( color / ( vec3( 1.0 ) + color ) );
}
vec3 CineonToneMapping( vec3 color ) {
color *= toneMappingExposure;
color = max( vec3( 0.0 ), color - 0.004 );
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
}
vec3 RRTAndODTFit( vec3 v ) {
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
return a / b;
}
vec3 ACESFilmicToneMapping( vec3 color ) {
const mat3 ACESInputMat = mat3(
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
vec3( 0.04823, 0.01566, 0.83777 )
);
const mat3 ACESOutputMat = mat3(
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
vec3( -0.07367, -0.00605, 1.07602 )
);
color *= toneMappingExposure / 0.6;
color = ACESInputMat * color;
color = RRTAndODTFit( color );
color = ACESOutputMat * color;
return saturate( color );
}
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
vec3( 1.6605, - 0.1246, - 0.0182 ),
vec3( - 0.5876, 1.1329, - 0.1006 ),
vec3( - 0.0728, - 0.0083, 1.1187 )
);
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
vec3( 0.6274, 0.0691, 0.0164 ),
vec3( 0.3293, 0.9195, 0.0880 ),
vec3( 0.0433, 0.0113, 0.8956 )
);
vec3 agxDefaultContrastApprox( vec3 x ) {
vec3 x2 = x * x;
vec3 x4 = x2 * x2;
return + 15.5 * x4 * x2
- 40.14 * x4 * x
+ 31.96 * x4
- 6.868 * x2 * x
+ 0.4298 * x2
+ 0.1191 * x
- 0.00232;
}
vec3 AgXToneMapping( vec3 color ) {
const mat3 AgXInsetMatrix = mat3(
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
);
const mat3 AgXOutsetMatrix = mat3(
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
);
const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
color *= toneMappingExposure;
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
color = AgXInsetMatrix * color;
color = max( color, 1e-10 ); color = log2( color );
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
color = clamp( color, 0.0, 1.0 );
color = agxDefaultContrastApprox( color );
color = AgXOutsetMatrix * color;
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
color = clamp( color, 0.0, 1.0 );
return color;
}
vec3 NeutralToneMapping( vec3 color ) {
const float StartCompression = 0.8 - 0.04;
const float Desaturation = 0.15;
color *= toneMappingExposure;
float x = min( color.r, min( color.g, color.b ) );
float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
color -= offset;
float peak = max( color.r, max( color.g, color.b ) );
if ( peak < StartCompression ) return color;
float d = 1. - StartCompression;
float newPeak = 1. - d * d / ( peak + d - StartCompression );
color *= newPeak / peak;
float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
return mix( color, vec3( newPeak ), g );
}
vec3 CustomToneMapping( vec3 color ) { return color; }`,a_=`#ifdef USE_TRANSMISSION
material.transmission = transmission;
material.transmissionAlpha = 1.0;
material.thickness = thickness;
material.attenuationDistance = attenuationDistance;
material.attenuationColor = attenuationColor;
#ifdef USE_TRANSMISSIONMAP
material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
#endif
#ifdef USE_THICKNESSMAP
material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
#endif
vec3 pos = vWorldPosition;
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec4 transmitted = getIBLVolumeRefraction(
n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
material.attenuationColor, material.attenuationDistance );
material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
#endif`,o_=`#ifdef USE_TRANSMISSION
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationColor;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
#endif
#ifdef USE_THICKNESSMAP
uniform sampler2D thicknessMap;
#endif
uniform vec2 transmissionSamplerSize;
uniform sampler2D transmissionSamplerMap;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
varying vec3 vWorldPosition;
float w0( float a ) {
return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
}
float w1( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
}
float w2( float a ){
return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
}
float w3( float a ) {
return ( 1.0 / 6.0 ) * ( a * a * a );
}
float g0( float a ) {
return w0( a ) + w1( a );
}
float g1( float a ) {
return w2( a ) + w3( a );
}
float h0( float a ) {
return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
}
float h1( float a ) {
return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
}
vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
uv = uv * texelSize.zw + 0.5;
vec2 iuv = floor( uv );
vec2 fuv = fract( uv );
float g0x = g0( fuv.x );
float g1x = g1( fuv.x );
float h0x = h0( fuv.x );
float h1x = h1( fuv.x );
float h0y = h0( fuv.y );
float h1y = h1( fuv.y );
vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
}
vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
vec2 fLodSizeInv = 1.0 / fLodSize;
vec2 cLodSizeInv = 1.0 / cLodSize;
vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
return mix( fSample, cSample, fract( lod ) );
}
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
vec3 modelScale;
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
return normalize( refractionVector ) * thickness * modelScale;
}
float applyIorToRoughness( const in float roughness, const in float ior ) {
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
}
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
}
vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
if ( isinf( attenuationDistance ) ) {
return vec3( 1.0 );
} else {
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
}
}
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
const in vec3 attenuationColor, const in float attenuationDistance ) {
vec4 transmittedLight;
vec3 transmittance;
#ifdef USE_DISPERSION
float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
for ( int i = 0; i < 3; i ++ ) {
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
transmittedLight[ i ] = transmissionSample[ i ];
transmittedLight.a += transmissionSample.a;
transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
}
transmittedLight.a /= 3.0;
#else
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
#endif
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
}
#endif`,l_=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
varying vec2 vNormalMapUv;
#endif
#ifdef USE_EMISSIVEMAP
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_SPECULARMAP
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,c_=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
varying vec2 vUv;
#endif
#ifdef USE_MAP
uniform mat3 mapTransform;
varying vec2 vMapUv;
#endif
#ifdef USE_ALPHAMAP
uniform mat3 alphaMapTransform;
varying vec2 vAlphaMapUv;
#endif
#ifdef USE_LIGHTMAP
uniform mat3 lightMapTransform;
varying vec2 vLightMapUv;
#endif
#ifdef USE_AOMAP
uniform mat3 aoMapTransform;
varying vec2 vAoMapUv;
#endif
#ifdef USE_BUMPMAP
uniform mat3 bumpMapTransform;
varying vec2 vBumpMapUv;
#endif
#ifdef USE_NORMALMAP
uniform mat3 normalMapTransform;
varying vec2 vNormalMapUv;
#endif
#ifdef USE_DISPLACEMENTMAP
uniform mat3 displacementMapTransform;
varying vec2 vDisplacementMapUv;
#endif
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapTransform;
varying vec2 vEmissiveMapUv;
#endif
#ifdef USE_METALNESSMAP
uniform mat3 metalnessMapTransform;
varying vec2 vMetalnessMapUv;
#endif
#ifdef USE_ROUGHNESSMAP
uniform mat3 roughnessMapTransform;
varying vec2 vRoughnessMapUv;
#endif
#ifdef USE_ANISOTROPYMAP
uniform mat3 anisotropyMapTransform;
varying vec2 vAnisotropyMapUv;
#endif
#ifdef USE_CLEARCOATMAP
uniform mat3 clearcoatMapTransform;
varying vec2 vClearcoatMapUv;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform mat3 clearcoatNormalMapTransform;
varying vec2 vClearcoatNormalMapUv;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform mat3 clearcoatRoughnessMapTransform;
varying vec2 vClearcoatRoughnessMapUv;
#endif
#ifdef USE_SHEEN_COLORMAP
uniform mat3 sheenColorMapTransform;
varying vec2 vSheenColorMapUv;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform mat3 sheenRoughnessMapTransform;
varying vec2 vSheenRoughnessMapUv;
#endif
#ifdef USE_IRIDESCENCEMAP
uniform mat3 iridescenceMapTransform;
varying vec2 vIridescenceMapUv;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
uniform mat3 iridescenceThicknessMapTransform;
varying vec2 vIridescenceThicknessMapUv;
#endif
#ifdef USE_SPECULARMAP
uniform mat3 specularMapTransform;
varying vec2 vSpecularMapUv;
#endif
#ifdef USE_SPECULAR_COLORMAP
uniform mat3 specularColorMapTransform;
varying vec2 vSpecularColorMapUv;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform mat3 specularIntensityMapTransform;
varying vec2 vSpecularIntensityMapUv;
#endif
#ifdef USE_TRANSMISSIONMAP
uniform mat3 transmissionMapTransform;
varying vec2 vTransmissionMapUv;
#endif
#ifdef USE_THICKNESSMAP
uniform mat3 thicknessMapTransform;
varying vec2 vThicknessMapUv;
#endif`,h_=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
vUv = vec3( uv, 1 ).xy;
#endif
#ifdef USE_MAP
vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ALPHAMAP
vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_LIGHTMAP
vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_AOMAP
vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_BUMPMAP
vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP
vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_DISPLACEMENTMAP
vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_EMISSIVEMAP
vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_METALNESSMAP
vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ROUGHNESSMAP
vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_ANISOTROPYMAP
vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOATMAP
vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCEMAP
vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_IRIDESCENCE_THICKNESSMAP
vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_COLORMAP
vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULARMAP
vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_COLORMAP
vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_TRANSMISSIONMAP
vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
#endif
#ifdef USE_THICKNESSMAP
vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
#endif`,u_=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_BATCHING
worldPosition = batchingMatrix * worldPosition;
#endif
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
#endif`;const d_=`varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}`,f_=`uniform sampler2D t2D;
uniform float backgroundIntensity;
varying vec2 vUv;
void main() {
vec4 texColor = texture2D( t2D, vUv );
#ifdef DECODE_VIDEO_TEXTURE
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,p_=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,m_=`#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#elif defined( ENVMAP_TYPE_CUBE_UV )
uniform sampler2D envMap;
#endif
uniform float backgroundBlurriness;
uniform float backgroundIntensity;
uniform mat3 backgroundRotation;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
#ifdef ENVMAP_TYPE_CUBE
vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
#else
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#endif
texColor.rgb *= backgroundIntensity;
gl_FragColor = texColor;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,g_=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w;
}`,__=`uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor = texColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,x_=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
varying vec2 vHighPrecisionZW;
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vHighPrecisionZW = gl_Position.zw;
}`,v_=`#if DEPTH_PACKING == 3200
uniform float opacity;
#endif
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
varying vec2 vHighPrecisionZW;
void main() {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#if DEPTH_PACKING == 3200
diffuseColor.a = opacity;
#endif
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <logdepthbuf_fragment>
#ifdef USE_REVERSED_DEPTH_BUFFER
float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
#else
float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
#endif
#if DEPTH_PACKING == 3200
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
#elif DEPTH_PACKING == 3201
gl_FragColor = packDepthToRGBA( fragCoordZ );
#elif DEPTH_PACKING == 3202
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
#elif DEPTH_PACKING == 3203
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
#endif
}`,y_=`#define DISTANCE
varying vec3 vWorldPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <skinbase_vertex>
#include <morphinstance_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <clipping_planes_vertex>
vWorldPosition = worldPosition.xyz;
}`,M_=`#define DISTANCE
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <clipping_planes_pars_fragment>
void main () {
vec4 diffuseColor = vec4( 1.0 );
#include <clipping_planes_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist );
gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );
}`,S_=`varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}`,b_=`uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,T_=`uniform float scale;
attribute float lineDistance;
varying float vLineDistance;
#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vLineDistance = scale * lineDistance;
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,A_=`uniform vec3 diffuse;
uniform float opacity;
uniform float dashSize;
uniform float totalSize;
varying float vLineDistance;
#include <common>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
if ( mod( vLineDistance, totalSize ) > dashSize ) {
discard;
}
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,E_=`#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <fog_vertex>
}`,w_=`uniform vec3 diffuse;
uniform float opacity;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <fog_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
#else
reflectedLight.indirectDiffuse += vec3( 1.0 );
#endif
#include <aomap_fragment>
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,C_=`#define LAMBERT
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,R_=`#define LAMBERT
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_lambert_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_lambert_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,I_=`#define MATCAP
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
vViewPosition = - mvPosition.xyz;
}`,P_=`#define MATCAP
uniform vec3 diffuse;
uniform float opacity;
uniform sampler2D matcap;
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
vec3 viewDir = normalize( vViewPosition );
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
vec3 y = cross( viewDir, x );
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
#ifdef USE_MATCAP
vec4 matcapColor = texture2D( matcap, uv );
#else
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
#endif
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,L_=`#define NORMAL
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
vViewPosition = - mvPosition.xyz;
#endif
}`,D_=`#define NORMAL
uniform float opacity;
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
varying vec3 vViewPosition;
#endif
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );
#ifdef OPAQUE
gl_FragColor.a = 1.0;
#endif
}`,U_=`#define PHONG
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,N_=`#define PHONG
uniform vec3 diffuse;
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,F_=`#define STANDARD
varying vec3 vViewPosition;
#ifdef USE_TRANSMISSION
varying vec3 vWorldPosition;
#endif
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
#ifdef USE_TRANSMISSION
vWorldPosition = worldPosition.xyz;
#endif
}`,O_=`#define STANDARD
#ifdef PHYSICAL
#define IOR
#define USE_SPECULAR
#endif
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef IOR
uniform float ior;
#endif
#ifdef USE_SPECULAR
uniform float specularIntensity;
uniform vec3 specularColor;
#ifdef USE_SPECULAR_COLORMAP
uniform sampler2D specularColorMap;
#endif
#ifdef USE_SPECULAR_INTENSITYMAP
uniform sampler2D specularIntensityMap;
#endif
#endif
#ifdef USE_CLEARCOAT
uniform float clearcoat;
uniform float clearcoatRoughness;
#endif
#ifdef USE_DISPERSION
uniform float dispersion;
#endif
#ifdef USE_IRIDESCENCE
uniform float iridescence;
uniform float iridescenceIOR;
uniform float iridescenceThicknessMinimum;
uniform float iridescenceThicknessMaximum;
#endif
#ifdef USE_SHEEN
uniform vec3 sheenColor;
uniform float sheenRoughness;
#ifdef USE_SHEEN_COLORMAP
uniform sampler2D sheenColorMap;
#endif
#ifdef USE_SHEEN_ROUGHNESSMAP
uniform sampler2D sheenRoughnessMap;
#endif
#endif
#ifdef USE_ANISOTROPY
uniform vec2 anisotropyVector;
#ifdef USE_ANISOTROPYMAP
uniform sampler2D anisotropyMap;
#endif
#endif
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <iridescence_fragment>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_physical_pars_fragment>
#include <transmission_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <clearcoat_pars_fragment>
#include <iridescence_pars_fragment>
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <clearcoat_normal_fragment_begin>
#include <clearcoat_normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_physical_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
#include <transmission_fragment>
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
#ifdef USE_SHEEN
outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;
#endif
#ifdef USE_CLEARCOAT
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
#endif
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,B_=`#define TOON
varying vec3 vViewPosition;
#include <common>
#include <batching_pars_vertex>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,z_=`#define TOON
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_toon_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
#include <lights_toon_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}`,V_=`uniform float size;
uniform float scale;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_POINTS_UV
varying vec2 vUv;
uniform mat3 uvTransform;
#endif
void main() {
#ifdef USE_POINTS_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#include <color_vertex>
#include <morphinstance_vertex>
#include <morphcolor_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
gl_PointSize = size;
#ifdef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
#endif
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <fog_vertex>
}`,k_=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_particle_fragment>
#include <color_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,G_=`#include <common>
#include <batching_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
#include <batching_vertex>
#include <beginnormal_vertex>
#include <morphinstance_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,H_=`uniform vec3 color;
uniform float opacity;
#include <common>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <logdepthbuf_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
#include <logdepthbuf_fragment>
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}`,W_=`uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
vec4 mvPosition = modelViewMatrix[ 3 ];
vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
#ifndef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) scale *= - mvPosition.z;
#endif
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
vec2 rotatedPosition;
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
mvPosition.xy += rotatedPosition;
gl_Position = projectionMatrix * mvPosition;
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}`,X_=`uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
vec4 diffuseColor = vec4( diffuse, opacity );
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <alphahash_fragment>
outgoingLight = diffuseColor.rgb;
#include <opaque_fragment>
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
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ae=0;ae<ne.locationSize;ae++)y(ne.location+ae,Ce/ne.locationSize,He,Me,Ce*J,Ce/ne.locationSize*ae*J,ge)}}else if(k!==void 0){const Me=k[te];if(Me!==void 0)switch(Me.length){case 2:s.vertexAttrib2fv(ne.location,Me);break;case 3:s.vertexAttrib3fv(ne.location,Me);break;case 4:s.vertexAttrib4fv(ne.location,Me);break;default:s.vertexAttrib1fv(ne.location,Me)}}}}x()}function w(){A();for(const I in n){const N=n[I];for(const H in N){const W=N[H];for(const U in W){const B=W[U];for(const k in B)h(B[k].object),delete B[k];delete W[U]}}delete n[I]}}function b(I){if(n[I.id]===void 0)return;const N=n[I.id];for(const H in N){const W=N[H];for(const U in W){const B=W[U];for(const k in B)h(B[k].object),delete B[k];delete W[U]}}delete n[I.id]}function R(I){for(const N in n){const H=n[N];for(const W in H){const U=H[W];if(U[I.id]===void 0)continue;const B=U[I.id];for(const k in B)h(B[k].object),delete B[k];delete U[I.id]}}}function v(I){for(const N in n){const 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i;if(e.has("EXT_texture_filter_anisotropic")===!0){const R=e.get("EXT_texture_filter_anisotropic");i=s.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i}function a(R){return!(R!==qt&&n.convert(R)!==s.getParameter(s.IMPLEMENTATION_COLOR_READ_FORMAT))}function o(R){const v=R===Hn&&(e.has("EXT_color_buffer_half_float")||e.has("EXT_color_buffer_float"));return!(R!==en&&n.convert(R)!==s.getParameter(s.IMPLEMENTATION_COLOR_READ_TYPE)&&R!==Xt&&!v)}function l(R){if(R==="highp"){if(s.getShaderPrecisionFormat(s.VERTEX_SHADER,s.HIGH_FLOAT).precision>0&&s.getShaderPrecisionFormat(s.FRAGMENT_SHADER,s.HIGH_FLOAT).precision>0)return"highp";R="mediump"}return R==="mediump"&&s.getShaderPrecisionFormat(s.VERTEX_SHADER,s.MEDIUM_FLOAT).precision>0&&s.getShaderPrecisionFormat(s.FRAGMENT_SHADER,s.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let c=t.precision!==void 0?t.precision:"highp";const h=l(c);h!==c&&(de("WebGLRenderer:",c,"not supported, using",h,"instead."),c=h);const d=t.logarithmicDepthBuffer===!0,u=t.reversedDepthBuffer===!0&&e.has("EXT_clip_control");t.reversedDepthBuffer===!0&&u===!1&&de("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");const f=s.getParameter(s.MAX_TEXTURE_IMAGE_UNITS),p=s.getParameter(s.MAX_VERTEX_TEXTURE_IMAGE_UNITS),_=s.getParameter(s.MAX_TEXTURE_SIZE),g=s.getParameter(s.MAX_CUBE_MAP_TEXTURE_SIZE),m=s.getParameter(s.MAX_VERTEX_ATTRIBS),x=s.getParameter(s.MAX_VERTEX_UNIFORM_VECTORS),y=s.getParameter(s.MAX_VARYING_VECTORS),M=s.getParameter(s.MAX_FRAGMENT_UNIFORM_VECTORS),w=s.getParameter(s.MAX_SAMPLES),b=s.getParameter(s.SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:r,getMaxPrecision:l,textureFormatReadable:a,textureTypeReadable:o,precision:c,logarithmicDepthBuffer:d,reversedDepthBuffer:u,maxTextures:f,maxVertexTextures:p,maxTextureSize:_,maxCubemapSize:g,maxAttributes:m,maxVertexUniforms:x,maxVaryings:y,maxFragmentUniforms:M,maxSamples:w,samples:b}}function K_(s){const e=this;let t=null,n=0,i=!1,r=!1;const a=new Si,o=new qe,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(d,u){const f=d.length!==0||u||n!==0||i;return i=u,n=d.length,f},this.beginShadows=function(){r=!0,h(null)},this.endShadows=function(){r=!1},this.setGlobalState=function(d,u){t=h(d,u,0)},this.setState=function(d,u,f){const p=d.clippingPlanes,_=d.clipIntersection,g=d.clipShadows,m=s.get(d);if(!i||p===null||p.length===0||r&&!g)r?h(null):c();else{const x=r?0:n,y=x*4;let M=m.clippingState||null;l.value=M,M=h(p,u,y,f);for(let w=0;w!==y;++w)M[w]=t[w];m.clippingState=M,this.numIntersection=_?this.numPlanes:0,this.numPlanes+=x}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function h(d,u,f,p){const _=d!==null?d.length:0;let g=null;if(_!==0){if(g=l.value,p!==!0||g===null){const m=f+_*4,x=u.matrixWorldInverse;o.getNormalMatrix(x),(g===null||g.length<m)&&(g=new Float32Array(m));for(let y=0,M=f;y!==_;++y,M+=4)a.copy(d[y]).applyMatrix4(x,o),a.normal.toArray(g,M),g[M+3]=a.constant}l.value=g,l.needsUpdate=!0}return e.numPlanes=_,e.numIntersection=0,g}}const ii=4,Jh=[.125,.215,.35,.446,.526,.582],Ti=20,Q_=256,Fs=new Ua,$h=new be;let Eo=null,wo=0,Co=0,Ro=!1;const j_=new C;class Kh{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,i=100,r={}){const{size:a=256,position:o=j_}=r;Eo=this._renderer.getRenderTarget(),wo=this._renderer.getActiveCubeFace(),Co=this._renderer.getActiveMipmapLevel(),Ro=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);const l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,n,i,l,o),t>0&&this._blur(l,0,0,t),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=eu(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=jh(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(Eo,wo,Co),this._renderer.xr.enabled=Ro,e.scissorTest=!1,as(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Gn||e.mapping===Ri?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Eo=this._renderer.getRenderTarget(),wo=this._renderer.getActiveCubeFace(),Co=this._renderer.getActiveMipmapLevel(),Ro=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:_t,minFilter:_t,generateMipmaps:!1,type:Hn,format:qt,colorSpace:pa,depthBuffer:!1},i=Qh(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Qh(e,t,n);const{_lodMax:r}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=ex(r)),this._blurMaterial=nx(r,e,t),this._ggxMaterial=tx(r,e,t)}return i}_compileMaterial(e){const t=new Ct(new Ye,e);this._renderer.compile(t,Fs)}_sceneToCubeUV(e,t,n,i,r){const l=new Ft(90,1,t,n),c=[1,-1,1,1,1,1],h=[1,1,1,-1,-1,-1],d=this._renderer,u=d.autoClear,f=d.toneMapping;d.getClearColor($h),d.toneMapping=Tn,d.autoClear=!1,d.state.buffers.depth.getReversed()&&(d.setRenderTarget(i),d.clearDepth(),d.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new Ct(new ys,new Di({name:"PMREM.Background",side:Yt,depthWrite:!1,depthTest:!1})));const _=this._backgroundBox,g=_.material;let m=!1;const x=e.background;x?x.isColor&&(g.color.copy(x),e.background=null,m=!0):(g.color.copy($h),m=!0);for(let y=0;y<6;y++){const M=y%3;M===0?(l.up.set(0,c[y],0),l.position.set(r.x,r.y,r.z),l.lookAt(r.x+h[y],r.y,r.z)):M===1?(l.up.set(0,0,c[y]),l.position.set(r.x,r.y,r.z),l.lookAt(r.x,r.y+h[y],r.z)):(l.up.set(0,c[y],0),l.position.set(r.x,r.y,r.z),l.lookAt(r.x,r.y,r.z+h[y]));const w=this._cubeSize;as(i,M*w,y>2?w:0,w,w),d.setRenderTarget(i),m&&d.render(_,l),d.render(e,l)}d.toneMapping=f,d.autoClear=u,e.background=x}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Gn||e.mapping===Ri;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=eu()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=jh());const r=i?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r;const o=r.uniforms;o.envMap.value=e;const l=this._cubeSize;as(t,0,0,3*l,2*l),n.setRenderTarget(t),n.render(a,Fs)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const i=this._lodMeshes.length;for(let r=1;r<i;r++)this._applyGGXFilter(e,r-1,r);t.autoClear=n}_applyGGXFilter(e,t,n){const i=this._renderer,r=this._pingPongRenderTarget,a=this._ggxMaterial,o=this._lodMeshes[n];o.material=a;const l=a.uniforms,c=n/(this._lodMeshes.length-1),h=t/(this._lodMeshes.length-1),d=Math.sqrt(c*c-h*h),u=0+c*1.25,f=d*u,{_lodMax:p}=this,_=this._sizeLods[n],g=3*_*(n>p-ii?n-p+ii:0),m=4*(this._cubeSize-_);l.envMap.value=e.texture,l.roughness.value=f,l.mipInt.value=p-t,as(r,g,m,3*_,2*_),i.setRenderTarget(r),i.render(o,Fs),l.envMap.value=r.texture,l.roughness.value=0,l.mipInt.value=p-n,as(e,g,m,3*_,2*_),i.setRenderTarget(e),i.render(o,Fs)}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&Pe("blur direction must be either latitudinal or longitudinal!");const h=3,d=this._lodMeshes[i];d.material=c;const u=c.uniforms,f=this._sizeLods[n]-1,p=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*Ti-1),_=r/p,g=isFinite(r)?1+Math.floor(h*_):Ti;g>Ti&&de(`sigmaRadians, ${r}, is too large and will clip, as it requested ${g} samples when the maximum is set to ${Ti}`);const m=[];let x=0;for(let R=0;R<Ti;++R){const v=R/_,A=Math.exp(-v*v/2);m.push(A),R===0?x+=A:R<g&&(x+=2*A)}for(let R=0;R<m.length;R++)m[R]=m[R]/x;u.envMap.value=e.texture,u.samples.value=g,u.weights.value=m,u.latitudinal.value=a==="latitudinal",o&&(u.poleAxis.value=o);const{_lodMax:y}=this;u.dTheta.value=p,u.mipInt.value=y-n;const M=this._sizeLods[i],w=3*M*(i>y-ii?i-y+ii:0),b=4*(this._cubeSize-M);as(t,w,b,3*M,2*M),l.setRenderTarget(t),l.render(d,Fs)}}function ex(s){const e=[],t=[],n=[];let i=s;const r=s-ii+1+Jh.length;for(let a=0;a<r;a++){const o=Math.pow(2,i);e.push(o);let l=1/o;a>s-ii?l=Jh[a-s+ii-1]:a===0&&(l=0),t.push(l);const c=1/(o-2),h=-c,d=1+c,u=[h,h,d,h,d,d,h,h,d,d,h,d],f=6,p=6,_=3,g=2,m=1,x=new Float32Array(_*p*f),y=new Float32Array(g*p*f),M=new Float32Array(m*p*f);for(let b=0;b<f;b++){const R=b%3*2/3-1,v=b>2?0:-1,A=[R,v,0,R+2/3,v,0,R+2/3,v+1,0,R,v,0,R+2/3,v+1,0,R,v+1,0];x.set(A,_*p*b),y.set(u,g*p*b);const P=[b,b,b,b,b,b];M.set(P,m*p*b)}const w=new Ye;w.setAttribute("position",new mt(x,_)),w.setAttribute("uv",new mt(y,g)),w.setAttribute("faceIndex",new mt(M,m)),n.push(new Ct(w,null)),i>ii&&i--}return{lodMeshes:n,sizeLods:e,sigmas:t}}function Qh(s,e,t){const n=new cn(s,e,t);return n.texture.mapping=er,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function as(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function tx(s,e,t){return new pn({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:Q_,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:Na(),fragmentShader:`
precision highp float;
precision highp int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform float roughness;
uniform float mipInt;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
#define PI 3.14159265359
// Van der Corput radical inverse
float radicalInverse_VdC(uint bits) {
bits = (bits << 16u) | (bits >> 16u);
bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
return float(bits) * 2.3283064365386963e-10; // / 0x100000000
}
// Hammersley sequence
vec2 hammersley(uint i, uint N) {
return vec2(float(i) / float(N), radicalInverse_VdC(i));
}
// GGX VNDF importance sampling (Eric Heitz 2018)
// "Sampling the GGX Distribution of Visible Normals"
// https://jcgt.org/published/0007/04/01/
vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
float alpha = roughness * roughness;
// Section 4.1: Orthonormal basis
vec3 T1 = vec3(1.0, 0.0, 0.0);
vec3 T2 = cross(V, T1);
// Section 4.2: Parameterization of projected area
float r = sqrt(Xi.x);
float phi = 2.0 * PI * Xi.y;
float t1 = r * cos(phi);
float t2 = r * sin(phi);
float s = 0.5 * (1.0 + V.z);
t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
// Section 4.3: Reprojection onto hemisphere
vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
// Section 3.4: Transform back to ellipsoid configuration
return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
}
void main() {
vec3 N = normalize(vOutputDirection);
vec3 V = N; // Assume view direction equals normal for pre-filtering
vec3 prefilteredColor = vec3(0.0);
float totalWeight = 0.0;
// For very low roughness, just sample the environment directly
if (roughness < 0.001) {
gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
return;
}
// Tangent space basis for VNDF sampling
vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
vec3 tangent = normalize(cross(up, N));
vec3 bitangent = cross(N, tangent);
for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
// Transform H back to world space
vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
vec3 L = normalize(2.0 * dot(V, H) * H - V);
float NdotL = max(dot(N, L), 0.0);
if(NdotL > 0.0) {
// Sample environment at fixed mip level
// VNDF importance sampling handles the distribution filtering
vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
// Weight by NdotL for the split-sum approximation
// VNDF PDF naturally accounts for the visible microfacet distribution
prefilteredColor += sampleColor * NdotL;
totalWeight += NdotL;
}
}
if (totalWeight > 0.0) {
prefilteredColor = prefilteredColor / totalWeight;
}
gl_FragColor = vec4(prefilteredColor, 1.0);
}
`,blending:Vn,depthTest:!1,depthWrite:!1})}function nx(s,e,t){const n=new Float32Array(Ti),i=new C(0,1,0);return new pn({name:"SphericalGaussianBlur",defines:{n:Ti,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:Na(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:Vn,depthTest:!1,depthWrite:!1})}function jh(){return new pn({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Na(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
#include <common>
void main() {
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
}
`,blending:Vn,depthTest:!1,depthWrite:!1})}function eu(){return new pn({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Na(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:Vn,depthTest:!1,depthWrite:!1})}function Na(){return`
precision mediump float;
precision mediump int;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
void main() {
vOutputDirection = getDirection( uv, faceIndex );
gl_Position = vec4( position, 1.0 );
}
`}class pd extends cn{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new Ca(i),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,fragmentShader:`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`},i=new ys(5,5,5),r=new pn({name:"CubemapFromEquirect",uniforms:vs(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Yt,blending:Vn});r.uniforms.tEquirect.value=t;const a=new Ct(i,r),o=t.minFilter;return t.minFilter===Bn&&(t.minFilter=_t),new Bm(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,n=!0,i=!0){const r=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,n,i);e.setRenderTarget(r)}}function ix(s){let e=new WeakMap,t=new WeakMap,n=null;function i(u,f=!1){return u==null?null:f?a(u):r(u)}function r(u){if(u&&u.isTexture){const f=u.mapping;if(f===ea||f===ta)if(e.has(u)){const p=e.get(u).texture;return o(p,u.mapping)}else{const p=u.image;if(p&&p.height>0){const _=new pd(p.height);return _.fromEquirectangularTexture(s,u),e.set(u,_),u.addEventListener("dispose",c),o(_.texture,u.mapping)}else return null}}return u}function a(u){if(u&&u.isTexture){const f=u.mapping,p=f===ea||f===ta,_=f===Gn||f===Ri;if(p||_){let g=t.get(u);const m=g!==void 0?g.texture.pmremVersion:0;if(u.isRenderTargetTexture&&u.pmremVersion!==m)return n===null&&(n=new Kh(s)),g=p?n.fromEquirectangular(u,g):n.fromCubemap(u,g),g.texture.pmremVersion=u.pmremVersion,t.set(u,g),g.texture;if(g!==void 0)return g.texture;{const x=u.image;return p&&x&&x.height>0||_&&x&&l(x)?(n===null&&(n=new Kh(s)),g=p?n.fromEquirectangular(u):n.fromCubemap(u),g.texture.pmremVersion=u.pmremVersion,t.set(u,g),u.addEventListener("dispose",h),g.texture):null}}}return u}function o(u,f){return f===ea?u.mapping=Gn:f===ta&&(u.mapping=Ri),u}function l(u){let f=0;const p=6;for(let _=0;_<p;_++)u[_]!==void 0&&f++;return f===p}function c(u){const f=u.target;f.removeEventListener("dispose",c);const p=e.get(f);p!==void 0&&(e.delete(f),p.dispose())}function h(u){const f=u.target;f.removeEventListener("dispose",h);const p=t.get(f);p!==void 0&&(t.delete(f),p.dispose())}function d(){e=new WeakMap,t=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:i,dispose:d}}function sx(s){const e={};function t(n){if(e[n]!==void 0)return e[n];const i=s.getExtension(n);return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(n){const i=t(n);return i===null&&xl("WebGLRenderer: "+n+" extension not supported."),i}}}function rx(s,e,t,n){const i={},r=new WeakMap;function a(d){const u=d.target;u.index!==null&&e.remove(u.index);for(const p in u.attributes)e.remove(u.attributes[p]);u.removeEventListener("dispose",a),delete i[u.id];const f=r.get(u);f&&(e.remove(f),r.delete(u)),n.releaseStatesOfGeometry(u),u.isInstancedBufferGeometry===!0&&delete u._maxInstanceCount,t.memory.geometries--}function o(d,u){return i[u.id]===!0||(u.addEventListener("dispose",a),i[u.id]=!0,t.memory.geometries++),u}function l(d){const u=d.attributes;for(const f in u)e.update(u[f],s.ARRAY_BUFFER)}function c(d){const u=[],f=d.index,p=d.attributes.position;let _=0;if(p===void 0)return;if(f!==null){const x=f.array;_=f.version;for(let y=0,M=x.length;y<M;y+=3){const w=x[y+0],b=x[y+1],R=x[y+2];u.push(w,b,b,R,R,w)}}else{const x=p.array;_=p.version;for(let y=0,M=x.length/3-1;y<M;y+=3){const w=y+0,b=y+1,R=y+2;u.push(w,b,b,R,R,w)}}const g=new(p.count>=65535?Bu:Ou)(u,1);g.version=_;const m=r.get(d);m&&e.remove(m),r.set(d,g)}function h(d){const u=r.get(d);if(u){const f=d.index;f!==null&&u.version<f.version&&c(d)}else c(d);return r.get(d)}return{get:o,update:l,getWireframeAttribute:h}}function ax(s,e,t){let n;function i(d){n=d}let r,a;function o(d){r=d.type,a=d.bytesPerElement}function l(d,u){s.drawElements(n,u,r,d*a),t.update(u,n,1)}function c(d,u,f){f!==0&&(s.drawElementsInstanced(n,u,r,d*a,f),t.update(u,n,f))}function h(d,u,f){if(f===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,u,0,r,d,0,f);let _=0;for(let g=0;g<f;g++)_+=u[g];t.update(_,n,1)}this.setMode=i,this.setIndex=o,this.render=l,this.renderInstances=c,this.renderMultiDraw=h}function ox(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,a,o){switch(t.calls++,a){case s.TRIANGLES:t.triangles+=o*(r/3);break;case s.LINES:t.lines+=o*(r/2);break;case s.LINE_STRIP:t.lines+=o*(r-1);break;case s.LINE_LOOP:t.lines+=o*r;break;case s.POINTS:t.points+=o*r;break;default:Pe("WebGLInfo: Unknown draw mode:",a);break}}function i(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}function lx(s,e,t){const n=new WeakMap,i=new dt;function r(a,o,l){const c=a.morphTargetInfluences,h=o.morphAttributes.position||o.morphAttributes.normal||o.morphAttributes.color,d=h!==void 0?h.length:0;let u=n.get(o);if(u===void 0||u.count!==d){let A=function(){R.dispose(),n.delete(o),o.removeEventListener("dispose",A)};u!==void 0&&u.texture.dispose();const f=o.morphAttributes.position!==void 0,p=o.morphAttributes.normal!==void 0,_=o.morphAttributes.color!==void 0,g=o.morphAttributes.position||[],m=o.morphAttributes.normal||[],x=o.morphAttributes.color||[];let y=0;f===!0&&(y=1),p===!0&&(y=2),_===!0&&(y=3);let M=o.attributes.position.count*y,w=1;M>e.maxTextureSize&&(w=Math.ceil(M/e.maxTextureSize),M=e.maxTextureSize);const b=new Float32Array(M*w*4*d),R=new zl(b,M,w,d);R.type=Xt,R.needsUpdate=!0;const v=y*4;for(let P=0;P<d;P++){const I=g[P],N=m[P],H=x[P],W=M*w*4*P;for(let U=0;U<I.count;U++){const B=U*v;f===!0&&(i.fromBufferAttribute(I,U),b[W+B+0]=i.x,b[W+B+1]=i.y,b[W+B+2]=i.z,b[W+B+3]=0),p===!0&&(i.fromBufferAttribute(N,U),b[W+B+4]=i.x,b[W+B+5]=i.y,b[W+B+6]=i.z,b[W+B+7]=0),_===!0&&(i.fromBufferAttribute(H,U),b[W+B+8]=i.x,b[W+B+9]=i.y,b[W+B+10]=i.z,b[W+B+11]=H.itemSize===4?i.w:1)}}u={count:d,texture:R,size:new K(M,w)},n.set(o,u),o.addEventListener("dispose",A)}if(a.isInstancedMesh===!0&&a.morphTexture!==null)l.getUniforms().setValue(s,"morphTexture",a.morphTexture,t);else{let f=0;for(let _=0;_<c.length;_++)f+=c[_];const p=o.morphTargetsRelative?1:1-f;l.getUniforms().setValue(s,"morphTargetBaseInfluence",p),l.getUniforms().setValue(s,"morphTargetInfluences",c)}l.getUniforms().setValue(s,"morphTargetsTexture",u.texture,t),l.getUniforms().setValue(s,"morphTargetsTextureSize",u.size)}return{update:r}}function cx(s,e,t,n,i){let r=new WeakMap;function a(c){const h=i.render.frame,d=c.geometry,u=e.get(c,d);if(r.get(u)!==h&&(e.update(u),r.set(u,h)),c.isInstancedMesh&&(c.hasEventListener("dispose",l)===!1&&c.addEventListener("dispose",l),r.get(c)!==h&&(t.update(c.instanceMatrix,s.ARRAY_BUFFER),c.instanceColor!==null&&t.update(c.instanceColor,s.ARRAY_BUFFER),r.set(c,h))),c.isSkinnedMesh){const f=c.skeleton;r.get(f)!==h&&(f.update(),r.set(f,h))}return u}function o(){r=new WeakMap}function l(c){const h=c.target;h.removeEventListener("dispose",l),n.releaseStatesOfObject(h),t.remove(h.instanceMatrix),h.instanceColor!==null&&t.remove(h.instanceColor)}return{update:a,dispose:o}}const hx={[xu]:"LINEAR_TONE_MAPPING",[vu]:"REINHARD_TONE_MAPPING",[yu]:"CINEON_TONE_MAPPING",[Mu]:"ACES_FILMIC_TONE_MAPPING",[bu]:"AGX_TONE_MAPPING",[Tu]:"NEUTRAL_TONE_MAPPING",[Su]:"CUSTOM_TONE_MAPPING"};function ux(s,e,t,n,i){const r=new cn(e,t,{type:s,depthBuffer:n,stencilBuffer:i,depthTexture:n?new _s(e,t):void 0}),a=new cn(e,t,{type:Hn,depthBuffer:!1,stencilBuffer:!1}),o=new Ye;o.setAttribute("position",new we([-1,3,0,-1,-1,0,3,-1,0],3)),o.setAttribute("uv",new we([0,2,0,0,2,0],2));const l=new ed({uniforms:{tDiffuse:{value:null}},vertexShader:`
precision highp float;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,fragmentShader:`
precision highp float;
uniform sampler2D tDiffuse;
varying vec2 vUv;
#include <tonemapping_pars_fragment>
#include <colorspace_pars_fragment>
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
#ifdef LINEAR_TONE_MAPPING
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
#elif defined( REINHARD_TONE_MAPPING )
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
#elif defined( CINEON_TONE_MAPPING )
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
#elif defined( ACES_FILMIC_TONE_MAPPING )
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
#elif defined( AGX_TONE_MAPPING )
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
#elif defined( NEUTRAL_TONE_MAPPING )
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
#elif defined( CUSTOM_TONE_MAPPING )
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
#endif
#ifdef SRGB_TRANSFER
gl_FragColor = sRGBTransferOETF( gl_FragColor );
#endif
}`,depthTest:!1,depthWrite:!1}),c=new Ct(o,l),h=new Ua(-1,1,1,-1,0,1);let d=null,u=null,f=!1,p,_=null,g=[],m=!1;this.setSize=function(x,y){r.setSize(x,y),a.setSize(x,y);for(let M=0;M<g.length;M++){const w=g[M];w.setSize&&w.setSize(x,y)}},this.setEffects=function(x){g=x,m=g.length>0&&g[0].isRenderPass===!0;const y=r.width,M=r.height;for(let w=0;w<g.length;w++){const b=g[w];b.setSize&&b.setSize(y,M)}},this.begin=function(x,y){if(f||x.toneMapping===Tn&&g.length===0)return!1;if(_=y,y!==null){const M=y.width,w=y.height;(r.width!==M||r.height!==w)&&this.setSize(M,w)}return m===!1&&x.setRenderTarget(r),p=x.toneMapping,x.toneMapping=Tn,!0},this.hasRenderPass=function(){return m},this.end=function(x,y){x.toneMapping=p,f=!0;let M=r,w=a;for(let b=0;b<g.length;b++){const R=g[b];if(R.enabled!==!1&&(R.render(x,w,M,y),R.needsSwap!==!1)){const 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s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.materialVariant!==e.materialVariant?s.materialVariant-e.materialVariant:s.z!==e.z?s.z-e.z:s.id-e.id}function pu(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function mu(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function a(u){let f=0;return u.isInstancedMesh&&(f+=2),u.isSkinnedMesh&&(f+=1),f}function o(u,f,p,_,g,m){let x=s[e];return x===void 0?(x={id:u.id,object:u,geometry:f,material:p,materialVariant:a(u),groupOrder:_,renderOrder:u.renderOrder,z:g,group:m},s[e]=x):(x.id=u.id,x.object=u,x.geometry=f,x.material=p,x.materialVariant=a(u),x.groupOrder=_,x.renderOrder=u.renderOrder,x.z=g,x.group=m),e++,x}function l(u,f,p,_,g,m){const x=o(u,f,p,_,g,m);p.transmission>0?n.push(x):p.transparent===!0?i.push(x):t.push(x)}function c(u,f,p,_,g,m){const x=o(u,f,p,_,g,m);p.transmission>0?n.unshift(x):p.transparent===!0?i.unshift(x):t.unshift(x)}function h(u,f){t.length>1&&t.sort(u||Uv),n.length>1&&n.sort(f||pu),i.length>1&&i.sort(f||pu)}function d(){for(let u=e,f=s.length;u<f;u++){const p=s[u];if(p.id===null)break;p.id=null,p.object=null,p.geometry=null,p.material=null,p.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:l,unshift:c,finish:d,sort:h}}function Nv(){let s=new WeakMap;function e(n,i){const r=s.get(n);let a;return r===void 0?(a=new mu,s.set(n,[a])):i>=r.length?(a=new mu,r.push(a)):a=r[i],a}function t(){s=new WeakMap}return{get:e,dispose:t}}function Fv(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new C,color:new be};break;case"SpotLight":t={position:new C,direction:new C,color:new be,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new C,color:new be,distance:0,decay:0};break;case"HemisphereLight":t={direction:new C,skyColor:new be,groundColor:new be};break;case"RectAreaLight":t={color:new be,position:new C,halfWidth:new C,halfHeight:new C};break}return s[e.id]=t,t}}}function Ov(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new K};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new K};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new K,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Bv=0;function zv(s,e){return(e.castShadow?2:0)-(s.castShadow?2:0)+(e.map?1:0)-(s.map?1:0)}function Vv(s){const e=new Fv,t=Ov(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)n.probe.push(new C);const i=new C,r=new Ge,a=new Ge;function o(c){let h=0,d=0,u=0;for(let A=0;A<9;A++)n.probe[A].set(0,0,0);let f=0,p=0,_=0,g=0,m=0,x=0,y=0,M=0,w=0,b=0,R=0;c.sort(zv);for(let A=0,P=c.length;A<P;A++){const I=c[A],N=I.color,H=I.intensity,W=I.distance;let U=null;if(I.shadow&&I.shadow.map&&(I.shadow.map.texture.format===Ii?U=I.shadow.map.texture:U=I.shadow.map.depthTexture||I.shadow.map.texture),I.isAmbientLight)h+=N.r*H,d+=N.g*H,u+=N.b*H;else if(I.isLightProbe){for(let B=0;B<9;B++)n.probe[B].addScaledVector(I.sh.coefficients[B],H);R++}else if(I.isDirectionalLight){const B=e.get(I);if(B.color.copy(I.color).multiplyScalar(I.intensity),I.castShadow){const k=I.shadow,te=t.get(I);te.shadowIntensity=k.intensity,te.shadowBias=k.bias,te.shadowNormalBias=k.normalBias,te.shadowRadius=k.radius,te.shadowMapSize=k.mapSize,n.directionalShadow[f]=te,n.directionalShadowMap[f]=U,n.directionalShadowMatrix[f]=I.shadow.matrix,x++}n.directional[f]=B,f++}else if(I.isSpotLight){const B=e.get(I);B.position.setFromMatrixPosition(I.matrixWorld),B.color.copy(N).multiplyScalar(H),B.distance=W,B.coneCos=Math.cos(I.angle),B.penumbraCos=Math.cos(I.angle*(1-I.penumbra)),B.decay=I.decay,n.spot[_]=B;const k=I.shadow;if(I.map&&(n.spotLightMap[w]=I.map,w++,k.updateMatrices(I),I.castShadow&&b++),n.spotLightMatrix[_]=k.matrix,I.castShadow){const te=t.get(I);te.shadowIntensity=k.intensity,te.shadowBias=k.bias,te.shadowNormalBias=k.normalBias,te.shadowRadius=k.radius,te.shadowMapSize=k.mapSize,n.spotShadow[_]=te,n.spotShadowMap[_]=U,M++}_++}else if(I.isRectAreaLight){const B=e.get(I);B.color.copy(N).multiplyScalar(H),B.halfWidth.set(I.width*.5,0,0),B.halfHeight.set(0,I.height*.5,0),n.rectArea[g]=B,g++}else if(I.isPointLight){const B=e.get(I);if(B.color.copy(I.color).multiplyScalar(I.intensity),B.distance=I.distance,B.decay=I.decay,I.castShadow){const k=I.shadow,te=t.get(I);te.shadowIntensity=k.intensity,te.shadowBias=k.bias,te.shadowNormalBias=k.normalBias,te.shadowRadius=k.radius,te.shadowMapSize=k.mapSize,te.shadowCameraNear=k.camera.near,te.shadowCameraFar=k.camera.far,n.pointShadow[p]=te,n.pointShadowMap[p]=U,n.pointShadowMatrix[p]=I.shadow.matrix,y++}n.point[p]=B,p++}else if(I.isHemisphereLight){const B=e.get(I);B.skyColor.copy(I.color).multiplyScalar(H),B.groundColor.copy(I.groundColor).multiplyScalar(H),n.hemi[m]=B,m++}}g>0&&(s.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=me.LTC_FLOAT_1,n.rectAreaLTC2=me.LTC_FLOAT_2):(n.rectAreaLTC1=me.LTC_HALF_1,n.rectAreaLTC2=me.LTC_HALF_2)),n.ambient[0]=h,n.ambient[1]=d,n.ambient[2]=u;const v=n.hash;(v.directionalLength!==f||v.pointLength!==p||v.spotLength!==_||v.rectAreaLength!==g||v.hemiLength!==m||v.numDirectionalShadows!==x||v.numPointShadows!==y||v.numSpotShadows!==M||v.numSpotMaps!==w||v.numLightProbes!==R)&&(n.directional.length=f,n.spot.length=_,n.rectArea.length=g,n.point.length=p,n.hemi.length=m,n.directionalShadow.length=x,n.directionalShadowMap.length=x,n.pointShadow.length=y,n.pointShadowMap.length=y,n.spotShadow.length=M,n.spotShadowMap.length=M,n.directionalShadowMatrix.length=x,n.pointShadowMatrix.length=y,n.spotLightMatrix.length=M+w-b,n.spotLightMap.length=w,n.numSpotLightShadowsWithMaps=b,n.numLightProbes=R,v.directionalLength=f,v.pointLength=p,v.spotLength=_,v.rectAreaLength=g,v.hemiLength=m,v.numDirectionalShadows=x,v.numPointShadows=y,v.numSpotShadows=M,v.numSpotMaps=w,v.numLightProbes=R,n.version=Bv++)}function l(c,h){let d=0,u=0,f=0,p=0,_=0;const g=h.matrixWorldInverse;for(let m=0,x=c.length;m<x;m++){const y=c[m];if(y.isDirectionalLight){const M=n.directional[d];M.direction.setFromMatrixPosition(y.matrixWorld),i.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(i),M.direction.transformDirection(g),d++}else if(y.isSpotLight){const M=n.spot[f];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),M.direction.setFromMatrixPosition(y.matrixWorld),i.setFromMatrixPosition(y.target.matrixWorld),M.direction.sub(i),M.direction.transformDirection(g),f++}else if(y.isRectAreaLight){const M=n.rectArea[p];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),a.identity(),r.copy(y.matrixWorld),r.premultiply(g),a.extractRotation(r),M.halfWidth.set(y.width*.5,0,0),M.halfHeight.set(0,y.height*.5,0),M.halfWidth.applyMatrix4(a),M.halfHeight.applyMatrix4(a),p++}else if(y.isPointLight){const M=n.point[u];M.position.setFromMatrixPosition(y.matrixWorld),M.position.applyMatrix4(g),u++}else if(y.isHemisphereLight){const M=n.hemi[_];M.direction.setFromMatrixPosition(y.matrixWorld),M.direction.transformDirection(g),_++}}}return{setup:o,setupView:l,state:n}}function gu(s){const e=new Vv(s),t=[],n=[],i=[];function r(u){d.camera=u,t.length=0,n.length=0,i.length=0}function a(u){t.push(u)}function o(u){n.push(u)}function l(u){i.push(u)}function c(){e.setup(t)}function h(u){e.setupView(t,u)}const d={lightsArray:t,shadowsArray:n,lightProbeGridArray:i,camera:null,lights:e,transmissionRenderTarget:{},textureUnits:0};return{init:r,state:d,setupLights:c,setupLightsView:h,pushLight:a,pushShadow:o,pushLightProbeGrid:l}}function kv(s){let e=new WeakMap;function t(i,r=0){const a=e.get(i);let o;return a===void 0?(o=new gu(s),e.set(i,[o])):r>=a.length?(o=new gu(s),a.push(o)):o=a[r],o}function n(){e=new WeakMap}return{get:t,dispose:n}}const Gv=`void main() {
gl_Position = vec4( position, 1.0 );
}`,Hv=`uniform sampler2D shadow_pass;
uniform vec2 resolution;
uniform float radius;
void main() {
const float samples = float( VSM_SAMPLES );
float mean = 0.0;
float squared_mean = 0.0;
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
for ( float i = 0.0; i < samples; i ++ ) {
float uvOffset = uvStart + i * uvStride;
#ifdef HORIZONTAL_PASS
vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;
mean += distribution.x;
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
#else
float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;
mean += depth;
squared_mean += depth * depth;
#endif
}
mean = mean / samples;
squared_mean = squared_mean / samples;
float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );
gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );
}`,Wv=[new C(1,0,0),new C(-1,0,0),new C(0,1,0),new C(0,-1,0),new C(0,0,1),new C(0,0,-1)],Xv=[new C(0,-1,0),new C(0,-1,0),new C(0,0,1),new C(0,0,-1),new C(0,-1,0),new C(0,-1,0)],_u=new Ge,Os=new C,Po=new C;function qv(s,e,t){let n=new nr;const i=new K,r=new K,a=new dt,o=new nd,l=new id,c={},h=t.maxTextureSize,d={[si]:Yt,[Yt]:si,[Fn]:Fn},u=new pn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new K},radius:{value:4}},vertexShader:Gv,fragmentShader:Hv}),f=u.clone();f.defines.HORIZONTAL_PASS=1;const p=new Ye;p.setAttribute("position",new mt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new Ct(p,u),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=jr;let m=this.type;this.render=function(b,R,v){if(g.enabled===!1||g.autoUpdate===!1&&g.needsUpdate===!1||b.length===0)return;this.type===Nd&&(de("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."),this.type=jr);const A=s.getRenderTarget(),P=s.getActiveCubeFace(),I=s.getActiveMipmapLevel(),N=s.state;N.setBlending(Vn),N.buffers.depth.getReversed()===!0?N.buffers.color.setClear(0,0,0,0):N.buffers.color.setClear(1,1,1,1),N.buffers.depth.setTest(!0),N.setScissorTest(!1);const H=m!==this.type;H&&R.traverse(function(W){W.material&&(Array.isArray(W.material)?W.material.forEach(U=>U.needsUpdate=!0):W.material.needsUpdate=!0)});for(let W=0,U=b.length;W<U;W++){const B=b[W],k=B.shadow;if(k===void 0){de("WebGLShadowMap:",B,"has no shadow.");continue}if(k.autoUpdate===!1&&k.needsUpdate===!1)continue;i.copy(k.mapSize);const te=k.getFrameExtents();i.multiply(te),r.copy(k.mapSize),(i.x>h||i.y>h)&&(i.x>h&&(r.x=Math.floor(h/te.x),i.x=r.x*te.x,k.mapSize.x=r.x),i.y>h&&(r.y=Math.floor(h/te.y),i.y=r.y*te.y,k.mapSize.y=r.y));const ne=s.state.buffers.depth.getReversed();if(k.camera._reversedDepth=ne,k.map===null||H===!0){if(k.map!==null&&(k.map.depthTexture!==null&&(k.map.depthTexture.dispose(),k.map.depthTexture=null),k.map.dispose()),this.type===Bs){if(B.isPointLight){de("WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.");continue}k.map=new cn(i.x,i.y,{format:Ii,type:Hn,minFilter:_t,magFilter:_t,generateMipmaps:!1}),k.map.texture.name=B.name+".shadowMap",k.map.depthTexture=new _s(i.x,i.y,Xt),k.map.depthTexture.name=B.name+".shadowMapDepth",k.map.depthTexture.format=Wn,k.map.depthTexture.compareFunction=null,k.map.depthTexture.minFilter=wt,k.map.depthTexture.magFilter=wt}else B.isPointLight?(k.map=new pd(i.x),k.map.depthTexture=new Mp(i.x,fn)):(k.map=new cn(i.x,i.y),k.map.depthTexture=new _s(i.x,i.y,fn)),k.map.depthTexture.name=B.name+".shadowMap",k.map.depthTexture.format=Wn,this.type===jr?(k.map.depthTexture.compareFunction=ne?Ol:Fl,k.map.depthTexture.minFilter=_t,k.map.depthTexture.magFilter=_t):(k.map.depthTexture.compareFunction=null,k.map.depthTexture.minFilter=wt,k.map.depthTexture.magFilter=wt);k.camera.updateProjectionMatrix()}const pe=k.map.isWebGLCubeRenderTarget?6:1;for(let Me=0;Me<pe;Me++){if(k.map.isWebGLCubeRenderTarget)s.setRenderTarget(k.map,Me),s.clear();else{Me===0&&(s.setRenderTarget(k.map),s.clear());const Ce=k.getViewport(Me);a.set(r.x*Ce.x,r.y*Ce.y,r.x*Ce.z,r.y*Ce.w),N.viewport(a)}if(B.isPointLight){const Ce=k.camera,Ke=k.matrix,nt=B.distance||Ce.far;nt!==Ce.far&&(Ce.far=nt,Ce.updateProjectionMatrix()),Os.setFromMatrixPosition(B.matrixWorld),Ce.position.copy(Os),Po.copy(Ce.position),Po.add(Wv[Me]),Ce.up.copy(Xv[Me]),Ce.lookAt(Po),Ce.updateMatrixWorld(),Ke.makeTranslation(-Os.x,-Os.y,-Os.z),_u.multiplyMatrices(Ce.projectionMatrix,Ce.matrixWorldInverse),k._frustum.setFromProjectionMatrix(_u,Ce.coordinateSystem,Ce.reversedDepth)}else k.updateMatrices(B);n=k.getFrustum(),M(R,v,k.camera,B,this.type)}k.isPointLightShadow!==!0&&this.type===Bs&&x(k,v),k.needsUpdate=!1}m=this.type,g.needsUpdate=!1,s.setRenderTarget(A,P,I)};function x(b,R){const v=e.update(_);u.defines.VSM_SAMPLES!==b.blurSamples&&(u.defines.VSM_SAMPLES=b.blurSamples,f.defines.VSM_SAMPLES=b.blurSamples,u.needsUpdate=!0,f.needsUpdate=!0),b.mapPass===null&&(b.mapPass=new cn(i.x,i.y,{format:Ii,type:Hn})),u.uniforms.shadow_pass.value=b.map.depthTexture,u.uniforms.resolution.value=b.mapSize,u.uniforms.radius.value=b.radius,s.setRenderTarget(b.mapPass),s.clear(),s.renderBufferDirect(R,null,v,u,_,null),f.uniforms.shadow_pass.value=b.mapPass.texture,f.uniforms.resolution.value=b.mapSize,f.uniforms.radius.value=b.radius,s.setRenderTarget(b.map),s.clear(),s.renderBufferDirect(R,null,v,f,_,null)}function y(b,R,v,A){let P=null;const I=v.isPointLight===!0?b.customDistanceMaterial:b.customDepthMaterial;if(I!==void 0)P=I;else if(P=v.isPointLight===!0?l:o,s.localClippingEnabled&&R.clipShadows===!0&&Array.isArray(R.clippingPlanes)&&R.clippingPlanes.length!==0||R.displacementMap&&R.displacementScale!==0||R.alphaMap&&R.alphaTest>0||R.map&&R.alphaTest>0||R.alphaToCoverage===!0){const N=P.uuid,H=R.uuid;let W=c[N];W===void 0&&(W={},c[N]=W);let U=W[H];U===void 0&&(U=P.clone(),W[H]=U,R.addEventListener("dispose",w)),P=U}if(P.visible=R.visible,P.wireframe=R.wireframe,A===Bs?P.side=R.shadowSide!==null?R.shadowSide:R.side:P.side=R.shadowSide!==null?R.shadowSide:d[R.side],P.alphaMap=R.alphaMap,P.alphaTest=R.alphaToCoverage===!0?.5:R.alphaTest,P.map=R.map,P.clipShadows=R.clipShadows,P.clippingPlanes=R.clippingPlanes,P.clipIntersection=R.clipIntersection,P.displacementMap=R.displacementMap,P.displacementScale=R.displacementScale,P.displacementBias=R.displacementBias,P.wireframeLinewidth=R.wireframeLinewidth,P.linewidth=R.linewidth,v.isPointLight===!0&&P.isMeshDistanceMaterial===!0){const N=s.properties.get(P);N.light=v}return P}function M(b,R,v,A,P){if(b.visible===!1)return;if(b.layers.test(R.layers)&&(b.isMesh||b.isLine||b.isPoints)&&(b.castShadow||b.receiveShadow&&P===Bs)&&(!b.frustumCulled||n.intersectsObject(b))){b.modelViewMatrix.multiplyMatrices(v.matrixWorldInverse,b.matrixWorld);const H=e.update(b),W=b.material;if(Array.isArray(W)){const U=H.groups;for(let B=0,k=U.length;B<k;B++){const te=U[B],ne=W[te.materialIndex];if(ne&&ne.visible){const pe=y(b,ne,A,P);b.onBeforeShadow(s,b,R,v,H,pe,te),s.renderBufferDirect(v,null,H,pe,b,te),b.onAfterShadow(s,b,R,v,H,pe,te)}}}else if(W.visible){const U=y(b,W,A,P);b.onBeforeShadow(s,b,R,v,H,U,null),s.renderBufferDirect(v,null,H,U,b,null),b.onAfterShadow(s,b,R,v,H,U,null)}}const N=b.children;for(let H=0,W=N.length;H<W;H++)M(N[H],R,v,A,P)}function w(b){b.target.removeEventListener("dispose",w);for(const v in c){const A=c[v],P=b.target.uuid;P in A&&(A[P].dispose(),delete A[P])}}}function Yv(s,e){function t(){let D=!1;const le=new 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ee=0;ee<6;ee++)!ye&&!Ae?he[ee]=g(S.image[ee],!0,i.maxCubemapSize):he[ee]=Ae?S.image[ee].image:S.image[ee],he[ee]=se(S,he[ee]);const oe=he[0],Xe=r.convert(S.format,S.colorSpace),Qe=r.convert(S.type),rt=M(S.internalFormat,Xe,Qe,S.normalized,S.colorSpace),D=S.isVideoTexture!==!0,le=re.__version===void 0||Y===!0,q=j.dataReady;let Se=b(S,oe);He(s.TEXTURE_CUBE_MAP,S);let ue;if(ye){D&&le&&t.texStorage2D(s.TEXTURE_CUBE_MAP,Se,rt,oe.width,oe.height);for(let ee=0;ee<6;ee++){ue=he[ee].mipmaps;for(let De=0;De<ue.length;De++){const Ze=ue[De];S.format!==qt?Xe!==null?D?q&&t.compressedTexSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ee,De,0,0,Ze.width,Ze.height,Xe,Ze.data):t.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ee,De,rt,Ze.width,Ze.height,0,Ze.data):de("WebGLRenderer: Attempt to load unsupported compressed texture format in 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Ze=ue[De];D?q&&t.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ee,De+1,0,0,Xe,Qe,Ze.image[ee]):t.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+ee,De+1,rt,Xe,Qe,Ze.image[ee])}}}m(S)&&x(s.TEXTURE_CUBE_MAP),re.__version=j.version,S.onUpdate&&S.onUpdate(S)}E.__version=S.version}function Fe(E,S,O,Y,j,re){const ce=r.convert(O.format,O.colorSpace),X=r.convert(O.type),Z=M(O.internalFormat,ce,X,O.normalized,O.colorSpace),ye=n.get(S),Ae=n.get(O);if(Ae.__renderTarget=S,!ye.__hasExternalTextures){const he=Math.max(1,S.width>>re),oe=Math.max(1,S.height>>re);j===s.TEXTURE_3D||j===s.TEXTURE_2D_ARRAY?t.texImage3D(j,re,Z,he,oe,S.depth,0,ce,X,null):t.texImage2D(j,re,Z,he,oe,0,ce,X,null)}t.bindFramebuffer(s.FRAMEBUFFER,E),Re(S)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,Y,j,Ae.__webglTexture,0,We(S)):(j===s.TEXTURE_2D||j>=s.TEXTURE_CUBE_MAP_POSITIVE_X&&j<=s.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&s.framebufferTexture2D(s.FRAMEBUFFER,Y,j,Ae.__webglTexture,re),t.bindFramebuffer(s.FRAMEBUFFER,null)}function it(E,S,O){if(s.bindRenderbuffer(s.RENDERBUFFER,E),S.depthBuffer){const Y=S.depthTexture,j=Y&&Y.isDepthTexture?Y.type:null,re=w(S.stencilBuffer,j),ce=S.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT;Re(S)?o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER,We(S),re,S.width,S.height):O?s.renderbufferStorageMultisample(s.RENDERBUFFER,We(S),re,S.width,S.height):s.renderbufferStorage(s.RENDERBUFFER,re,S.width,S.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,ce,s.RENDERBUFFER,E)}else{const Y=S.textures;for(let j=0;j<Y.length;j++){const re=Y[j],ce=r.convert(re.format,re.colorSpace),X=r.convert(re.type),Z=M(re.internalFormat,ce,X,re.normalized,re.colorSpace);Re(S)?o.renderbufferStorageMultisampleEXT(s.RENDERBUFFER,We(S),Z,S.width,S.height):O?s.renderbufferStorageMultisample(s.RENDERBUFFER,We(S),Z,S.width,S.height):s.renderbufferStorage(s.RENDERBUFFER,Z,S.width,S.height)}}s.bindRenderbuffer(s.RENDERBUFFER,null)}function ze(E,S,O){const Y=S.isWebGLCubeRenderTarget===!0;if(t.bindFramebuffer(s.FRAMEBUFFER,E),!(S.depthTexture&&S.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");const j=n.get(S.depthTexture);if(j.__renderTarget=S,(!j.__webglTexture||S.depthTexture.image.width!==S.width||S.depthTexture.image.height!==S.height)&&(S.depthTexture.image.width=S.width,S.depthTexture.image.height=S.height,S.depthTexture.needsUpdate=!0),Y){if(j.__webglInit===void 0&&(j.__webglInit=!0,S.depthTexture.addEventListener("dispose",R)),j.__webglTexture===void 0){j.__webglTexture=s.createTexture(),t.bindTexture(s.TEXTURE_CUBE_MAP,j.__webglTexture),He(s.TEXTURE_CUBE_MAP,S.depthTexture);const ye=r.convert(S.depthTexture.format),Ae=r.convert(S.depthTexture.type);let he;S.depthTexture.format===Wn?he=s.DEPTH_COMPONENT24:S.depthTexture.format===Ai&&(he=s.DEPTH24_STENCIL8);for(let oe=0;oe<6;oe++)s.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+oe,0,he,S.width,S.height,0,ye,Ae,null)}}else te(S.depthTexture,0);const re=j.__webglTexture,ce=We(S),X=Y?s.TEXTURE_CUBE_MAP_POSITIVE_X+O:s.TEXTURE_2D,Z=S.depthTexture.format===Ai?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT;if(S.depthTexture.format===Wn)Re(S)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,Z,X,re,0,ce):s.framebufferTexture2D(s.FRAMEBUFFER,Z,X,re,0);else if(S.depthTexture.format===Ai)Re(S)?o.framebufferTexture2DMultisampleEXT(s.FRAMEBUFFER,Z,X,re,0,ce):s.framebufferTexture2D(s.FRAMEBUFFER,Z,X,re,0);else throw new Error("Unknown depthTexture format")}function $(E){const S=n.get(E),O=E.isWebGLCubeRenderTarget===!0;if(S.__boundDepthTexture!==E.depthTexture){const Y=E.depthTexture;if(S.__depthDisposeCallback&&S.__depthDisposeCallback(),Y){const j=()=>{delete S.__boundDepthTexture,delete 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he=s.TEXTURE_2D;(E.isWebGL3DRenderTarget||E.isWebGLArrayRenderTarget)&&(he=E.isWebGL3DRenderTarget?s.TEXTURE_3D:s.TEXTURE_2D_ARRAY),t.bindTexture(he,Ae.__webglTexture),He(he,ye),Fe(O.__webglFramebuffer,E,ye,s.COLOR_ATTACHMENT0+X,he,0),m(ye)&&x(he)}t.unbindTexture()}else{let X=s.TEXTURE_2D;if((E.isWebGL3DRenderTarget||E.isWebGLArrayRenderTarget)&&(X=E.isWebGL3DRenderTarget?s.TEXTURE_3D:s.TEXTURE_2D_ARRAY),t.bindTexture(X,Y.__webglTexture),He(X,S),S.mipmaps&&S.mipmaps.length>0)for(let Z=0;Z<S.mipmaps.length;Z++)Fe(O.__webglFramebuffer[Z],E,S,s.COLOR_ATTACHMENT0,X,Z);else Fe(O.__webglFramebuffer,E,S,s.COLOR_ATTACHMENT0,X,0);m(S)&&x(X),t.unbindTexture()}E.depthBuffer&&$(E)}function xe(E){const S=E.textures;for(let O=0,Y=S.length;O<Y;O++){const j=S[O];if(m(j)){const re=y(E),ce=n.get(j).__webglTexture;t.bindTexture(re,ce),x(re),t.unbindTexture()}}}const fe=[],Ve=[];function L(E){if(E.samples>0){if(Re(E)===!1){const S=E.textures,O=E.width,Y=E.height;let j=s.COLOR_BUFFER_BIT;const 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S=E.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT;s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER,[S])}}}function We(E){return Math.min(i.maxSamples,E.samples)}function Re(E){const S=n.get(E);return E.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&S.__useRenderToTexture!==!1}function ke(E){const S=a.render.frame;h.get(E)!==S&&(h.set(E,S),E.update())}function se(E,S){const O=E.colorSpace,Y=E.format,j=E.type;return E.isCompressedTexture===!0||E.isVideoTexture===!0||O!==pa&&O!==ni&&(tt.getTransfer(O)===ct?(Y!==qt||j!==en)&&de("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):Pe("WebGLTextures: Unsupported texture color space:",O)),S}function lt(E){return typeof HTMLImageElement!="undefined"&&E instanceof HTMLImageElement?(c.width=E.naturalWidth||E.width,c.height=E.naturalHeight||E.height):typeof VideoFrame!="undefined"&&E instanceof 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null;if(n===ko||n===Go||n===Ho||n===Wo)if(r=e.get("WEBGL_compressed_texture_pvrtc"),r!==null){if(n===ko)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===Go)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===Ho)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===Wo)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(n===Xo||n===qo||n===Yo||n===Zo||n===Jo||n===ha||n===$o)if(r=e.get("WEBGL_compressed_texture_etc"),r!==null){if(n===Xo||n===qo)return a===ct?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(n===Yo)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC;if(n===Zo)return r.COMPRESSED_R11_EAC;if(n===Jo)return r.COMPRESSED_SIGNED_R11_EAC;if(n===ha)return r.COMPRESSED_RG11_EAC;if(n===$o)return r.COMPRESSED_SIGNED_RG11_EAC}else return null;if(n===Ko||n===Qo||n===jo||n===el||n===tl||n===nl||n===il||n===sl||n===rl||n===al||n===ol||n===ll||n===cl||n===hl)if(r=e.get("WEBGL_compressed_texture_astc"),r!==null){if(n===Ko)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===Qo)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===jo)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===el)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===tl)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===nl)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===il)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===sl)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===rl)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===al)return a===ct?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===ol)return 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null;return n===Zs?s.UNSIGNED_INT_24_8:s[n]!==void 0?s[n]:null}return{convert:t}}const $v=`
void main() {
gl_Position = vec4( position, 1.0 );
}`,Kv=`
uniform sampler2DArray depthColor;
uniform float depthWidth;
uniform float depthHeight;
void main() {
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
if ( coord.x >= 1.0 ) {
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
} else {
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
}
}`;class Qv{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(this.texture===null){const n=new Hu(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=n}}getMesh(e){if(this.texture!==null&&this.mesh===null){const t=e.cameras[0].viewport,n=new pn({vertexShader:$v,fragmentShader:Kv,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Ct(new ir(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class jv extends wn{constructor(e,t){super();const n=this;let i=null,r=1,a=null,o="local-floor",l=1,c=null,h=null,d=null,u=null,f=null,p=null;const _=typeof XRWebGLBinding!="undefined",g=new Qv,m={},x=t.getContextAttributes();let y=null,M=null;const w=[],b=[],R=new K;let v=null;const A=new Ft;A.viewport=new dt;const P=new Ft;P.viewport=new dt;const I=[A,P],N=new zm;let H=null,W=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(J){let ge=w[J];return ge===void 0&&(ge=new Xa,w[J]=ge),ge.getTargetRaySpace()},this.getControllerGrip=function(J){let ge=w[J];return ge===void 0&&(ge=new Xa,w[J]=ge),ge.getGripSpace()},this.getHand=function(J){let ge=w[J];return ge===void 0&&(ge=new Xa,w[J]=ge),ge.getHandSpace()};function U(J){const ge=b.indexOf(J.inputSource);if(ge===-1)return;const ae=w[ge];ae!==void 0&&(ae.update(J.inputSource,J.frame,c||a),ae.dispatchEvent({type:J.type,data:J.inputSource}))}function B(){i.removeEventListener("select",U),i.removeEventListener("selectstart",U),i.removeEventListener("selectend",U),i.removeEventListener("squeeze",U),i.removeEventListener("squeezestart",U),i.removeEventListener("squeezeend",U),i.removeEventListener("end",B),i.removeEventListener("inputsourceschange",k);for(let J=0;J<w.length;J++){const ge=b[J];ge!==null&&(b[J]=null,w[J].disconnect(ge))}H=null,W=null,g.reset();for(const J in m)delete m[J];e.setRenderTarget(y),f=null,u=null,d=null,i=null,M=null,He.stop(),n.isPresenting=!1,e.setPixelRatio(v),e.setSize(R.width,R.height,!1),n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(J){r=J,n.isPresenting===!0&&de("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(J){o=J,n.isPresenting===!0&&de("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||a},this.setReferenceSpace=function(J){c=J},this.getBaseLayer=function(){return u!==null?u:f},this.getBinding=function(){return d===null&&_&&(d=new XRWebGLBinding(i,t)),d},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=function(J){return ci(this,null,function*(){if(i=J,i!==null){if(y=e.getRenderTarget(),i.addEventListener("select",U),i.addEventListener("selectstart",U),i.addEventListener("selectend",U),i.addEventListener("squeeze",U),i.addEventListener("squeezestart",U),i.addEventListener("squeezeend",U),i.addEventListener("end",B),i.addEventListener("inputsourceschange",k),x.xrCompatible!==!0&&(yield t.makeXRCompatible()),v=e.getPixelRatio(),e.getSize(R),_&&"createProjectionLayer"in XRWebGLBinding.prototype){let ae=null,Le=null,Be=null;x.depth&&(Be=x.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,ae=x.stencil?Ai:Wn,Le=x.stencil?Zs:fn);const Fe={colorFormat:t.RGBA8,depthFormat:Be,scaleFactor:r};d=this.getBinding(),u=d.createProjectionLayer(Fe),i.updateRenderState({layers:[u]}),e.setPixelRatio(1),e.setSize(u.textureWidth,u.textureHeight,!1),M=new cn(u.textureWidth,u.textureHeight,{format:qt,type:en,depthTexture:new _s(u.textureWidth,u.textureHeight,Le,void 0,void 0,void 0,void 0,void 0,void 0,ae),stencilBuffer:x.stencil,colorSpace:e.outputColorSpace,samples:x.antialias?4:0,resolveDepthBuffer:u.ignoreDepthValues===!1,resolveStencilBuffer:u.ignoreDepthValues===!1})}else{const ae={antialias:x.antialias,alpha:!0,depth:x.depth,stencil:x.stencil,framebufferScaleFactor:r};f=new XRWebGLLayer(i,t,ae),i.updateRenderState({baseLayer:f}),e.setPixelRatio(1),e.setSize(f.framebufferWidth,f.framebufferHeight,!1),M=new cn(f.framebufferWidth,f.framebufferHeight,{format:qt,type:en,colorSpace:e.outputColorSpace,stencilBuffer:x.stencil,resolveDepthBuffer:f.ignoreDepthValues===!1,resolveStencilBuffer:f.ignoreDepthValues===!1})}M.isXRRenderTarget=!0,this.setFoveation(l),c=null,a=yield i.requestReferenceSpace(o),He.setContext(i),He.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}})},this.getEnvironmentBlendMode=function(){if(i!==null)return i.environmentBlendMode},this.getDepthTexture=function(){return g.getDepthTexture()};function k(J){for(let ge=0;ge<J.removed.length;ge++){const ae=J.removed[ge],Le=b.indexOf(ae);Le>=0&&(b[Le]=null,w[Le].disconnect(ae))}for(let ge=0;ge<J.added.length;ge++){const ae=J.added[ge];let Le=b.indexOf(ae);if(Le===-1){for(let Fe=0;Fe<w.length;Fe++)if(Fe>=b.length){b.push(ae),Le=Fe;break}else if(b[Fe]===null){b[Fe]=ae,Le=Fe;break}if(Le===-1)break}const Be=w[Le];Be&&Be.connect(ae)}}const te=new C,ne=new C;function pe(J,ge,ae){te.setFromMatrixPosition(ge.matrixWorld),ne.setFromMatrixPosition(ae.matrixWorld);const Le=te.distanceTo(ne),Be=ge.projectionMatrix.elements,Fe=ae.projectionMatrix.elements,it=Be[14]/(Be[10]-1),ze=Be[14]/(Be[10]+1),$=(Be[9]+1)/Be[5],ie=(Be[9]-1)/Be[5],Q=(Be[8]-1)/Be[0],xe=(Fe[8]+1)/Fe[0],fe=it*Q,Ve=it*xe,L=Le/(-Q+xe),We=L*-Q;if(ge.matrixWorld.decompose(J.position,J.quaternion,J.scale),J.translateX(We),J.translateZ(L),J.matrixWorld.compose(J.position,J.quaternion,J.scale),J.matrixWorldInverse.copy(J.matrixWorld).invert(),Be[10]===-1)J.projectionMatrix.copy(ge.projectionMatrix),J.projectionMatrixInverse.copy(ge.projectionMatrixInverse);else{const Re=it+L,ke=ze+L,se=fe-We,lt=Ve+(Le-We),E=$*ze/ke*Re,S=ie*ze/ke*Re;J.projectionMatrix.makePerspective(se,lt,E,S,Re,ke),J.projectionMatrixInverse.copy(J.projectionMatrix).invert()}}function Me(J,ge){ge===null?J.matrixWorld.copy(J.matrix):J.matrixWorld.multiplyMatrices(ge.matrixWorld,J.matrix),J.matrixWorldInverse.copy(J.matrixWorld).invert()}this.updateCamera=function(J){if(i===null)return;let ge=J.near,ae=J.far;g.texture!==null&&(g.depthNear>0&&(ge=g.depthNear),g.depthFar>0&&(ae=g.depthFar)),N.near=P.near=A.near=ge,N.far=P.far=A.far=ae,(H!==N.near||W!==N.far)&&(i.updateRenderState({depthNear:N.near,depthFar:N.far}),H=N.near,W=N.far),N.layers.mask=J.layers.mask|6,A.layers.mask=N.layers.mask&-5,P.layers.mask=N.layers.mask&-3;const Le=J.parent,Be=N.cameras;Me(N,Le);for(let Fe=0;Fe<Be.length;Fe++)Me(Be[Fe],Le);Be.length===2?pe(N,A,P):N.projectionMatrix.copy(A.projectionMatrix),Ce(J,N,Le)};function Ce(J,ge,ae){ae===null?J.matrix.copy(ge.matrixWorld):(J.matrix.copy(ae.matrixWorld),J.matrix.invert(),J.matrix.multiply(ge.matrixWorld)),J.matrix.decompose(J.position,J.quaternion,J.scale),J.updateMatrixWorld(!0),J.projectionMatrix.copy(ge.projectionMatrix),J.projectionMatrixInverse.copy(ge.projectionMatrixInverse),J.isPerspectiveCamera&&(J.fov=ms*2*Math.atan(1/J.projectionMatrix.elements[5]),J.zoom=1)}this.getCamera=function(){return N},this.getFoveation=function(){if(!(u===null&&f===null))return l},this.setFoveation=function(J){l=J,u!==null&&(u.fixedFoveation=J),f!==null&&f.fixedFoveation!==void 0&&(f.fixedFoveation=J)},this.hasDepthSensing=function(){return g.texture!==null},this.getDepthSensingMesh=function(){return g.getMesh(N)},this.getCameraTexture=function(J){return m[J]};let Ke=null;function nt(J,ge){if(h=ge.getViewerPose(c||a),p=ge,h!==null){const ae=h.views;f!==null&&(e.setRenderTargetFramebuffer(M,f.framebuffer),e.setRenderTarget(M));let Le=!1;ae.length!==N.cameras.length&&(N.cameras.length=0,Le=!0);for(let ze=0;ze<ae.length;ze++){const $=ae[ze];let ie=null;if(f!==null)ie=f.getViewport($);else{const xe=d.getViewSubImage(u,$);ie=xe.viewport,ze===0&&(e.setRenderTargetTextures(M,xe.colorTexture,xe.depthStencilTexture),e.setRenderTarget(M))}let Q=I[ze];Q===void 0&&(Q=new Ft,Q.layers.enable(ze),Q.viewport=new dt,I[ze]=Q),Q.matrix.fromArray($.transform.matrix),Q.matrix.decompose(Q.position,Q.quaternion,Q.scale),Q.projectionMatrix.fromArray($.projectionMatrix),Q.projectionMatrixInverse.copy(Q.projectionMatrix).invert(),Q.viewport.set(ie.x,ie.y,ie.width,ie.height),ze===0&&(N.matrix.copy(Q.matrix),N.matrix.decompose(N.position,N.quaternion,N.scale)),Le===!0&&N.cameras.push(Q)}const Be=i.enabledFeatures;if(Be&&Be.includes("depth-sensing")&&i.depthUsage=="gpu-optimized"&&_){d=n.getBinding();const ze=d.getDepthInformation(ae[0]);ze&&ze.isValid&&ze.texture&&g.init(ze,i.renderState)}if(Be&&Be.includes("camera-access")&&_){e.state.unbindTexture(),d=n.getBinding();for(let ze=0;ze<ae.length;ze++){const $=ae[ze].camera;if($){let ie=m[$];ie||(ie=new Hu,m[$]=ie);const Q=d.getCameraImage($);ie.sourceTexture=Q}}}}for(let ae=0;ae<w.length;ae++){const Le=b[ae],Be=w[ae];Le!==null&&Be!==void 0&&Be.update(Le,ge,c||a)}Ke&&Ke(J,ge),ge.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:ge}),p=null}const He=new dd;He.setAnimationLoop(nt),this.setAnimationLoop=function(J){Ke=J},this.dispose=function(){}}}const ey=new Ge,vd=new qe;vd.set(-1,0,0,0,1,0,0,0,1);function ty(s,e){function t(g,m){g.matrixAutoUpdate===!0&&g.updateMatrix(),m.value.copy(g.matrix)}function n(g,m){m.color.getRGB(g.fogColor.value,ju(s)),m.isFog?(g.fogNear.value=m.near,g.fogFar.value=m.far):m.isFogExp2&&(g.fogDensity.value=m.density)}function i(g,m,x,y,M){m.isNodeMaterial?m.uniformsNeedUpdate=!1:m.isMeshBasicMaterial?r(g,m):m.isMeshLambertMaterial?(r(g,m),m.envMap&&(g.envMapIntensity.value=m.envMapIntensity)):m.isMeshToonMaterial?(r(g,m),d(g,m)):m.isMeshPhongMaterial?(r(g,m),h(g,m),m.envMap&&(g.envMapIntensity.value=m.envMapIntensity)):m.isMeshStandardMaterial?(r(g,m),u(g,m),m.isMeshPhysicalMaterial&&f(g,m,M)):m.isMeshMatcapMaterial?(r(g,m),p(g,m)):m.isMeshDepthMaterial?r(g,m):m.isMeshDistanceMaterial?(r(g,m),_(g,m)):m.isMeshNormalMaterial?r(g,m):m.isLineBasicMaterial?(a(g,m),m.isLineDashedMaterial&&o(g,m)):m.isPointsMaterial?l(g,m,x,y):m.isSpriteMaterial?c(g,m):m.isShadowMaterial?(g.color.value.copy(m.color),g.opacity.value=m.opacity):m.isShaderMaterial&&(m.uniformsNeedUpdate=!1)}function r(g,m){g.opacity.value=m.opacity,m.color&&g.diffuse.value.copy(m.color),m.emissive&&g.emissive.value.copy(m.emissive).multiplyScalar(m.emissiveIntensity),m.map&&(g.map.value=m.map,t(m.map,g.mapTransform)),m.alphaMap&&(g.alphaMap.value=m.alphaMap,t(m.alphaMap,g.alphaMapTransform)),m.bumpMap&&(g.bumpMap.value=m.bumpMap,t(m.bumpMap,g.bumpMapTransform),g.bumpScale.value=m.bumpScale,m.side===Yt&&(g.bumpScale.value*=-1)),m.normalMap&&(g.normalMap.value=m.normalMap,t(m.normalMap,g.normalMapTransform),g.normalScale.value.copy(m.normalScale),m.side===Yt&&g.normalScale.value.negate()),m.displacementMap&&(g.displacementMap.value=m.displacementMap,t(m.displacementMap,g.displacementMapTransform),g.displacementScale.value=m.displacementScale,g.displacementBias.value=m.displacementBias),m.emissiveMap&&(g.emissiveMap.value=m.emissiveMap,t(m.emissiveMap,g.emissiveMapTransform)),m.specularMap&&(g.specularMap.value=m.specularMap,t(m.specularMap,g.specularMapTransform)),m.alphaTest>0&&(g.alphaTest.value=m.alphaTest);const x=e.get(m),y=x.envMap,M=x.envMapRotation;y&&(g.envMap.value=y,g.envMapRotation.value.setFromMatrix4(ey.makeRotationFromEuler(M)).transpose(),y.isCubeTexture&&y.isRenderTargetTexture===!1&&g.envMapRotation.value.premultiply(vd),g.reflectivity.value=m.reflectivity,g.ior.value=m.ior,g.refractionRatio.value=m.refractionRatio),m.lightMap&&(g.lightMap.value=m.lightMap,g.lightMapIntensity.value=m.lightMapIntensity,t(m.lightMap,g.lightMapTransform)),m.aoMap&&(g.aoMap.value=m.aoMap,g.aoMapIntensity.value=m.aoMapIntensity,t(m.aoMap,g.aoMapTransform))}function a(g,m){g.diffuse.value.copy(m.color),g.opacity.value=m.opacity,m.map&&(g.map.value=m.map,t(m.map,g.mapTransform))}function o(g,m){g.dashSize.value=m.dashSize,g.totalSize.value=m.dashSize+m.gapSize,g.scale.value=m.scale}function l(g,m,x,y){g.diffuse.value.copy(m.color),g.opacity.value=m.opacity,g.size.value=m.size*x,g.scale.value=y*.5,m.map&&(g.map.value=m.map,t(m.map,g.uvTransform)),m.alphaMap&&(g.alphaMap.value=m.alphaMap,t(m.alphaMap,g.alphaMapTransform)),m.alphaTest>0&&(g.alphaTest.value=m.alphaTest)}function c(g,m){g.diffuse.value.copy(m.color),g.opacity.value=m.opacity,g.rotation.value=m.rotation,m.map&&(g.map.value=m.map,t(m.map,g.mapTransform)),m.alphaMap&&(g.alphaMap.value=m.alphaMap,t(m.alphaMap,g.alphaMapTransform)),m.alphaTest>0&&(g.alphaTest.value=m.alphaTest)}function h(g,m){g.specular.value.copy(m.specular),g.shininess.value=Math.max(m.shininess,1e-4)}function d(g,m){m.gradientMap&&(g.gradientMap.value=m.gradientMap)}function u(g,m){g.metalness.value=m.metalness,m.metalnessMap&&(g.metalnessMap.value=m.metalnessMap,t(m.metalnessMap,g.metalnessMapTransform)),g.roughness.value=m.roughness,m.roughnessMap&&(g.roughnessMap.value=m.roughnessMap,t(m.roughnessMap,g.roughnessMapTransform)),m.envMap&&(g.envMapIntensity.value=m.envMapIntensity)}function f(g,m,x){g.ior.value=m.ior,m.sheen>0&&(g.sheenColor.value.copy(m.sheenColor).multiplyScalar(m.sheen),g.sheenRoughness.value=m.sheenRoughness,m.sheenColorMap&&(g.sheenColorMap.value=m.sheenColorMap,t(m.sheenColorMap,g.sheenColorMapTransform)),m.sheenRoughnessMap&&(g.sheenRoughnessMap.value=m.sheenRoughnessMap,t(m.sheenRoughnessMap,g.sheenRoughnessMapTransform))),m.clearcoat>0&&(g.clearcoat.value=m.clearcoat,g.clearcoatRoughness.value=m.clearcoatRoughness,m.clearcoatMap&&(g.clearcoatMap.value=m.clearcoatMap,t(m.clearcoatMap,g.clearcoatMapTransform)),m.clearcoatRoughnessMap&&(g.clearcoatRoughnessMap.value=m.clearcoatRoughnessMap,t(m.clearcoatRoughnessMap,g.clearcoatRoughnessMapTransform)),m.clearcoatNormalMap&&(g.clearcoatNormalMap.value=m.clearcoatNormalMap,t(m.clearcoatNormalMap,g.clearcoatNormalMapTransform),g.clearcoatNormalScale.value.copy(m.clearcoatNormalScale),m.side===Yt&&g.clearcoatNormalScale.value.negate())),m.dispersion>0&&(g.dispersion.value=m.dispersion),m.iridescence>0&&(g.iridescence.value=m.iridescence,g.iridescenceIOR.value=m.iridescenceIOR,g.iridescenceThicknessMinimum.value=m.iridescenceThicknessRange[0],g.iridescenceThicknessMaximum.value=m.iridescenceThicknessRange[1],m.iridescenceMap&&(g.iridescenceMap.value=m.iridescenceMap,t(m.iridescenceMap,g.iridescenceMapTransform)),m.iridescenceThicknessMap&&(g.iridescenceThicknessMap.value=m.iridescenceThicknessMap,t(m.iridescenceThicknessMap,g.iridescenceThicknessMapTransform))),m.transmission>0&&(g.transmission.value=m.transmission,g.transmissionSamplerMap.value=x.texture,g.transmissionSamplerSize.value.set(x.width,x.height),m.transmissionMap&&(g.transmissionMap.value=m.transmissionMap,t(m.transmissionMap,g.transmissionMapTransform)),g.thickness.value=m.thickness,m.thicknessMap&&(g.thicknessMap.value=m.thicknessMap,t(m.thicknessMap,g.thicknessMapTransform)),g.attenuationDistance.value=m.attenuationDistance,g.attenuationColor.value.copy(m.attenuationColor)),m.anisotropy>0&&(g.anisotropyVector.value.set(m.anisotropy*Math.cos(m.anisotropyRotation),m.anisotropy*Math.sin(m.anisotropyRotation)),m.anisotropyMap&&(g.anisotropyMap.value=m.anisotropyMap,t(m.anisotropyMap,g.anisotropyMapTransform))),g.specularIntensity.value=m.specularIntensity,g.specularColor.value.copy(m.specularColor),m.specularColorMap&&(g.specularColorMap.value=m.specularColorMap,t(m.specularColorMap,g.specularColorMapTransform)),m.specularIntensityMap&&(g.specularIntensityMap.value=m.specularIntensityMap,t(m.specularIntensityMap,g.specularIntensityMapTransform))}function p(g,m){m.matcap&&(g.matcap.value=m.matcap)}function _(g,m){const x=e.get(m).light;g.referencePosition.value.setFromMatrixPosition(x.matrixWorld),g.nearDistance.value=x.shadow.camera.near,g.farDistance.value=x.shadow.camera.far}return{refreshFogUniforms:n,refreshMaterialUniforms:i}}function ny(s,e,t,n){let i={},r={},a=[];const o=s.getParameter(s.MAX_UNIFORM_BUFFER_BINDINGS);function l(x,y){const M=y.program;n.uniformBlockBinding(x,M)}function c(x,y){let M=i[x.id];M===void 0&&(p(x),M=h(x),i[x.id]=M,x.addEventListener("dispose",g));const w=y.program;n.updateUBOMapping(x,w);const b=e.render.frame;r[x.id]!==b&&(u(x),r[x.id]=b)}function h(x){const y=d();x.__bindingPointIndex=y;const M=s.createBuffer(),w=x.__size,b=x.usage;return s.bindBuffer(s.UNIFORM_BUFFER,M),s.bufferData(s.UNIFORM_BUFFER,w,b),s.bindBuffer(s.UNIFORM_BUFFER,null),s.bindBufferBase(s.UNIFORM_BUFFER,y,M),M}function d(){for(let x=0;x<o;x++)if(a.indexOf(x)===-1)return a.push(x),x;return Pe("WebGLRenderer: Maximum number of 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Ee=P.xr.getDepthSensingMesh();Ee!==null&&Ba(Ee,F,-1/0,P.sortObjects)}Ba(T,F,0,P.sortObjects),w.finish(),P.sortObjects===!0&&w.sort(J,ge),fe=ue.enabled===!1||ue.isPresenting===!1||ue.hasDepthSensing()===!1,fe&&oe.addToRenderList(w,T),this.info.render.frame++,it===!0&&Ae.beginShadows();const V=b.state.shadowsArray;if(he.render(V,T,F),it===!0&&Ae.endShadows(),this.info.autoReset===!0&&this.info.reset(),(z&&A.hasRenderPass())===!1){const Ee=w.opaque,_e=w.transmissive;if(b.setupLights(),F.isArrayCamera){const Ie=F.cameras;if(_e.length>0)for(let Ue=0,Je=Ie.length;Ue<Je;Ue++){const et=Ie[Ue];Sc(Ee,_e,T,et)}fe&&oe.render(T);for(let Ue=0,Je=Ie.length;Ue<Je;Ue++){const et=Ie[Ue];Mc(w,T,et,et.viewport)}}else _e.length>0&&Sc(Ee,_e,T,F),fe&&oe.render(T),Mc(w,T,F)}U!==null&&W===0&&(S.updateMultisampleRenderTarget(U),S.updateRenderTargetMipmap(U)),z&&A.end(P),T.isScene===!0&&T.onAfterRender(P,T,F),le.resetDefaultState(),B=-1,k=null,v.pop(),v.length>0?(b=v[v.length-1],S.setTextureUnits(b.state.textureUnits),it===!0&&Ae.setGlobalState(P.clippingPlanes,b.state.camera)):b=null,R.pop(),R.length>0?w=R[R.length-1]:w=null,N!==null&&N.renderEnd()};function Ba(T,F,G,z){if(T.visible===!1)return;if(T.layers.test(F.layers)){if(T.isGroup)G=T.renderOrder;else if(T.isLOD)T.autoUpdate===!0&&T.update(F);else if(T.isLightProbeGrid)b.pushLightProbeGrid(T);else if(T.isLight)b.pushLight(T),T.castShadow&&b.pushShadow(T);else if(T.isSprite){if(!T.frustumCulled||Fe.intersectsSprite(T)){z&&Q.setFromMatrixPosition(T.matrixWorld).applyMatrix4($);const Ee=re.update(T),_e=T.material;_e.visible&&w.push(T,Ee,_e,G,Q.z,null)}}else if((T.isMesh||T.isLine||T.isPoints)&&(!T.frustumCulled||Fe.intersectsObject(T))){const Ee=re.update(T),_e=T.material;if(z&&(T.boundingSphere!==void 0?(T.boundingSphere===null&&T.computeBoundingSphere(),Q.copy(T.boundingSphere.center)):(Ee.boundingSphere===null&&Ee.computeBoundingSphere(),Q.copy(Ee.boundingSphere.center)),Q.applyMatrix4(T.matrixWorld).applyMatrix4($)),Array.isArray(_e)){const Ie=Ee.groups;for(let Ue=0,Je=Ie.length;Ue<Je;Ue++){const et=Ie[Ue],Ne=_e[et.materialIndex];Ne&&Ne.visible&&w.push(T,Ee,Ne,G,Q.z,et)}}else _e.visible&&w.push(T,Ee,_e,G,Q.z,null)}}const ve=T.children;for(let Ee=0,_e=ve.length;Ee<_e;Ee++)Ba(ve[Ee],F,G,z)}function Mc(T,F,G,z){const{opaque:V,transmissive:ve,transparent:Ee}=T;b.setupLightsView(G),it===!0&&Ae.setGlobalState(P.clippingPlanes,G),z&&se.viewport(te.copy(z)),V.length>0&&rr(V,F,G),ve.length>0&&rr(ve,F,G),Ee.length>0&&rr(Ee,F,G),se.buffers.depth.setTest(!0),se.buffers.depth.setMask(!0),se.buffers.color.setMask(!0),se.setPolygonOffset(!1)}function Sc(T,F,G,z){if((G.isScene===!0?G.overrideMaterial:null)!==null)return;if(b.state.transmissionRenderTarget[z.id]===void 0){const Ne=Re.has("EXT_color_buffer_half_float")||Re.has("EXT_color_buffer_float");b.state.transmissionRenderTarget[z.id]=new cn(1,1,{generateMipmaps:!0,type:Ne?Hn:en,minFilter:Bn,samples:Math.max(4,ke.samples),stencilBuffer:r,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:tt.workingColorSpace})}const ve=b.state.transmissionRenderTarget[z.id],Ee=z.viewport||te;ve.setSize(Ee.z*P.transmissionResolutionScale,Ee.w*P.transmissionResolutionScale);const _e=P.getRenderTarget(),Ie=P.getActiveCubeFace(),Ue=P.getActiveMipmapLevel();P.setRenderTarget(ve),P.getClearColor(Me),Ce=P.getClearAlpha(),Ce<1&&P.setClearColor(16777215,.5),P.clear(),fe&&oe.render(G);const Je=P.toneMapping;P.toneMapping=Tn;const et=z.viewport;if(z.viewport!==void 0&&(z.viewport=void 0),b.setupLightsView(z),it===!0&&Ae.setGlobalState(P.clippingPlanes,z),rr(T,G,z),S.updateMultisampleRenderTarget(ve),S.updateRenderTargetMipmap(ve),Re.has("WEBGL_multisampled_render_to_texture")===!1){let Ne=!1;for(let ut=0,bt=F.length;ut<bt;ut++){const vt=F[ut],{object:ft,geometry:Lt,material:Te,group:$t}=vt;if(Te.side===Fn&&ft.layers.test(z.layers)){const st=Te.side;Te.side=Yt,Te.needsUpdate=!0,bc(ft,G,z,Lt,Te,$t),Te.side=st,Te.needsUpdate=!0,Ne=!0}}Ne===!0&&(S.updateMultisampleRenderTarget(ve),S.updateRenderTargetMipmap(ve))}P.setRenderTarget(_e,Ie,Ue),P.setClearColor(Me,Ce),et!==void 0&&(z.viewport=et),P.toneMapping=Je}function rr(T,F,G){const z=F.isScene===!0?F.overrideMaterial:null;for(let V=0,ve=T.length;V<ve;V++){const Ee=T[V],{object:_e,geometry:Ie,group:Ue}=Ee;let Je=Ee.material;Je.allowOverride===!0&&z!==null&&(Je=z),_e.layers.test(G.layers)&&bc(_e,F,G,Ie,Je,Ue)}}function bc(T,F,G,z,V,ve){T.onBeforeRender(P,F,G,z,V,ve),T.modelViewMatrix.multiplyMatrices(G.matrixWorldInverse,T.matrixWorld),T.normalMatrix.getNormalMatrix(T.modelViewMatrix),V.onBeforeRender(P,F,G,z,T,ve),V.transparent===!0&&V.side===Fn&&V.forceSinglePass===!1?(V.side=Yt,V.needsUpdate=!0,P.renderBufferDirect(G,F,z,V,T,ve),V.side=si,V.needsUpdate=!0,P.renderBufferDirect(G,F,z,V,T,ve),V.side=Fn):P.renderBufferDirect(G,F,z,V,T,ve),T.onAfterRender(P,F,G,z,V,ve)}function ar(T,F,G){F.isScene!==!0&&(F=xe);const z=E.get(T),V=b.state.lights,ve=b.state.shadowsArray,Ee=V.state.version,_e=ce.getParameters(T,V.state,ve,F,G,b.state.lightProbeGridArray),Ie=ce.getProgramCacheKey(_e);let Ue=z.programs;z.environment=T.isMeshStandardMaterial||T.isMeshLambertMaterial||T.isMeshPhongMaterial?F.environment:null,z.fog=F.fog;const Je=T.isMeshStandardMaterial||T.isMeshLambertMaterial&&!T.envMap||T.isMeshPhongMaterial&&!T.envMap;z.envMap=O.get(T.envMap||z.environment,Je),z.envMapRotation=z.environment!==null&&T.envMap===null?F.environmentRotation:T.envMapRotation,Ue===void 0&&(T.addEventListener("dispose",St),Ue=new Map,z.programs=Ue);let et=Ue.get(Ie);if(et!==void 0){if(z.currentProgram===et&&z.lightsStateVersion===Ee)return Ac(T,_e),et}else _e.uniforms=ce.getUniforms(T),N!==null&&T.isNodeMaterial&&N.build(T,G,_e),T.onBeforeCompile(_e,P),et=ce.acquireProgram(_e,Ie),Ue.set(Ie,et),z.uniforms=_e.uniforms;const Ne=z.uniforms;return(!T.isShaderMaterial&&!T.isRawShaderMaterial||T.clipping===!0)&&(Ne.clippingPlanes=Ae.uniform),Ac(T,_e),z.needsLights=Td(T),z.lightsStateVersion=Ee,z.needsLights&&(Ne.ambientLightColor.value=V.state.ambient,Ne.lightProbe.value=V.state.probe,Ne.directionalLights.value=V.state.directional,Ne.directionalLightShadows.value=V.state.directionalShadow,Ne.spotLights.value=V.state.spot,Ne.spotLightShadows.value=V.state.spotShadow,Ne.rectAreaLights.value=V.state.rectArea,Ne.ltc_1.value=V.state.rectAreaLTC1,Ne.ltc_2.value=V.state.rectAreaLTC2,Ne.pointLights.value=V.state.point,Ne.pointLightShadows.value=V.state.pointShadow,Ne.hemisphereLights.value=V.state.hemi,Ne.directionalShadowMatrix.value=V.state.directionalShadowMatrix,Ne.spotLightMatrix.value=V.state.spotLightMatrix,Ne.spotLightMap.value=V.state.spotLightMap,Ne.pointShadowMatrix.value=V.state.pointShadowMatrix),z.lightProbeGrid=b.state.lightProbeGridArray.length>0,z.currentProgram=et,z.uniformsList=null,et}function Tc(T){if(T.uniformsList===null){const F=T.currentProgram.getUniforms();T.uniformsList=oa.seqWithValue(F.seq,T.uniforms)}return T.uniformsList}function Ac(T,F){const G=E.get(T);G.outputColorSpace=F.outputColorSpace,G.batching=F.batching,G.batchingColor=F.batchingColor,G.instancing=F.instancing,G.instancingColor=F.instancingColor,G.instancingMorph=F.instancingMorph,G.skinning=F.skinning,G.morphTargets=F.morphTargets,G.morphNormals=F.morphNormals,G.morphColors=F.morphColors,G.morphTargetsCount=F.morphTargetsCount,G.numClippingPlanes=F.numClippingPlanes,G.numIntersection=F.numClipIntersection,G.vertexAlphas=F.vertexAlphas,G.vertexTangents=F.vertexTangents,G.toneMapping=F.toneMapping}function Md(T,F){if(T.length===0)return null;if(T.length===1)return T[0].texture!==null?T[0]:null;M.setFromMatrixPosition(F.matrixWorld);for(let G=0,z=T.length;G<z;G++){const V=T[G];if(V.texture!==null&&V.boundingBox.containsPoint(M))return V}return null}function Sd(T,F,G,z,V){F.isScene!==!0&&(F=xe),S.resetTextureUnits();const ve=F.fog,Ee=z.isMeshStandardMaterial||z.isMeshLambertMaterial||z.isMeshPhongMaterial?F.environment:null,_e=U===null?P.outputColorSpace:U.isXRRenderTarget===!0?U.texture.colorSpace:tt.workingColorSpace,Ie=z.isMeshStandardMaterial||z.isMeshLambertMaterial&&!z.envMap||z.isMeshPhongMaterial&&!z.envMap,Ue=O.get(z.envMap||Ee,Ie),Je=z.vertexColors===!0&&!!G.attributes.color&&G.attributes.color.itemSize===4,et=!!G.attributes.tangent&&(!!z.normalMap||z.anisotropy>0),Ne=!!G.morphAttributes.position,ut=!!G.morphAttributes.normal,bt=!!G.morphAttributes.color;let vt=Tn;z.toneMapped&&(U===null||U.isXRRenderTarget===!0)&&(vt=P.toneMapping);const ft=G.morphAttributes.position||G.morphAttributes.normal||G.morphAttributes.color,Lt=ft!==void 0?ft.length:0,Te=E.get(z),$t=b.state.lights;if(it===!0&&(ze===!0||T!==k)){const gt=T===k&&z.id===B;Ae.setState(z,T,gt)}let st=!1;z.version===Te.__version?(Te.needsLights&&Te.lightsStateVersion!==$t.state.version||Te.outputColorSpace!==_e||V.isBatchedMesh&&Te.batching===!1||!V.isBatchedMesh&&Te.batching===!0||V.isBatchedMesh&&Te.batchingColor===!0&&V.colorTexture===null||V.isBatchedMesh&&Te.batchingColor===!1&&V.colorTexture!==null||V.isInstancedMesh&&Te.instancing===!1||!V.isInstancedMesh&&Te.instancing===!0||V.isSkinnedMesh&&Te.skinning===!1||!V.isSkinnedMesh&&Te.skinning===!0||V.isInstancedMesh&&Te.instancingColor===!0&&V.instanceColor===null||V.isInstancedMesh&&Te.instancingColor===!1&&V.instanceColor!==null||V.isInstancedMesh&&Te.instancingMorph===!0&&V.morphTexture===null||V.isInstancedMesh&&Te.instancingMorph===!1&&V.morphTexture!==null||Te.envMap!==Ue||z.fog===!0&&Te.fog!==ve||Te.numClippingPlanes!==void 0&&(Te.numClippingPlanes!==Ae.numPlanes||Te.numIntersection!==Ae.numIntersection)||Te.vertexAlphas!==Je||Te.vertexTangents!==et||Te.morphTargets!==Ne||Te.morphNormals!==ut||Te.morphColors!==bt||Te.toneMapping!==vt||Te.morphTargetsCount!==Lt||!!Te.lightProbeGrid!=b.state.lightProbeGridArray.length>0)&&(st=!0):(st=!0,Te.__version=z.version);let an=Te.currentProgram;st===!0&&(an=ar(z,F,V),N&&z.isNodeMaterial&&N.onUpdateProgram(z,an,Te));let _n=!1,qn=!1,Fi=!1;const pt=an.getUniforms(),Tt=Te.uniforms;if(se.useProgram(an.program)&&(_n=!0,qn=!0,Fi=!0),z.id!==B&&(B=z.id,qn=!0),Te.needsLights){const gt=Md(b.state.lightProbeGridArray,V);Te.lightProbeGrid!==gt&&(Te.lightProbeGrid=gt,qn=!0)}if(_n||k!==T){se.buffers.depth.getReversed()&&T.reversedDepth!==!0&&(T._reversedDepth=!0,T.updateProjectionMatrix()),pt.setValue(L,"projectionMatrix",T.projectionMatrix),pt.setValue(L,"viewMatrix",T.matrixWorldInverse);const Zn=pt.map.cameraPosition;Zn!==void 0&&Zn.setValue(L,ie.setFromMatrixPosition(T.matrixWorld)),ke.logarithmicDepthBuffer&&pt.setValue(L,"logDepthBufFC",2/(Math.log(T.far+1)/Math.LN2)),(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial)&&pt.setValue(L,"isOrthographic",T.isOrthographicCamera===!0),k!==T&&(k=T,qn=!0,Fi=!0)}if(Te.needsLights&&($t.state.directionalShadowMap.length>0&&pt.setValue(L,"directionalShadowMap",$t.state.directionalShadowMap,S),$t.state.spotShadowMap.length>0&&pt.setValue(L,"spotShadowMap",$t.state.spotShadowMap,S),$t.state.pointShadowMap.length>0&&pt.setValue(L,"pointShadowMap",$t.state.pointShadowMap,S)),V.isSkinnedMesh){pt.setOptional(L,V,"bindMatrix"),pt.setOptional(L,V,"bindMatrixInverse");const gt=V.skeleton;gt&&(gt.boneTexture===null&&gt.computeBoneTexture(),pt.setValue(L,"boneTexture",gt.boneTexture,S))}V.isBatchedMesh&&(pt.setOptional(L,V,"batchingTexture"),pt.setValue(L,"batchingTexture",V._matricesTexture,S),pt.setOptional(L,V,"batchingIdTexture"),pt.setValue(L,"batchingIdTexture",V._indirectTexture,S),pt.setOptional(L,V,"batchingColorTexture"),V._colorsTexture!==null&&pt.setValue(L,"batchingColorTexture",V._colorsTexture,S));const Yn=G.morphAttributes;if((Yn.position!==void 0||Yn.normal!==void 0||Yn.color!==void 0)&&Xe.update(V,G,an),(qn||Te.receiveShadow!==V.receiveShadow)&&(Te.receiveShadow=V.receiveShadow,pt.setValue(L,"receiveShadow",V.receiveShadow)),(z.isMeshStandardMaterial||z.isMeshLambertMaterial||z.isMeshPhongMaterial)&&z.envMap===null&&F.environment!==null&&(Tt.envMapIntensity.value=F.environmentIntensity),Tt.dfgLUT!==void 0&&(Tt.dfgLUT.value=sy()),qn){if(pt.setValue(L,"toneMappingExposure",P.toneMappingExposure),Te.needsLights&&bd(Tt,Fi),ve&&z.fog===!0&&X.refreshFogUniforms(Tt,ve),X.refreshMaterialUniforms(Tt,z,He,nt,b.state.transmissionRenderTarget[T.id]),Te.needsLights&&Te.lightProbeGrid){const gt=Te.lightProbeGrid;Tt.probesSH.value=gt.texture,Tt.probesMin.value.copy(gt.boundingBox.min),Tt.probesMax.value.copy(gt.boundingBox.max),Tt.probesResolution.value.copy(gt.resolution)}oa.upload(L,Tc(Te),Tt,S)}if(z.isShaderMaterial&&z.uniformsNeedUpdate===!0&&(oa.upload(L,Tc(Te),Tt,S),z.uniformsNeedUpdate=!1),z.isSpriteMaterial&&pt.setValue(L,"center",V.center),pt.setValue(L,"modelViewMatrix",V.modelViewMatrix),pt.setValue(L,"normalMatrix",V.normalMatrix),pt.setValue(L,"modelMatrix",V.matrixWorld),z.uniformsGroups!==void 0){const gt=z.uniformsGroups;for(let Zn=0,Oi=gt.length;Zn<Oi;Zn++){const Ec=gt[Zn];q.update(Ec,an),q.bind(Ec,an)}}return an}function bd(T,F){T.ambientLightColor.needsUpdate=F,T.lightProbe.needsUpdate=F,T.directionalLights.needsUpdate=F,T.directionalLightShadows.needsUpdate=F,T.pointLights.needsUpdate=F,T.pointLightShadows.needsUpdate=F,T.spotLights.needsUpdate=F,T.spotLightShadows.needsUpdate=F,T.rectAreaLights.needsUpdate=F,T.hemisphereLights.needsUpdate=F}function Td(T){return T.isMeshLambertMaterial||T.isMeshToonMaterial||T.isMeshPhongMaterial||T.isMeshStandardMaterial||T.isShadowMaterial||T.isShaderMaterial&&T.lights===!0}this.getActiveCubeFace=function(){return H},this.getActiveMipmapLevel=function(){return W},this.getRenderTarget=function(){return U},this.setRenderTargetTextures=function(T,F,G){const z=E.get(T);z.__autoAllocateDepthBuffer=T.resolveDepthBuffer===!1,z.__autoAllocateDepthBuffer===!1&&(z.__useRenderToTexture=!1),E.get(T.texture).__webglTexture=F,E.get(T.depthTexture).__webglTexture=z.__autoAllocateDepthBuffer?void 0:G,z.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(T,F){const G=E.get(T);G.__webglFramebuffer=F,G.__useDefaultFramebuffer=F===void 0};const Ad=L.createFramebuffer();this.setRenderTarget=function(T,F=0,G=0){U=T,H=F,W=G;let z=null,V=!1,ve=!1;if(T){const _e=E.get(T);if(_e.__useDefaultFramebuffer!==void 0){se.bindFramebuffer(L.FRAMEBUFFER,_e.__webglFramebuffer),te.copy(T.viewport),ne.copy(T.scissor),pe=T.scissorTest,se.viewport(te),se.scissor(ne),se.setScissorTest(pe),B=-1;return}else if(_e.__webglFramebuffer===void 0)S.setupRenderTarget(T);else if(_e.__hasExternalTextures)S.rebindTextures(T,E.get(T.texture).__webglTexture,E.get(T.depthTexture).__webglTexture);else if(T.depthBuffer){const Je=T.depthTexture;if(_e.__boundDepthTexture!==Je){if(Je!==null&&E.has(Je)&&(T.width!==Je.image.width||T.height!==Je.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");S.setupDepthRenderbuffer(T)}}const Ie=T.texture;(Ie.isData3DTexture||Ie.isDataArrayTexture||Ie.isCompressedArrayTexture)&&(ve=!0);const Ue=E.get(T).__webglFramebuffer;T.isWebGLCubeRenderTarget?(Array.isArray(Ue[F])?z=Ue[F][G]:z=Ue[F],V=!0):T.samples>0&&S.useMultisampledRTT(T)===!1?z=E.get(T).__webglMultisampledFramebuffer:Array.isArray(Ue)?z=Ue[G]:z=Ue,te.copy(T.viewport),ne.copy(T.scissor),pe=T.scissorTest}else te.copy(ae).multiplyScalar(He).floor(),ne.copy(Le).multiplyScalar(He).floor(),pe=Be;if(G!==0&&(z=Ad),se.bindFramebuffer(L.FRAMEBUFFER,z)&&se.drawBuffers(T,z),se.viewport(te),se.scissor(ne),se.setScissorTest(pe),V){const _e=E.get(T.texture);L.framebufferTexture2D(L.FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_CUBE_MAP_POSITIVE_X+F,_e.__webglTexture,G)}else if(ve){const _e=F;for(let Ie=0;Ie<T.textures.length;Ie++){const Ue=E.get(T.textures[Ie]);L.framebufferTextureLayer(L.FRAMEBUFFER,L.COLOR_ATTACHMENT0+Ie,Ue.__webglTexture,G,_e)}}else if(T!==null&&G!==0){const _e=E.get(T.texture);L.framebufferTexture2D(L.FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_2D,_e.__webglTexture,G)}B=-1},this.readRenderTargetPixels=function(T,F,G,z,V,ve,Ee,_e=0){if(!(T&&T.isWebGLRenderTarget)){Pe("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Ie=E.get(T).__webglFramebuffer;if(T.isWebGLCubeRenderTarget&&Ee!==void 0&&(Ie=Ie[Ee]),Ie){se.bindFramebuffer(L.FRAMEBUFFER,Ie);try{const Ue=T.textures[_e],Je=Ue.format,et=Ue.type;if(T.textures.length>1&&L.readBuffer(L.COLOR_ATTACHMENT0+_e),!ke.textureFormatReadable(Je)){Pe("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!ke.textureTypeReadable(et)){Pe("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}F>=0&&F<=T.width-z&&G>=0&&G<=T.height-V&&L.readPixels(F,G,z,V,D.convert(Je),D.convert(et),ve)}finally{const Ue=U!==null?E.get(U).__webglFramebuffer:null;se.bindFramebuffer(L.FRAMEBUFFER,Ue)}}},this.readRenderTargetPixelsAsync=function(T,F,G,z,V,ve,Ee,_e=0){return ci(this,null,function*(){if(!(T&&T.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let Ie=E.get(T).__webglFramebuffer;if(T.isWebGLCubeRenderTarget&&Ee!==void 0&&(Ie=Ie[Ee]),Ie)if(F>=0&&F<=T.width-z&&G>=0&&G<=T.height-V){se.bindFramebuffer(L.FRAMEBUFFER,Ie);const Ue=T.textures[_e],Je=Ue.format,et=Ue.type;if(T.textures.length>1&&L.readBuffer(L.COLOR_ATTACHMENT0+_e),!ke.textureFormatReadable(Je))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!ke.textureTypeReadable(et))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Ne=L.createBuffer();L.bindBuffer(L.PIXEL_PACK_BUFFER,Ne),L.bufferData(L.PIXEL_PACK_BUFFER,ve.byteLength,L.STREAM_READ),L.readPixels(F,G,z,V,D.convert(Je),D.convert(et),0);const ut=U!==null?E.get(U).__webglFramebuffer:null;se.bindFramebuffer(L.FRAMEBUFFER,ut);const bt=L.fenceSync(L.SYNC_GPU_COMMANDS_COMPLETE,0);return L.flush(),yield xf(L,bt,4),L.bindBuffer(L.PIXEL_PACK_BUFFER,Ne),L.getBufferSubData(L.PIXEL_PACK_BUFFER,0,ve),L.deleteBuffer(Ne),L.deleteSync(bt),ve}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")})},this.copyFramebufferToTexture=function(T,F=null,G=0){const z=Math.pow(2,-G),V=Math.floor(T.image.width*z),ve=Math.floor(T.image.height*z),Ee=F!==null?F.x:0,_e=F!==null?F.y:0;S.setTexture2D(T,0),L.copyTexSubImage2D(L.TEXTURE_2D,G,0,0,Ee,_e,V,ve),se.unbindTexture()};const Ed=L.createFramebuffer(),wd=L.createFramebuffer();this.copyTextureToTexture=function(T,F,G=null,z=null,V=0,ve=0){let Ee,_e,Ie,Ue,Je,et,Ne,ut,bt;const vt=T.isCompressedTexture?T.mipmaps[ve]:T.image;if(G!==null)Ee=G.max.x-G.min.x,_e=G.max.y-G.min.y,Ie=G.isBox3?G.max.z-G.min.z:1,Ue=G.min.x,Je=G.min.y,et=G.isBox3?G.min.z:0;else{const Tt=Math.pow(2,-V);Ee=Math.floor(vt.width*Tt),_e=Math.floor(vt.height*Tt),T.isDataArrayTexture?Ie=vt.depth:T.isData3DTexture?Ie=Math.floor(vt.depth*Tt):Ie=1,Ue=0,Je=0,et=0}z!==null?(Ne=z.x,ut=z.y,bt=z.z):(Ne=0,ut=0,bt=0);const ft=D.convert(F.format),Lt=D.convert(F.type);let Te;F.isData3DTexture?(S.setTexture3D(F,0),Te=L.TEXTURE_3D):F.isDataArrayTexture||F.isCompressedArrayTexture?(S.setTexture2DArray(F,0),Te=L.TEXTURE_2D_ARRAY):(S.setTexture2D(F,0),Te=L.TEXTURE_2D),se.activeTexture(L.TEXTURE0),se.pixelStorei(L.UNPACK_FLIP_Y_WEBGL,F.flipY),se.pixelStorei(L.UNPACK_PREMULTIPLY_ALPHA_WEBGL,F.premultiplyAlpha),se.pixelStorei(L.UNPACK_ALIGNMENT,F.unpackAlignment);const $t=se.getParameter(L.UNPACK_ROW_LENGTH),st=se.getParameter(L.UNPACK_IMAGE_HEIGHT),an=se.getParameter(L.UNPACK_SKIP_PIXELS),_n=se.getParameter(L.UNPACK_SKIP_ROWS),qn=se.getParameter(L.UNPACK_SKIP_IMAGES);se.pixelStorei(L.UNPACK_ROW_LENGTH,vt.width),se.pixelStorei(L.UNPACK_IMAGE_HEIGHT,vt.height),se.pixelStorei(L.UNPACK_SKIP_PIXELS,Ue),se.pixelStorei(L.UNPACK_SKIP_ROWS,Je),se.pixelStorei(L.UNPACK_SKIP_IMAGES,et);const Fi=T.isDataArrayTexture||T.isData3DTexture,pt=F.isDataArrayTexture||F.isData3DTexture;if(T.isDepthTexture){const Tt=E.get(T),Yn=E.get(F),gt=E.get(Tt.__renderTarget),Zn=E.get(Yn.__renderTarget);se.bindFramebuffer(L.READ_FRAMEBUFFER,gt.__webglFramebuffer),se.bindFramebuffer(L.DRAW_FRAMEBUFFER,Zn.__webglFramebuffer);for(let Oi=0;Oi<Ie;Oi++)Fi&&(L.framebufferTextureLayer(L.READ_FRAMEBUFFER,L.COLOR_ATTACHMENT0,E.get(T).__webglTexture,V,et+Oi),L.framebufferTextureLayer(L.DRAW_FRAMEBUFFER,L.COLOR_ATTACHMENT0,E.get(F).__webglTexture,ve,bt+Oi)),L.blitFramebuffer(Ue,Je,Ee,_e,Ne,ut,Ee,_e,L.DEPTH_BUFFER_BIT,L.NEAREST);se.bindFramebuffer(L.READ_FRAMEBUFFER,null),se.bindFramebuffer(L.DRAW_FRAMEBUFFER,null)}else if(V!==0||T.isRenderTargetTexture||E.has(T)){const Tt=E.get(T),Yn=E.get(F);se.bindFramebuffer(L.READ_FRAMEBUFFER,Ed),se.bindFramebuffer(L.DRAW_FRAMEBUFFER,wd);for(let gt=0;gt<Ie;gt++)Fi?L.framebufferTextureLayer(L.READ_FRAMEBUFFER,L.COLOR_ATTACHMENT0,Tt.__webglTexture,V,et+gt):L.framebufferTexture2D(L.READ_FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_2D,Tt.__webglTexture,V),pt?L.framebufferTextureLayer(L.DRAW_FRAMEBUFFER,L.COLOR_ATTACHMENT0,Yn.__webglTexture,ve,bt+gt):L.framebufferTexture2D(L.DRAW_FRAMEBUFFER,L.COLOR_ATTACHMENT0,L.TEXTURE_2D,Yn.__webglTexture,ve),V!==0?L.blitFramebuffer(Ue,Je,Ee,_e,Ne,ut,Ee,_e,L.COLOR_BUFFER_BIT,L.NEAREST):pt?L.copyTexSubImage3D(Te,ve,Ne,ut,bt+gt,Ue,Je,Ee,_e):L.copyTexSubImage2D(Te,ve,Ne,ut,Ue,Je,Ee,_e);se.bindFramebuffer(L.READ_FRAMEBUFFER,null),se.bindFramebuffer(L.DRAW_FRAMEBUFFER,null)}else pt?T.isDataTexture||T.isData3DTexture?L.texSubImage3D(Te,ve,Ne,ut,bt,Ee,_e,Ie,ft,Lt,vt.data):F.isCompressedArrayTexture?L.compressedTexSubImage3D(Te,ve,Ne,ut,bt,Ee,_e,Ie,ft,vt.data):L.texSubImage3D(Te,ve,Ne,ut,bt,Ee,_e,Ie,ft,Lt,vt):T.isDataTexture?L.texSubImage2D(L.TEXTURE_2D,ve,Ne,ut,Ee,_e,ft,Lt,vt.data):T.isCompressedTexture?L.compressedTexSubImage2D(L.TEXTURE_2D,ve,Ne,ut,vt.width,vt.height,ft,vt.data):L.texSubImage2D(L.TEXTURE_2D,ve,Ne,ut,Ee,_e,ft,Lt,vt);se.pixelStorei(L.UNPACK_ROW_LENGTH,$t),se.pixelStorei(L.UNPACK_IMAGE_HEIGHT,st),se.pixelStorei(L.UNPACK_SKIP_PIXELS,an),se.pixelStorei(L.UNPACK_SKIP_ROWS,_n),se.pixelStorei(L.UNPACK_SKIP_IMAGES,qn),ve===0&&F.generateMipmaps&&L.generateMipmap(Te),se.unbindTexture()},this.initRenderTarget=function(T){E.get(T).__webglFramebuffer===void 0&&S.setupRenderTarget(T)},this.initTexture=function(T){T.isCubeTexture?S.setTextureCube(T,0):T.isData3DTexture?S.setTexture3D(T,0):T.isDataArrayTexture||T.isCompressedArrayTexture?S.setTexture2DArray(T,0):S.setTexture2D(T,0),se.unbindTexture()},this.resetState=function(){H=0,W=0,U=null,se.reset(),le.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return ln}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=tt._getDrawingBufferColorSpace(e),t.unpackColorSpace=tt._getUnpackColorSpace()}}export{Mu as ACESFilmicToneMapping,bi as AddEquation,tf as AddOperation,Lu as AdditiveAnimationBlendMode,Pc as AdditiveBlending,bu as AgXToneMapping,Iu as AlphaFormat,pf as AlwaysCompare,No as AlwaysDepth,Fc as AlwaysStencilFunc,Lm as AmbientLight,tg as AnimationAction,ba as AnimationClip,xM as AnimationLoader,PM as AnimationMixer,IM as AnimationObjectGroup,_M as AnimationUtils,bp as ArcCurve,zm as ArrayCamera,jM as ArrowHelper,Uc as AttachedBindMode,Hm as Audio,RM as AudioAnalyser,cd as AudioContext,wM as AudioListener,AM as AudioLoader,eS as AxesHelper,Yt as BackSide,of as BasicDepthPacking,hy as BasicShadowMap,_p as BatchedMesh,vm as BezierInterpolant,ku as Bone,Ms as BooleanKeyframeTrack,VM as Box2,kt as Box3,KM as Box3Helper,ys as BoxGeometry,$M as BoxHelper,mt as BufferAttribute,Ye as BufferGeometry,Fm as BufferGeometryLoader,Eu as ByteType,zn as Cache,hc as Camera,JM as CameraHelper,mM as CanvasTexture,Zl as CapsuleGeometry,Tp as CatmullRomCurve3,yu as CineonToneMapping,Jl as CircleGeometry,nn as ClampToEdgeWrapping,OM as Clock,be as Color,ad as ColorKeyframeTrack,tt as ColorManagement,Qy as Compatibility,fM as CompressedArrayTexture,pM as CompressedCubeTexture,Yl as CompressedTexture,vM as CompressedTextureLoader,Ia as ConeGeometry,Qd as ConstantAlphaFactor,$d as ConstantColorFactor,nS as Controls,Bm as CubeCamera,Mp as CubeDepthTexture,Gn as CubeReflectionMapping,Ri as CubeRefractionMapping,Ca as CubeTexture,yM as CubeTextureLoader,er as CubeUVReflectionMapping,Wu as CubicBezierCurve,Lp as CubicBezierCurve3,_m as CubicInterpolant,Ic as CullFaceBack,Ud as CullFaceFront,cy as CullFaceFrontBack,Dd as CullFaceNone,Cn as Curve,Up as CurvePath,Fd as CustomBlending,Su as CustomToneMapping,Ra as CylinderGeometry,zM as Cylindrical,Vl as Data3DTexture,zl as DataArrayTexture,An as DataTexture,MM as DataTextureLoader,sM as DataUtils,Ry as DecrementStencilOp,Py as DecrementWrapStencilOp,bm as DefaultLoadingManager,Wn as DepthFormat,Ai as DepthStencilFormat,_s as DepthTexture,nf as DetachedBindMode,Pm as DirectionalLight,ZM as DirectionalLightHelper,xm as DiscreteInterpolant,$l as DodecahedronGeometry,Fn as DoubleSide,Xd as DstAlphaFactor,Yd as DstColorFactor,qy as DynamicCopyUsage,Vy as DynamicDrawUsage,Hy as DynamicReadUsage,Sp as EdgesGeometry,Kl as EllipseCurve,uf as EqualCompare,Oo as EqualDepth,Ny as EqualStencilFunc,ea as EquirectangularReflectionMapping,ta as EquirectangularRefractionMapping,En as Euler,wn as EventDispatcher,Hu as ExternalTexture,jl as ExtrudeGeometry,oi as FileLoader,hM as Float16BufferAttribute,we as Float32BufferAttribute,Xt as FloatType,Hl as Fog,Gl as FogExp2,dM as FramebufferTexture,si as FrontSide,nr as Frustum,ql as FrustumArray,NM as GLBufferAttribute,Zy as GLSL1,Oc as GLSL3,df as GreaterCompare,zo as GreaterDepth,Ol as GreaterEqualCompare,Bo as GreaterEqualDepth,zy as GreaterEqualStencilFunc,Oy as GreaterStencilFunc,qM as GridHelper,Vs as Group,gM as HTMLTexture,Hn as HalfFloatType,Am as HemisphereLight,XM as HemisphereLightHelper,ec as IcosahedronGeometry,TM as ImageBitmapLoader,Ta as ImageLoader,Of as ImageUtils,Cy as IncrementStencilOp,Iy as IncrementWrapStencilOp,$s as InstancedBufferAttribute,Nm as InstancedBufferGeometry,UM as InstancedInterleavedBuffer,ap as InstancedMesh,lM as Int16BufferAttribute,cM as Int32BufferAttribute,rM as Int8BufferAttribute,Rl as IntType,Wl as InterleavedBuffer,gs as InterleavedBufferAttribute,sr as Interpolant,Nc as InterpolateBezier,da as InterpolateDiscrete,_l as InterpolateLinear,za as InterpolateSmooth,Ky as InterpolationSamplingMode,$y as InterpolationSamplingType,Ly as InvertStencilOp,zi as KeepStencilOp,mn as KeyframeTrack,ep as LOD,tc as LatheGeometry,kl as Layers,hf as LessCompare,Fo as LessDepth,Fl as LessEqualCompare,fs as LessEqualDepth,Fy as LessEqualStencilFunc,Uy as LessStencilFunc,Ni as Light,Um as LightProbe,Pi as Line,kM as Line3,Jt as LineBasicMaterial,Xu as LineCurve,Dp as LineCurve3,pm as LineDashedMaterial,xp as LineLoop,Xn as LineSegments,_t as LinearFilter,rd as LinearInterpolant,my as LinearMipMapLinearFilter,py as LinearMipMapNearestFilter,Bn as LinearMipmapLinearFilter,na as LinearMipmapNearestFilter,pa as LinearSRGBColorSpace,xu as LinearToneMapping,ma as LinearTransfer,rn as Loader,Lh as LoaderUtils,od as LoadingManager,sf as LoopOnce,af as LoopPingPong,rf as LoopRepeat,oy as MOUSE,Gt as Material,uy as MaterialBlending,uc as MaterialLoader,tM as MathUtils,Vh as Matrix2,qe as Matrix3,Ge as Matrix4,Vd as MaxEquation,Ct as Mesh,Di as MeshBasicMaterial,nd as MeshDepthMaterial,id as MeshDistanceMaterial,dm as MeshLambertMaterial,fm as MeshMatcapMaterial,um as MeshNormalMaterial,cm as MeshPhongMaterial,lm as MeshPhysicalMaterial,td as MeshStandardMaterial,hm as MeshToonMaterial,zd as MinEquation,ca as MirroredRepeatWrapping,ef as MixOperation,Dc as MultiplyBlending,Ea as MultiplyOperation,wt as NearestFilter,fy as NearestMipMapLinearFilter,dy as NearestMipMapNearestFilter,zs as NearestMipmapLinearFilter,Au as NearestMipmapNearestFilter,Tu as NeutralToneMapping,cf as NeverCompare,Uo as NeverDepth,Dy as NeverStencilFunc,Vn as NoBlending,ni as NoColorSpace,by as NoNormalPacking,Tn as NoToneMapping,Nl as NormalAnimationBlendMode,hs as NormalBlending,Ay as NormalGAPacking,Ty as NormalRGPacking,ff as NotEqualCompare,Vo as NotEqualDepth,By as NotEqualStencilFunc,Ma as NumberKeyframeTrack,ot as Object3D,bM as ObjectLoader,lf as ObjectSpaceNormalMap,Pa as OctahedronGeometry,Gd as OneFactor,jd as OneMinusConstantAlphaFactor,Kd as OneMinusConstantColorFactor,qd as OneMinusDstAlphaFactor,Zd as OneMinusDstColorFactor,Do as OneMinusSrcAlphaFactor,Wd as OneMinusSrcColorFactor,Ua as OrthographicCamera,jr as PCFShadowMap,Nd as PCFSoftShadowMap,Kh as PMREMGenerator,yl as Path,Ft as PerspectiveCamera,Si as Plane,ir as PlaneGeometry,QM as PlaneHelper,Rm as PointLight,WM as PointLightHelper,vp as Points,Gu as PointsMaterial,YM as PolarGridHelper,Ui as PolyhedronGeometry,CM as PositionalAudio,at as PropertyBinding,Xm as PropertyMixer,qu as QuadraticBezierCurve,Yu as QuadraticBezierCurve3,Zt as Quaternion,Da as QuaternionKeyframeTrack,ym as QuaternionLinearInterpolant,Zo as R11_EAC_Format,ua as RED_GREEN_RGTC2_Format,pl as RED_RGTC1_Format,ay as REVISION,ha as RG11_EAC_Format,yy as RGBADepthPacking,qt as RGBAFormat,Ul as RGBAIntegerFormat,ll as RGBA_ASTC_10x10_Format,rl as RGBA_ASTC_10x5_Format,al as RGBA_ASTC_10x6_Format,ol as RGBA_ASTC_10x8_Format,cl as RGBA_ASTC_12x10_Format,hl as RGBA_ASTC_12x12_Format,Ko as RGBA_ASTC_4x4_Format,Qo as RGBA_ASTC_5x4_Format,jo as RGBA_ASTC_5x5_Format,el as RGBA_ASTC_6x5_Format,tl as RGBA_ASTC_6x6_Format,nl as RGBA_ASTC_8x5_Format,il as RGBA_ASTC_8x6_Format,sl as RGBA_ASTC_8x8_Format,ul as RGBA_BPTC_Format,Yo as RGBA_ETC2_EAC_Format,Wo as RGBA_PVRTC_2BPPV1_Format,Ho as RGBA_PVRTC_4BPPV1_Format,sa as RGBA_S3TC_DXT1_Format,ra as RGBA_S3TC_DXT3_Format,aa as RGBA_S3TC_DXT5_Format,My as RGBDepthPacking,Pu as RGBFormat,gy as RGBIntegerFormat,dl as RGB_BPTC_SIGNED_Format,fl as RGB_BPTC_UNSIGNED_Format,Xo as RGB_ETC1_Format,qo as RGB_ETC2_Format,Go as RGB_PVRTC_2BPPV1_Format,ko as RGB_PVRTC_4BPPV1_Format,ia as RGB_S3TC_DXT1_Format,Sy as RGDepthPacking,Ii as RGFormat,Dl as RGIntegerFormat,ed as RawShaderMaterial,tr as Ray,FM as Raycaster,Dm as RectAreaLight,Ll as RedFormat,wa as RedIntegerFormat,vu as ReinhardToneMapping,Nu as RenderTarget,LM as RenderTarget3D,la as RepeatWrapping,wy as ReplaceStencilOp,Bd as ReverseSubtractEquation,nc as RingGeometry,Jo as SIGNED_R11_EAC_Format,gl as SIGNED_RED_GREEN_RGTC2_Format,ml as SIGNED_RED_RGTC1_Format,$o as SIGNED_RG11_EAC_Format,jt as SRGBColorSpace,ct as SRGBTransfer,Yf as Scene,je as ShaderChunk,Sn as ShaderLib,pn as ShaderMaterial,im as ShadowMaterial,ds as Shape,ic as ShapeGeometry,tS as ShapePath,bn as ShapeUtils,wu as ShortType,Xl as Skeleton,HM as SkeletonHelper,ip as SkinnedMesh,Ei as Source,Ot as Sphere,La as SphereGeometry,BM as Spherical,ld as SphericalHarmonics3,Zu as SplineCurve,wm as SpotLight,GM as SpotLightHelper,jf as Sprite,zu as SpriteMaterial,Lo as SrcAlphaFactor,Jd as SrcAlphaSaturateFactor,Hd as SrcColorFactor,Xy as StaticCopyUsage,ga as StaticDrawUsage,Gy as StaticReadUsage,EM as StereoCamera,Yy as StreamCopyUsage,ky as StreamDrawUsage,Wy as StreamReadUsage,Ss as StringKeyframeTrack,Od as SubtractEquation,Lc as SubtractiveBlending,ly as TOUCH,ri as TangentSpaceNormalMap,sc as TetrahedronGeometry,Mt as Texture,SM as TextureLoader,iS as TextureUtils,Vm as Timer,Jy as TimestampQuery,rc as TorusGeometry,ac as TorusKnotGeometry,tn as Triangle,vy as TriangleFanDrawMode,xy as TriangleStripDrawMode,_y as TrianglesDrawMode,oc as TubeGeometry,Cl as UVMapping,Ou as Uint16BufferAttribute,Bu as Uint32BufferAttribute,aM as Uint8BufferAttribute,oM as Uint8ClampedBufferAttribute,hd as Uniform,DM as UniformsGroup,me as UniformsLib,rm as UniformsUtils,en as UnsignedByteType,Ru as UnsignedInt101111Type,Zs as UnsignedInt248Type,Cu as UnsignedInt5999Type,fn as UnsignedIntType,Il as UnsignedShort4444Type,Pl as UnsignedShort5551Type,Ys as UnsignedShortType,Bs as VSMShadowMap,K as Vector2,C as Vector3,dt as Vector4,Sa as VectorKeyframeTrack,uM as VideoFrameTexture,yp as VideoTexture,iM as WebGL3DRenderTarget,nM as WebGLArrayRenderTarget,ln as WebGLCoordinateSystem,pd as WebGLCubeRenderTarget,cn as WebGLRenderTarget,sS as WebGLRenderer,Jv as WebGLUtils,ps as WebGPUCoordinateSystem,Xa as WebXRController,nm as WireframeGeometry,fa as WrapAroundEnding,os as ZeroCurvatureEnding,kd as ZeroFactor,ls as ZeroSlopeEnding,Ey as ZeroStencilOp,_f as createCanvasElement,Pe as error,eM as getConsoleFunction,_a as log,jy as setConsoleFunction,de as warn,xl as warnOnce};